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RPGM Henteria Chronicles Ch. 3 : The Peacekeepers [Update 16] [N_taii]

4.50 star(s) 36 Votes

Oriandu

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Sep 1, 2017
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New pol? When is this update expected?
If everything works out the first release should be some time this week, with the secondary release coming five days later, and the public release roughly a month after the first release. So if you're paying for it this week or next, and if you're not then you're probably looking at around the end of November.
 

XpoHu4

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Mar 2, 2018
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Lol I forgot that there were 2 girls (demoness, succubus?) in that dream. And when you bring up screenshots, on the right one the models of this girls(succubi?) are familiar.... So they are Rose and Cy but in different color of skin and hair. Coincidence?:unsure::unsure::unsure:

P.s. By the way, Matoga maybe you`ve got the savefile for 2 of the dream parts?
 

Oriandu

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Sep 1, 2017
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They almost look like a photo negative of Rose and Cyanna, N_Taii wasn't exactly subtle about it. It's a recurring event in the HC games, I don't recall if HC1 did it but HC2 definitely did the whole "sinister dream sequence" business. HC2 was pretty overt with how the dream sequence was clearly part of the real villain's attempt to manipulate Noah into doing her bidding, so I'm kinda curious to see if Nega-Rose and Anti-Cyanna are more than simple figments of Leto's imagination since I seem to recall the dream sequence happening at a point before Leto would have had any suspicions about the behaviour of his loved ones. That said I have zero memory of the actual events of the dream outside of the scenes posted by Matoga, so I honestly don't know how overt the foreshadowing may have been in regards to the overarching plot.
 

MajorFracture

New Member
Jun 25, 2021
2
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Question for N_taii, apologies if this has been asked before. Are there any plans to do more with the POV options in future updates for HC3, or future projects beyond HC3? I ask since I think the partial POV thing is great, but I would love to see something that was as close to true POV as you can get. Though I can only imagine implementing full POV at this point in HC3's development would present too many issues to be worth it.
 

Miss Y

Member
Sep 12, 2016
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460
They almost look like a photo negative of Rose and Cyanna, N_Taii wasn't exactly subtle about it. It's a recurring event in the HC games, I don't recall if HC1 did it but HC2 definitely did the whole "sinister dream sequence" business. HC2 was pretty overt with how the dream sequence was clearly part of the real villain's attempt to manipulate Noah into doing her bidding, so I'm kinda curious to see if Nega-Rose and Anti-Cyanna are more than simple figments of Leto's imagination since I seem to recall the dream sequence happening at a point before Leto would have had any suspicions about the behaviour of his loved ones. That said I have zero memory of the actual events of the dream outside of the scenes posted by Matoga, so I honestly don't know how overt the foreshadowing may have been in regards to the overarching plot.
I'm almost certain I've mentioned it before, but I really hope that Leto's dream sequences aren't just a repeat of the one from Chapter 2. It was fine there, and I enjoyed the abrupt shock of putting that right in Noah's face during part of the game where he was still bumbling around with no reason to jump directly to that conclusion. It worked fine as part of the demon's scheme to plant that seed of paranoia in his mind.

But with Leto... We know he already had something weird happen with him finding the artifact on the ship during the prologue, but it's been so absent from the story ever since outside of the cult scenes where all of them are going "wow, we really want to find that spooky artifact!" that having it turn out to be some entity that has been influencing Leto from the very beginning in the same way that Morë was influencing Noah would be so much less interesting to me than the alternative of it just being a result of Leto's innate paranoia -- both because it would be such a direct repetition of the previous story beat, and because you at least had scenes of Zeno talking to Morë in the cave that established her as an active force driving the plot, while we still have no clue what the artifact even is.

More than some "it was an evil ghost all along" reveal, I would love for the dreams to just be foreshadowing of Leto being truly flawed in a way that even he doesn't realize. That it doesn't just come down to him being "too nice for his own good", but on some subconscious level, he never fully trusted Rose or any of the women in his life because he has a deeply psychological fear of abandonment from losing his family at a young age. Even during those happy times, there was always some emotional wall there as a defense mechanism, preventing any true feelings of intimacy which is why he is always just passively vibing around his loved ones; they all believe he is happy, but deep down, he believes that he is going to lose them sooner or later and that fear is slowly gnawing at him from the inside as he keeps trudging along with a smile on his face. And the Happy/Revenge ending branch revolves around him either confronting those feelings to overcome his character flaw, or simply recognizing and accepting that his heart was correct to be so cynical about them and having that just break something within him for his last minute heel-turn.

