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RPGM Henteria Chronicles Ch. 3: The Peacekeepers [P2 Update 22] [N_taii]

4.50 star(s) 39 Votes

Jeferss12

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It would be great if when the pirates arc comes to a resolution, a beautiful and sexy pirate captain appears, with a strong background of suffering and personal loss in her story, with a lustful personality who doesn't care what people think of her, I really think it would be a good addition to the pirates arc xD
that it has a connection to what happened to Leto as a child, who lost his parents, but instead of ending up in a place where appropriately like Leto did, she ended up in a place where you only survive through disappointment and deception XD
1747253769515.png 1747253687133.png

It would be great as an anchor character for Leto when life throws him his own deception. XD
If I'm honest, the third image has two big reasons in particular for being my favorite image xD
 
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xeratzy

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Apr 2, 2018
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cant progress quest 24

cant leave thru the northern gate and sleeping doesnt change day.
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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cant progress quest 24

cant leave thru the northern gate and sleeping doesnt change day.
I don't think sleeping doesn't change the day, rather that the date on the top left got bugged somewhere in the quest and now constantly shows the same date. From your screenshot, I can see you're not on the right day (even though it says so in the top left corner), because a few NPCs that are supposed to be around on Soldath morning aren't there.
Could you try going back to the MC's room, sleep and select Soldath morning, and go back to the same spot, see if anything changed?
And if that doesn't work, could you try sleeping until Soldath evening, see if the date has changed then?
Thanks

(btw, the event tile for this quest is supposed to be next to the pot with the blue flowers, not exactly in front of the gate)
 

xeratzy

Member
Apr 2, 2018
143
92
207
I don't think sleeping doesn't change the day, rather that the date on the top left got bugged somewhere in the quest and now constantly shows the same date. From your screenshot, I can see you're not on the right day (even though it says so in the top left corner), because a few NPCs that are supposed to be around on Soldath morning aren't there.
Could you try going back to the MC's room, sleep and select Soldath morning, and go back to the same spot, see if anything changed?
And if that doesn't work, could you try sleeping until Soldath evening, see if the date has changed then?
Thanks

(btw, the event tile for this quest is supposed to be next to the pot with the blue flowers, not exactly in front of the gate)

sleeping didn't change the top left day, but seems like it did indeed work regardless. Not sure what fixed it but I tested sleeping to all days and checking the northern gate and suddenly it worked; not sure it was Soldath I selected when it did.
 

Kulman

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Sep 28, 2017
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I don't think sleeping doesn't change the day, rather that the date on the top left got bugged somewhere in the quest and now constantly shows the same date. From your screenshot, I can see you're not on the right day (even though it says so in the top left corner), because a few NPCs that are supposed to be around on Soldath morning aren't there.
Could you try going back to the MC's room, sleep and select Soldath morning, and go back to the same spot, see if anything changed?
And if that doesn't work, could you try sleeping until Soldath evening, see if the date has changed then?
Thanks

(btw, the event tile for this quest is supposed to be next to the pot with the blue flowers, not exactly in front of the gate)
Do you have any plans for the fourth game? What about the number of heroines? Personally I think that going for 2-3 mains might be better?

While I dont have that problem, I get why some people feel it may drag on a bit. If you want to have meaningful development with multiple characters, it will just take extra time, simple as that. For me I feel like 2-3 mains is the golden number for ntr games. You can develop nice relationship dynamics between each other (much more fun than only 1 main), ups and downs etc. But when that number goes up, not only the development time gets diluted, but interest in each characters does too. At least for me.

I know this may be a dumb comparison, and I know its not that simple, but if you have 4 mains and each main takes the same amount of time to develop, I would rather have 2 games with 2 mains than 1 game with 4 mains. Of course thats a very simplified logic, I get that a lot of time goes into general fixed costs like map development, overall story design etc.

TLDR: its hard to keep up being invested if development takes too long. Even if its justified. Streamlining number of mains might be good?
 

hui13594

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Oct 16, 2021
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Do you have any plans for the fourth game? What about the number of heroines? Personally I think that going for 2-3 mains might be better?

