WebGL Her Firsts [DevThread]

melantha

Member
Jan 21, 2019
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sprites for use in dialog scenes.

red are raw gens, greens are hand-edited and done.
the most important are proportions, skin color, face brightness, hands, and hair strands.
later on outfit consistency too.

might take minimum the whole week, probably two.

these are only the ones for v1. already cut down, originally 20 expressions per outfit.
currently aiming for 10, but i may complete all 20 expressions down the line

there are 27 club outfits planned, not including special outfits for main story.

hf-sprites-20251202.png

i opted to make a new sprite for each outfit-expression instead of inpainting the outfit to a base model.
with this, player will see more of her expressions, more variety even if its the same emotion.
 

melantha

Member
Jan 21, 2019
407
950
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samples
faces-preview.png

updates:
green = done / yellow = to be hand-edited / red = unprocessed

hf-sprites-20251203.png

editing, i try to at least get consistency with proportions, and other small stuff.
considering their posture, head tilt, its effect on height, and center of gravity for centering.
but im sure there will still be mistakes, so please go easy on me.

hf-editing-sprites.png
 

Neonviolet

Active Member
Jul 11, 2023
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thanks! im going for a non-standard hand-drawn-like style.
this will be what it will look like even for actual event scenes
Thats very nice and really unique never seen anything like it in other games more reason to be hyped for this one
 
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melantha

Member
Jan 21, 2019
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overall status
20251214-statust.png

Customize Playthrough
03-newgame.png

Save Games
7 categories, up to 250 slots each = total of 1,750 slots (not yet including autosaves)
categories are for your own use, e.g. different playthroughs or however way you organize your saves
04-loadgame.png

Settings
lots of game options to customize. more screenshots of settings on the main page
06-audio.png

Interface Language
to support EN, JP, CN, KR, ES
09-language.png