... and now I'm just writing full-on fanfiction at this point, but I guess this is what happens to my brain after an 8 week dry spell. o_O
 

Oriandu

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Sep 1, 2017
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I'm almost certain I've mentioned it before, but I really hope that Leto's dream sequences aren't just a repeat of the one from Chapter 2. It was fine there, and I enjoyed the abrupt shock of putting that right in Noah's face during part of the game where he was still bumbling around with no reason to jump directly to that conclusion. It worked fine as part of the demon's scheme to plant that seed of paranoia in his mind.

But with Leto... We know he already had something weird happen with him finding the artifact on the ship during the prologue, but it's been so absent from the story ever since outside of the cult scenes where all of them are going "wow, we really want to find that spooky artifact!" that having it turn out to be some entity that has been influencing Leto from the very beginning in the same way that Morë was influencing Noah would be so much less interesting to me than the alternative of it just being a result of Leto's innate paranoia -- both because it would be such a direct repetition of the previous story beat, and because you at least had scenes of Zeno talking to Morë in the cave that established her as an active force driving the plot, while we still have no clue what the artifact even is.

More than some "it was an evil ghost all along" reveal, I would love for the dreams to just be foreshadowing of Leto being truly flawed in a way that even he doesn't realize. That it doesn't just come down to him being "too nice for his own good", but on some subconscious level, he never fully trusted Rose or any of the women in his life because he has a deeply psychological fear of abandonment from losing his family at a young age. Even during those happy times, there was always some emotional wall there as a defense mechanism, preventing any true feelings of intimacy which is why he is always just passively vibing around his loved ones; they all believe he is happy, but deep down, he believes that he is going to lose them sooner or later and that fear is slowly gnawing at him from the inside as he keeps trudging along with a smile on his face. And the Happy/Revenge ending branch revolves around him either confronting those feelings to overcome his character flaw, or simply recognizing and accepting that his heart was correct to be so cynical about them and having that just break something within him for his last minute heel-turn.

... and now I'm just writing full-on fanfiction at this point, but I guess this is what happens to my brain after an 8 week dry spell. o_O
Welcome to the club. :ROFLMAO:

I just hope that however N_Taii decides to end things he does a better job of building it in. If Leto is somehow going to stumble upon some kind of god that gives him his route to victory as was done for Casio and Noah, I simply hope that it's actually built into the story. In HC1 the god that saves the day is irrelevant after the opening and accompanies an exposition dump that was in no way hinted at or set up in the main story, and in HC2 we do get the fallen valkyrie appearing a few times throughout but she still shows up at the last second and provides Noah with a hyperbolic fuck chamber so he can train to fight and learn to fuck without such abilities or her reasoning ever being established properly and only the dream sequence to even give the indication that she was interested in Noah. I want Leto to win because he does the right thing and due to his strengths as a character, not because he happened to come across a sentient pinecone that turns out to be the god of trees that rewards him with super strength and a dick like a redwood.

It would be nice if Leto's original encounter with the lost peacekeeper/artifact changed something in him but as you said it's been so long since that happened with no follow up that it doesn't feel like his survival on the boat was due to anything but chance. It would be interesting if it was something along the lines of a control device for the peacekeepers in the towers, which the duke's conspiracy wants so they can more directly control the peacekeepers but it somehow wound up keyed to Leto so he's the only one who can control it. Something like that would give a good excuse for Leto having varying endstates; he could either be the noble hero who does the right thing despite how he's been betrayed, or he could be the vengeful villain striking back at the people who wronged him with the power they tried to turn against him. With that said I'm not saying "This should happen." I'm simply using that as an example of a means to reach a goal that I think the story needs. Leto needs agency, which is something Noah and Casio never have, he needs to be an active part of the story instead of the passive nobody Casio was and the always ten steps behind loser that Noah was.
 
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N_taii

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Question for N_taii, apologies if this has been asked before. Are there any plans to do more with the POV options in future updates for HC3, or future projects beyond HC3? I ask since I think the partial POV thing is great, but I would love to see something that was as close to true POV as you can get. Though I can only imagine implementing full POV at this point in HC3's development would present too many issues to be worth it.
Adding a third PoV on top of the two others for HC3 would indeed be pretty much unfeasible at this point I'm afraid^^
As for having a True PoV for upcoming games, I'm really not sure, honestly. It's more work on top of everything else, and I'm not sure how many people would find it really important to have a true PoV that would end up skipping a lot of important stuff story-wise if it remains solely fixated on the MC.
 

quandin

Active Member
Feb 9, 2021
509
1,098
Question for N_taii, apologies if this has been asked before. Are there any plans to do more with the POV options in future updates for HC3, or future projects beyond HC3? I ask since I think the partial POV thing is great, but I would love to see something that was as close to true POV as you can get. Though I can only imagine implementing full POV at this point in HC3's development would present too many issues to be worth it.
How would a true pov even work?
 