While I dont have that problem, I get why some people feel it may drag on a bit. If you want to have meaningful development with multiple characters, it will just take extra time, simple as that. For me I feel like 2-3 mains is the golden number for ntr games. You can develop nice relationship dynamics between each other (much more fun than only 1 main), ups and downs etc. But when that number goes up, not only the development time gets diluted, but interest in each characters does too. At least for me.

I know this may be a dumb comparison, and I know its not that simple, but if you have 4 mains and each main takes the same amount of time to develop, I would rather have 2 games with 2 mains than 1 game with 4 mains. Of course thats a very simplified logic, I get that a lot of time goes into general fixed costs like map development, overall story design etc.

TLDR: its hard to keep up being invested if development takes too long. Even if its justified. Streamlining number of mains might be good?
Thinking about it, HC3 has 2 main and 2 side characters, right? Which is already low, lowering this number might be bad, but it depends on the plot.
In HC3 side characters are not like some random girls in HC2, they are basically Leto's family, so they are not side? But..
Personally, I don't like Lily, so I just skipping her quests, but if she were other type of character, I would not mind her presence at all.
And my gripe with the plot is that Haylen and Lily are so separate from the main girls, I just want more of them in main quest, even if it something simple, like it was with beach quest, just fucking in the background xd
Was hoping that they will get more involment in the main quest after the beach part, but they are still getting separate quests for a while.
We really need them in one place more often :coffee:
 
Jul 19, 2019
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Thinking about it, HC3 has 2 main and 2 side characters, right? Which is already low, lowering this number might be bad, but it depends on the plot.
In HC3 side characters are not like some random girls in HC2, they are basically Leto's family, so they are not side? But..
Personally, I don't like Lily, so I just skipping her quests, but if she were other type of character, I would not mind her presence at all.
And my gripe with the plot is that Haylen and Lily are so separate from the main girls, I just want more of them in main quest, even if it something simple, like it was with beach quest, just fucking in the background xd
Was hoping that they will get more involment in the main quest after the beach part, but they are still getting separate quests for a while.
We really need them in one place more often :coffee:
I think I understand why many people don’t like Lily. What Master N_Taii is trying to convey is how the protagonist has so many options from the very beginning and ends up not taking advantage of any of them. It makes sense that your close childhood friend, and even your adoptive mother and sister, would feel romantic attraction toward Leto. But unfortunately for Lily, her appearance in the story is very inorganic and she comes across as a completely random character. Personally, she doesn’t bother me at all, but I do understand why many feel she’s underdeveloped compared to the others.
 

Matoga

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Nov 3, 2019
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Do you have any plans for the fourth game? What about the number of heroines? Personally I think that going for 2-3 mains might be better?

While I dont have that problem, I get why some people feel it may drag on a bit. If you want to have meaningful development with multiple characters, it will just take extra time, simple as that. For me I feel like 2-3 mains is the golden number for ntr games. You can develop nice relationship dynamics between each other (much more fun than only 1 main), ups and downs etc. But when that number goes up, not only the development time gets diluted, but interest in each characters does too. At least for me.

I know this may be a dumb comparison, and I know its not that simple, but if you have 4 mains and each main takes the same amount of time to develop, I would rather have 2 games with 2 mains than 1 game with 4 mains. Of course thats a very simplified logic, I get that a lot of time goes into general fixed costs like map development, overall story design etc.

