- Aug 5, 2016
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Yes, today is the public update day. I am sure he will release soon.hey hey today is 15th
Yes, today is the public update day. I am sure he will release soon.hey hey today is 15th
Release coming in 2-3 hours, I need to do a few things first : )Yes, today is the public update day. I am sure he will release soon.
It is no problem for me even if you release tomorrow. Take your time.Release coming in 2-3 hours, I need to do a few things first : )
It will actually be 4 pairs and the MC. I was asked to change things around, but the way the game is setup, having 1 antagonist for two storylines, or one female char for two antagonists, etc... would be difficult from a development point of view and having to organize character so there would never be two of the same character on the same map. But I'm still trying to work out solutions for that : )Just asking, take your time - it's even better that you try to polish and add more content to the game. So I can safely wait.
As for the continuation theme, I hope it won't be so "generic" as my imagination tells me. Because from what I've read it would look like for example 3 "pairs" plus our hero? The game will be clearer, but on the other hand I'm afraid that it will be too predictable.
I generally love choices in games, it would be nice if there was something more besides those at the end. And all of them don't have to be elaborate, sometimes just superficial or situational. For example, our hero comes up with an idea to prevent the opponent during his "courtship" and manages to save the situation, or has to lead the exchange of ideas in a specific way, or agree to some additional humiliation, or fight a battle (not necessarily mechanically complex, but just tedious to make the player feel in the shoes of the hero) something like that, there are many options ;x
Well, good luck and thanks for your content ;-)
I hope it works out for you ; )Yeah I understand that! I already have the references for my characters of all the next games, and I will need a lot of resources for every new game. For now I just hope for the project to keep growing and being able to provide more games and art for them.
There are some already in the game files.anyone got a save pls????????
With the new sprites, I believe it will be easier to add sexier outfits. For now, the artist is focusing on making "normal" outfits for the town's inhabitants, as well as a few extras like maid costume or armors. After that, I'll think about the sexier outfits : )Hello mr devs. English is not my native therefore sorry before hand if i type anything weird to understand.
My most favorite parts or turn-on moments are where Celia and Aywind get dressed sluttier as the corruption continuing. The bikini scene was really hot and sexy. If u can i want mr.devs to emphasizes more on sprite where female characters dress a naughty micro-bikini, or a thong underwear would make their butt pop out as, or maybe a tatoo to show their corruption,for example in kitchen sex with Aywind and Zeno, u could make her wear a naked apron which is super hot and really show her corruption for zeno. I hope u will make more scenes like this in next projects.
Thanks for reading mr.devs.
I understand, and this is why I've always avoided adding more than one route for the game. However, is this really such a big deal for the endings? If you're only interested in 1 ending, I can understand being tired of waiting. Still, 3 endings instead of 4 would only mean a difference of around 1 month development time.Hopefully after this you'll be scaling back to 3 endings for HC3. This development cycle for all these endings has been a slog. If you had a team helping with the workload I could see keeping 4 endings. But as it's just you doing the work, you should really go back to 3 planned endings as was originally intended for HC2.
The new update is out : ) The workupload file got corrupted, so I'm reuploading it now.It is no problem for me even if you release tomorrow. Take your time.
On paper yeah it seems like one month that's why I didn't say anything before. I wanted to give the benefit of the doubt that the endings wouldn't interfere with your ability to stay fairly consistent. But you've done the endings and then had to redo them multiple times. With more help this wouldn't be an issue but there's a point when one person doing everything has to split their time. Which then results in delays.I understand, and this is why I've always avoided adding more than one route for the game. However, is this really such a big deal for the endings? If you're only interested in 1 ending, I can understand being tired of waiting. Still, 3 endings instead of 4 would only mean a difference of around 1 month development time.
I believe 1 month isn't that much if it means more content, diversity and polish for the end game. Especially if we consider said game is going to stay around forever : )
Who's to say the mom doesn't have a gentleman caller on the odd occasion.N_taii , i guess you forgot to clean up...
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She won't betray Envar after all happened at happy ending.Who's to say the mom doesn't have a gentleman caller on the odd occasion.
I was just making a little joke, it's actually not the only 'semen glitch' as I found one in Thania's bedroom at one point in the free roam, unless it was put there as a easter egg for her part of the ending.She won't betray Envar after all happened at happy ending.
So the mc forgives Envar for his shit and lets him be with the mom?She won't betray Envar after all happened at happy ending.
So the mc forgives Envar for his shit and lets him be with the mom?
oh yeah! lmao I got him mixed up with the son lmao. my b.You don't have permission to view the spoiler content. Log in or register now.
Np. But there is no sexual relationship between Noah and his mom.oh yeah! lmao I got him mixed up with the son lmao. my b.
Wow, four pairs? That's a lot. Well, I realize it'll be easier to plan things that way. But I'm hoping for a compromise and a "golden mean" -.^It will actually be 4 pairs and the MC. I was asked to change things around, but the way the game is setup, having 1 antagonist for two storylines, or one female char for two antagonists, etc... would be difficult from a development point of view and having to organize character so there would never be two of the same character on the same map. But I'm still trying to work out solutions for that : )
As for choices, I can already hear people getting angry if choices had no impact on the story. "Why even put choices if they don't matter in the end!?"^^
Maybe I'll try to go Witcher 3 style, with 3-4 important choices here and there that have little impact on the story but for a few dialogues, yet would determine what ending the player gets. That could be a way for people to feel involved in the story without it being too burdening for me, the developer.