N_taii

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Dec 4, 2017
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How would a true pov even work?
I think it would skip over absolutely everything the MC doesn't see or hear, even story-events and freeroams. Moans through doors too I guess.
 

Oriandu

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Sep 1, 2017
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I think it would skip over absolutely everything the MC doesn't see or hear, even story-events and freeroams. Moans through doors too I guess.
Yeah, that's not really possible. Showing only what an MC sees would lead to a story that makes no sense. To make such a thing work you still kind of have to act on third person omniscient rules, but you have to limit what the player sees. So, they wouldn't see free roams or sex scenes because that's kind of the point of a "True" POV. We'd still see cutscenes in which story important details happen, so the duke and his conspiracy scheming, or them finding the statue lost at the start of the game, or the duke and Rose discussing something story important before they have sex. You still need to tell the player the story you just have to cut the "private" content out. This kind of PoV should make the player suspicious of what the women are up to with their NTR partners without having seen the full details.

So in terms of free roams you no longer show the ones we technically can't see. No more talking to people with hearts over their head to see a flashback, no more walking down a hallway and finding a pair of rogue panties that a maid snatches away to bring back to the duke for a scene with her and Rose, no more walking down the street at the docks to see Cyanna and Ulrod fucking behind a building. Instead we see shaded figures behind curtains, hear moaning and groaning behind closed doors, but do we see the top of Rose's head when she's giving the duke head while he looks out a second story window? No. Do we see Ulrod and Cyanna fucking down a dark alleyway? No, we see their shadowed out figures and hear the moans.

A "true MC PoV" should still tell us the story but limit the sexual content to what we can actually see. This is really the only way to make such a thing work without forcing the MC to be present for a lot of stuff they shouldn't be there for.
 

MajorFracture

New Member
Jun 25, 2021
2
2
Adding a third PoV on top of the two others for HC3 would indeed be pretty much unfeasible at this point I'm afraid^^
As for having a True PoV for upcoming games, I'm really not sure, honestly. It's more work on top of everything else, and I'm not sure how many people would find it really important to have a true PoV that would end up skipping a lot of important stuff story-wise if it remains solely fixated on the MC.
Yeah that's all fair. I will say even the partial POV as it exists in HC3 cued me in to how much I enjoy that stuff, like the overworld animations/scenes through windows is great. Did have a funny thought that a "total POV" based game (with no option for full POV) would save the dev a lot of effort on animation/art etc. That would be my dream NTR game right now. Not sure if there's anything like that out there. Don't know how many people into NTR dig the "not seeing things" or "not knowing for certain" aspects of the kink, but I'm also a person who hates the ugly bastard trope, so I could be a bit of an outlier in my tastes.

As for how would total POV even hypothetically work? Ehhh in HC3 as it exists currently the player would miss a lot of critical story stuff, though if it was a third option I'd probably just put in a warning like "Hey this is a fucked up way to experience the game, you really sure you wanna do this? You're gonna miss stuff."

Cramming it into an existing game that wasn't made with it in mind is probably just a bad idea regardless. The real solution would just be making a game from the beginning with it in mind as an option, if it was to be done.
 

Miss Y

Member
Sep 12, 2016
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The only game I can think of that comes close would be Boy Hero Ken, which does still have part of the game where you switch over to the love interest's perspective... but only after the big reveal which comes as a complete blindside, where you then go into a flashback showing what led up to that moment from her POV. At least from what I recall, the rest of the game does stick pretty tightly to the main character's limited view of what is going on until the endgame where you unlock a special new ability to watch scenes play out directly.

There is another game called "Her Fall in the Last Days" that seems to be trying to fill that niche, but it's still very early on in development so it's hard to say if it will stick to that formula beyond what is already in the trial version. And sadly, it seems like there isn't any plan to involve sprite animations in the background through windows or in other rooms, which is a real shame.
 

quandin

Active Member
Feb 9, 2021
509
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Yeah, that's not really possible. Showing only what an MC sees would lead to a story that makes no sense. To make such a thing work you still kind of have to act on third person omniscient rules, but you have to limit what the player sees. So, they wouldn't see free roams or sex scenes because that's kind of the point of a "True" POV. We'd still see cutscenes in which story important details happen, so the duke and his conspiracy scheming, or them finding the statue lost at the start of the game, or the duke and Rose discussing something story important before they have sex. You still need to tell the player the story you just have to cut the "private" content out. This kind of PoV should make the player suspicious of what the women are up to with their NTR partners without having seen the full details.