TLDR: its hard to keep up being invested if development takes too long. Even if its justified. Streamlining number of mains might be good?
I think that 4 IS a manageable amount of heroines under normal circumstances (and by normal circumstances i mean that basic sprites with the same 3 sex animations, like the ones we had in HC1 and HC2, especially since HC2 had 5 heroines and it was still fine), but in this case, if N_taii wants to stick to his current 1 Update/Month schedule, keep (or even improve) both the quality and the quantity of lewd stuff in his future games, and most importantly upgrade the quality of his sprites to this:
1747322280710.png

then i really don't think that he can afford to develop 4 different girls in one game. That being said...i also think that 2 is nowhere near enough for a game like this, variety is the spice of life and the less character N_Taii adds to the game the more likely it is that people are gonna stop playing it because there's gonna be a higher chance that they're not gonna find any of the characters appealing.
I get why people say that they want 2 heroines, i would even be kinda fine with that many...maybe, but i truly do believe that at the end of the day HC3 would be a much worse game if it only had Rose and Cyanna in it, Haylen is just universally loved by almost everyone, even by people who think that Jazon is a bad character or that her storyline is weak, so without Haylen the game WOULD be a worse version of itself, period. Ulrod basically is the exact opposite of Haylen, to the point where he's basically universally hated, and so by extension a lot people don't like Cyanna's corruption either even if they like Cyanna as a character, and Lily, Lily is a bit different in this regard because she's a very divisive character, people either love her or they hate her to the point where they just straight up skip her storyline (post above this is proof of that), but i think the bigger issue with the game is the pacing of the corruption, 5 heroines worked for HC2, partially because the scenes were much simplier sure, but another, bigger reason why it was doable was because the corruption was infinitely much faster paced, the white haired elf's very first scene was an anal scene, the blonde girl who got corrupted by her father-in-law, Goras, was already having sex during her second scene and she was calling him "daddy" by the end of her third, meanwhile in HC3 it took Haylen 6 entire quests to finally start having sex and for Lily it took 7, which i don't necessarily have a problem with (other than barely having any scenes in the game where they act completely corrupted, like how the blonde girl is calling Goras "daddy"), but the slow corruption has definitely more to do with the game being in development for more than 3 years now than the fact that there are 4 main girls.

TLDR: 4 heroines are fine for a lower budget game but not for what HC4 is shaping up to be, 2 i think is not nearly enough, and so i think HC4 SHOULD have 3 heroines, and a faster paced corruption, 6-7 entire quests for side characters to reach sex scenes is just too much.

Also another thing, now that i mention quests, i wish we had much longer but way fewer quests. I feel like N_Taii trying to squeeze an entire quest from start to finish into an Update that's in a 1 month development period hurts the quality of the quests to a degree, like i don't HAVE to see the conclusion of a quest instantly when i know that there's another Update coming out next month. If we could choose between what we have now, the 1 whole Quest for each Update with 3, maybe 4 scenes in it, OR very long quests with like 7 or 8 scenes in them over the spam of like 2 and a half Updates or so, then i would choose the longer quest without a second thought. I have no problem playing only the first 40% of a quest and then waiting a month for the second half, i don't see how that's any worse than playing through an entire Haylen quest and then next month playing through an entire Lily quest, if anything dividing quests into multiple updates buildd up anticipation in players because they're somewhat aware of what is going to happen in the second half of the quest because they played the first half.
 

Kulman

Engaged Member
Sep 28, 2017
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Thinking about it, HC3 has 2 main and 2 side characters, right? Which is already low, lowering this number might be bad, but it depends on the plot.
In HC3 side characters are not like some random girls in HC2, they are basically Leto's family, so they are not side? But..
Personally, I don't like Lily, so I just skipping her quests, but if she were other type of character, I would not mind her presence at all.
And my gripe with the plot is that Haylen and Lily are so separate from the main girls, I just want more of them in main quest, even if it something simple, like it was with beach quest, just fucking in the background xd
Was hoping that they will get more involment in the main quest after the beach part, but they are still getting separate quests for a while.
We really need them in one place more often :coffee:
I always felt like development-wise, they kinda got the same times? I guess the 2 most important get a bit more, but it never really felt like that big of a difference to me. Which is good, I like that all heroines are well developed, but we come back to the issue I mentioned.
 

N_taii

The world needs a little bit more Pixel Porn
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Dec 4, 2017
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sleeping didn't change the top left day, but seems like it did indeed work regardless. Not sure what fixed it but I tested sleeping to all days and checking the northern gate and suddenly it worked; not sure it was Soldath I selected when it did.
It changed it, but it's just the dates on the top left are layered over each other, which means that if one isn't removed in the script (which I probably forgot to do at some point), all the ones under will never show up. That means every date before Soldath morning (Lundath morning to Fridath morning) will be hidden under the Soldath morning image no matter if you sleep or not, and only the Soldath evening will appear on top, which is why I asked you to sleep to Soldath evening to see if thereally the issue indeed was that one layer was stuck and hiding most of the others.

Anyway, I'm glad you got it working in the end ; )

Do you have any plans for the fourth game? What about the number of heroines? Personally I think that going for 2-3 mains might be better?

While I dont have that problem, I get why some people feel it may drag on a bit. If you want to have meaningful development with multiple characters, it will just take extra time, simple as that. For me I feel like 2-3 mains is the golden number for ntr games. You can develop nice relationship dynamics between each other (much more fun than only 1 main), ups and downs etc. But when that number goes up, not only the development time gets diluted, but interest in each characters does too. At least for me.

I know this may be a dumb comparison, and I know its not that simple, but if you have 4 mains and each main takes the same amount of time to develop, I would rather have 2 games with 2 mains than 1 game with 4 mains. Of course thats a very simplified logic, I get that a lot of time goes into general fixed costs like map development, overall story design etc.

TLDR: its hard to keep up being invested if development takes too long. Even if its justified. Streamlining number of mains might be good?
I understand what you mean, but I'll probably stick to the 4 characters formula. It provides just the right amount of diversity for the characters, and switching between their storylines during development makes it less boring.

Besides, it isn't really the amount of characters that's the problem. HC2 had 5 in total, but development was faster. The problem is the scale of the quests, and the quality improvements for the sex scenes. Scenes are now more complex than they used to be, and require a lot of custom art, which also takes a lot of time to explain to the artists with references and everything. There are alos mini-stories, freeroam that are now far more complex than they used to be, more new maps, etc...

However, I've tried to reduce the scale of the quests lately, especially the side-ones. I managed that with Lily's last quest, which barely took more than a month, and Haylen's new update would have been out within the week if I hadn't been dealing with development and minor health setbacks.

I'll try to keep it up as much as I can. Also, one thing I plan one doing in HC4 is to make the side quests mandatory, and thus part of the broader main quest. That means characters will be able to interact with each other more, and everything should feel more organic and less diluted, as you put it

(I wrote all that before your latest comment, which adresses a lot of the points I made above. I'll keep everything in mind and decide later on, but I still think mirroring the amount of side and main characters, so 2 and 2 in this case, feels best. I could always change my mind in the future though)

And my gripe with the plot is that Haylen and Lily are so separate from the main girls, I just want more of them in main quest, even if it something simple, like it was with beach quest, just fucking in the background xd
Was hoping that they will get more involment in the main quest after the beach part, but they are still getting separate quests for a while.
We really need them in one place more often :coffee:
The idea was to keep the side quests optional in HC3, which means that Haylen and Lily barely interact with the girls in the main quest and with each other, because it might create a lot of problems. Imagine Haylen after quest 6 interacting with Lily who hasn't been corrupted yet, their interaction would be a lot different than if they were both corrupted.
Also, if in one quest one side heroine is away from the city, or stuck in bed because she's sick, and then we see her appear in the main quest as if nothing happened, then that wouldn't make sense.

As stated above, I do intend to make side quests mandatory in HC4, so everything feels more cohesive and not compartimented like in HC3 and HC2.
 

Kulman

Engaged Member
Sep 28, 2017
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It changed it, but it's just the dates on the top left are layered over each other, which means that if one isn't removed in the script (which I probably forgot to do at some point), all the ones under will never show up. That means every date before Soldath morning (Lundath morning to Fridath morning) will be hidden under the Soldath morning image no matter if you sleep or not, and only the Soldath evening will appear on top, which is why I asked you to sleep to Soldath evening to see if thereally the issue indeed was that one layer was stuck and hiding most of the others.