So in terms of free roams you no longer show the ones we technically can't see. No more talking to people with hearts over their head to see a flashback, no more walking down a hallway and finding a pair of rogue panties that a maid snatches away to bring back to the duke for a scene with her and Rose, no more walking down the street at the docks to see Cyanna and Ulrod fucking behind a building. Instead we see shaded figures behind curtains, hear moaning and groaning behind closed doors, but do we see the top of Rose's head when she's giving the duke head while he looks out a second story window? No. Do we see Ulrod and Cyanna fucking down a dark alleyway? No, we see their shadowed out figures and hear the moans.

A "true MC PoV" should still tell us the story but limit the sexual content to what we can actually see. This is really the only way to make such a thing work without forcing the MC to be present for a lot of stuff they shouldn't be there for.
I'd enjoy it, it'd be a game where you only see Leto rise the ranks and have drama with the people close to him, and then the big reveal at the end
 

Oriandu

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Sep 1, 2017
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I'd enjoy it, it'd be a game where you only see Leto rise the ranks and have drama with the people close to him, and then the big reveal at the end
I mean, I'd be interested to see a story like that. It would necessitate a certain amount of upgrading Leto's presentation. In a game where we literally only see the world fall apart from the viewpoint of the main character I don't think you'd be able to get away with a mute MC. He would have to be an engaging enough character for you to feel bad for him when his world begins to come crashing down. He would also have to be present for more of the things that happen for two reasons. First, if he's completely out to lunch of what is happening to the kingdom and to his friends, mom, and girlfriend he'd be hard to root for. Second, the background events that we aren't seeing would still have to be scripted out and revealed to us later, but we should still be able to hear them happening. There'd have to be a pretty significant amount of moans and groans muffled by closed doors. A lot of hints would have to be dropped or else it might get boring pretty fast.
 
Aug 13, 2024
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I definitely would love a full-character POV option, even if I miss out on story elements. For me, full immersion into netorare is a massive appeal and like the other poster, is why this series caught my interest in the first place with the partial-POV focus. People are saying it won't make sense, but as long as a warning is put into the game that the story might feel disjointed, then I don't think that's an issue.

Anyways, it's entirely possible to have the story beats discovered by the main character separately from the girl's corruption, and it might even make the next game better written? Being forced to write a compelling story where the strings are being pulled truly behind the player's back until it starts getting revealed would be a masterful move.
 
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AtotehZ

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Aug 24, 2018
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It currently doesn't work with Joyplay.

When I launch it I get this:
Screenshot_20241026-030513_JoiPlay.jpg

All other RPGM including MZ, MV and others work fine.

I have tried offline or with a vpn, same result. Joyplay was updated today.
 

Oriandu

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Sep 1, 2017
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Unfortunately it may simply not be compatible with joyplay. There is no official android version of the HC games, so if you're not able to play on a computer then you may be out of luck.

Yar, next update should hopefully come out on Sunday or Monday for the first tier of patreon supporters, which means end of November for the public release.

I definitely would love a full-character POV option, even if I miss out on story elements. For me, full immersion into netorare is a massive appeal and like the other poster, is why this series caught my interest in the first place with the partial-POV focus. People are saying it won't make sense, but as long as a warning is put into the game that the story might feel disjointed, then I don't think that's an issue.

Anyways, it's entirely possible to have the story beats discovered by the main character separately from the girl's corruption, and it might even make the next game better written? Being forced to write a compelling story where the strings are being pulled truly behind the player's back until it starts getting revealed would be a masterful move.
I feel like it'd be easier to put out a MC POV mode once the game is complete. I think this for two reasons. First, it would probably be extremely difficult to get a lot of patreon support if there's no sexual content in the game until a certain point where everything falls apart for the MC. If we go by HC1 and 2 that's pretty late in the game, typically not until the final act climax to set up the ending. No sex until 90% of the way through the game would be a hard pill for a lot of supporters to swallow. It would probably have to be a passion project that you sell after completion not one that you crowd fund monthly subs to. Second, it would probably be easier to work backwards with such a strictly focused POV. So you'd either have to complete the omniscient POV first, or you'd have to front load all of your creative effort resulting in a fully written story and a fully designed game.

Both ways have their benefits and their weaknesses. With the former you'd still be limited by how you treat the protagonist as you would need to create scenes in which his presence was a necessity even if he wasn't the focus of events so you can still drop hints and have him nearby in important moments so that there's a trail of crumbs for the MC POV scenes to use that builds suspense and lets the audience begin to figure things out. With the latter you'll know exactly what you're doing and how you're going to do it, but you'd have far less flexibility to adjust the story if things aren't working out quite right.

Such a story could be very interesting but I don't know if it would be something that would attract much of an audience.
 
4.50 star(s) 36 Votes