Anyway, I'm glad you got it working in the end ; )


I understand what you mean, but I'll probably stick to the 4 characters formula. It provides just the right amount of diversity for the characters, and switching between their storylines during development makes it less boring.

Besides, it isn't really the amount of characters that's the problem. HC2 had 5 in total, but development was faster. The problem is the scale of the quests, and the quality improvements for the sex scenes. Scenes are now more complex than they used to be, and require a lot of custom art, which also takes a lot of time to explain to the artists with references and everything. There are alos mini-stories, freeroam that are now far more complex than they used to be, more new maps, etc...

However, I've tried to reduce the scale of the quests lately, especially the side-ones. I managed that with Lily's last quest, which barely took more than a month, and Haylen's new update would have been out within the week if I hadn't been dealing with development and minor health setbacks.

I'll try to keep it up as much as I can. Also, one thing I plan one doing in HC4 is to make the side quests mandatory, and thus part of the broader main quest. That means characters will be able to interact with each other more, and everything should feel more organic and less diluted, as you put it

(I wrote all that before your latest comment, which adresses a lot of the points I made above. I'll keep everything in mind and decide later on, but I still think mirroring the amount of side and main characters, so 2 and 2 in this case, feels best. I could always change my mind in the future though)


The idea was to keep the side quests optional in HC3, which means that Haylen and Lily barely interact with the girls in the main quest and with each other, because it might create a lot of problems. Imagine Haylen after quest 6 interacting with Lily who hasn't been corrupted yet, their interaction would be a lot different than if they were both corrupted.
Also, if in one quest one side heroine is away from the city, or stuck in bed because she's sick, and then we see her appear in the main quest as if nothing happened, then that wouldn't make sense.

As stated above, I do intend to make side quests mandatory in HC4, so everything feels more cohesive and not compartimented like in HC3 and HC2.
Yeah, frankly I think if you want to make a very compelling ntr story, the less choice you give players, the better. I know that might sound like blasphemy to many people, but its almost impossible to weave everything together so it "pops" when the player has agency about which quest to do first, which to avoid... etc.

The best ntr games I ever played all had pretty fixed story that you played through. I think giving players agency about movement, finding free roam events etc is enough. The story itself should be "on rails", otherwise pacing suffers.

Anyway basically I am agreeing with your change. It should save a lot of issues and when you weave stories together better, it should lead to less total time, as there is synergy.

EDIT: just with more characters, make sure they all have a good "hook". I think that lily kinda misses it. Haylen is the stepmom (cover your eyes patreon) and a nun, cyanna is the sister and strong independent waman, rose is the lover and princess and lily is well... a midget :D (okay sorry, a feisty midget)
 
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Jeferss12

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Still waiting for the Hero who shares the POL with us every time they come out XD
I see that you guys didn't like what I said about the pirate girl at all, XD just bad reactions XD, without assumptions or offenses taken or anything, but I think you like it more when the MC deals with his problems alone XD
 

Komdot

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1747348810237.png


Hello folks, how are you doing in this fine morning/afternoon/evening? As usual, I'm here to make your Mondays (and for some, Tuesdays), a little better with a PoL full of action, romance, and plot twists nobody saw coming!
...is what I'd like to say, but I don't have much to report honestly. I've done good work last week, finishing the second scenes, testing it entirely, adding it to the reminiscence room, and working on the rest of the story up until the extra scene, which is exactly what I've started working on in the last 30 minutes.
To spoil a little bit, the extra scene will involve Naevyr (the other priestess) and a bunch of other men. And Jazon too. Apart from that, Naevyr will also have her role to play in the climax of this quest, and will undergo her own appearance changes as well~
Health-wise, I'm doing fine. I've stopped working out for about a week, which allowed me to rest and work on the game a bit more, which is why I'm pretty happy with the progress made since the last PoL.
Right now, what is left is the extra scene + another scene to complete the update, and a bit of story in-between, but not much. Then, I'll need to add the extra freeroams, and maybe a new Triple Trident opponent.
That's it for this PoL. I don't have much to report, so I won't make it needlessly long. I'll see you next Monday!
Thank you for reading, and have a wonderful week!
N_Taii
 
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View attachment 4842830


Hello folks, how are you doing in this fine morning/afternoon/evening? As usual, I'm here to make your Mondays (and for some, Tuesdays), a little better with a PoL full of action, romance, and plot twists nobody saw coming!
...is what I'd like to say, but I don't have much to report honestly. I've done good work last week, finishing the second scenes, testing it entirely, adding it to the reminiscence room, and working on the rest of the story up until the extra scene, which is exactly what I've started working on in the last 30 minutes.
To spoil a little bit, the extra scene will involve Naevyr (the other priestess) and a bunch of other men. And Jazon too. Apart from that, Naevyr will also have her role to play in the climax of this quest, and will undergo her own appearance changes as well~
Health-wise, I'm doing fine. I've stopped working out for about a week, which allowed me to rest and work on the game a bit more, which is why I'm pretty happy with the progress made since the last PoL.
Right now, what is left is the extra scene + another scene to complete the update, and a bit of story in-between, but not much. Then, I'll need to add the extra freeroams, and maybe a new Triple Trident opponent.
That's it for this PoL. I don't have much to report, so I won't make it needlessly long. I'll see you next Monday!
Thank you for reading, and have a wonderful week!
N_Taii
Does anyone actually care about random NPCs like maids and their scenes? Just curious, because anything not involving Helen, Cyanna or Rose makes me yawn. Yeah, I’m a storytard – I need actual character connections and personalities to get horny.
 
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Jeferss12

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Does anyone actually care about random NPCs like maids and their scenes? Just curious, because anything not involving Helen, Cyanna or Rose makes me yawn. Yeah, I’m a storytard – I need actual character connections and personalities to get horny.
I think the one lying on the bed is Jazon's aunt.
and we can assume that the room the maid is cleaning is where jazon blew haylen's brains out off with sex, this because of the pair of panties that are on the bed which are the color that haylen wears.
Based on the title of the quest, Responsibilities and Reality, we could perhaps wait for another pregnancy, 50/50, from Naevyr or from Jazon's aunt, although that's just me rambling xD
although now we could add inflation as one of the new tags of the game, because the hell is that belly, it almost seems as if the baby is about to be born XD

I mean, if only Jazon fucked her and left her like that, shit, he has a pool of semen stored in his balls or what the fuck XD, it's also possibly the result of a gang bang too XD
 
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Komdot

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Does anyone actually care about random NPCs like maids and their scenes? Just curious, because anything not involving Helen, Cyanna or Rose makes me yawn. Yeah, I’m a storytard – I need actual character connections and personalities to get horny.
Tbh, I don't care for almost any of them, I get frustrated when the extra scenes are of npcs... But there are some interesting ones like Charlotte from Triple Trident, Alys, Barquatch, and the first two maids Stenia and the other one I've forgotten, but it's ctrl in most of their scenes, especially the guards.
 

_Grotest_

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Does anyone actually care about random NPCs like maids and their scenes? Just curious, because anything not involving Helen, Cyanna or Rose makes me yawn. Yeah, I’m a storytard – I need actual character connections and personalities to get horny.
Feels like I don't care about most characters except main heroines. I can't feel much about some random cheating wives or maids fulfilling their duties. I liked first scenes of girls from barracks but then I lost interest when they embraced their situation. I mostly interested only in those that have some kind of chemistry with MC like that one girl from Trident. NPCs scenes are good filler when there's nothing interesting with main girls yet but after that they fade into background for me.
 

Ion.TemUS

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I think side character scenes - if nothing else - can be a good way to include kinks and scenarios that are not in the main paths that might appeal to some people. And also, it kind of deepens the world if there are a few characters with side stories that have more than just a face and a name.
 
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