Create and Fuck your AI Slut -70% OFF
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4.00 star(s) 3 Votes

joni2k

Newbie
Nov 14, 2018
47
227
240
I've enjoyed what I've played so far, and/but I've got some feedback. First the things I liked:
  • Writing is good, and funny
  • The world and characters are intriguing
  • Art is competent and has a lot of character
The stuff I didn't like so much:
  • The game needs some kind of quest log/hints system. Coming back to the game after a break I was very confused on what to do. I've brought the urn to the imp (which I'm assuming concludes that quest for now, since she tells you to wait), but can't remember where I'm supposed to find the farmer's husband. Even speaking to the quest giver offers no help.
  • The combat is uninteresting. I find real time battle to be the worst of both worlds, being both more tedious (waiting) and more overwhelming (having to make your choice under time pressure). By stalling against a lone enemy, your party can heal and recover mana without limit, taking resource management, the cornerstone of jrpg gameplay, out of the equation.
  • The way the writing is delivered isn't always the best. Some of the dialogues run on for a little too long, and the loredumps during sex scenes are particularly jarring. The funky font really doesn't help either.
...and the goblins could be even more voluptuous and FAT (or failing that, thick) but that's just me.

I hope this doesn't come across as too negative, because I did really enjoy what I played, so much so that I will be putting in my support on patreon. It's obvious that a lot of care and effort has gone into making this game.
Good luck with the project and I hope this is helpful!
 

zarqupang

Conversation Conqueror
Nov 2, 2017
7,258
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the farmers husband is in the fiels below the house nere the mechine if you have not found him still.
 
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HereBeRickets

The appalling calling
Game Developer
Apr 9, 2019
57
163
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Even speaking to the quest giver offers no help.
I'm going to go over some of the NPCs and add or revise dialogue to give clearer guidance on where to go or what to do. Currently, I’m working on adding something like post-it notes to the quest board to remind players how far along they are in a quest chain.

The combat is uninteresting. I find real time battle to be the worst of both worlds, being both more tedious (waiting) and more overwhelming (having to make your choice under time pressure). By stalling against a lone enemy, your party can heal and recover mana without limit, taking resource management, the cornerstone of jrpg gameplay, out of the equation.
I’ve installed VisuStella’s ATB plugin, which gives players the option to tweak ATB settings—such as speeding up or slowing down combat. It also allows switching to a wait-based system, similar to what you’d see in Final Fantasy VI or Chrono Trigger.

The way the writing is delivered isn't always the best. Some of the dialogues run on for a little too long, and the loredumps during sex scenes are particularly jarring. The funky font really doesn't help either.
Dialogue will vary depending on the character. Some, like the Imp, will be more lore-heavy since they’re meant to be esoteric and strange. Others, like Dana, will have a more casual, banter-driven tone.

The font can currently be changed in the options menu under the UI section. I haven’t personally tested the different fonts in gameplay, but since it’s all handled by plugins, it should work as intended.

...and the goblins could be even more voluptuous and FAT (or failing that, thick) but that's just me.
I can guarantee that’s definitely on the cards.

Also, thank you for your patronage! More support means more time I can dedicate to working on the game.
 
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The_Jejjster

Member
Dec 8, 2017
112
80
169
Hey, this is pretty solid. The writing's really good and shows a lot of personality in all the characters you made so far. Admittedly, it does feel... weird... That I get a worldbuilding dump as the sex goes on? But I think I understand the nature of a non-chalant goblin enough that they'd do that.
Other than that, the scenes may need a bit more emphasis on size difference between characters. I don't mean completely, but just taking the camera a little bit backwards to see the full picture(?). I do look forward seeing other poses here and there, perhaps lower body hanging off a table, a face-to-face full nelson(?). Something that sort of takes advantage of a goblin's "lightness" more.
Interesting world you got going on here. I do wonder what's the big inspiration you're taking with a lot of these worldbuilding.

On the side note... ehem. I hope to see a bit more on the pregnancy side of things. It got me going, but there's nary a destination yet.
 

JDog5731

Newbie
May 8, 2020
27
17
54
awesome game, we need more of this, goblins are goofy and it fits

based off the walkthough thingy this version ends with coming back to the imp with the Soul Urn and not with the bear, the imp, she says something like i'll go to the greens but nothing happens.

And the other lady dana after the deed, i do remember them mentioning a trinket and Loxley is just saying "are you done yet", while the guy farmer in one of his dialogs says he wants to jump us with the other gentlemen in the forest but i was not able to trigger this, perhaps its not in game yet nor can i find loxley husbando so im guessing it ends here as well

I did the other side stuff library etc etc, oh one thing i dont know while reading this site is to retrigger scenes? i did read a bit while doing story but i didnt catch it

I wouldnt say the game needs a journal but i wouldnt be opposed to it either, i would say that rather than a journal some notes left in the adventurers guild as hints idk, but a small side part to either see a gallery or hints to replay scenes but not as hints to unlock scenes if that makes sense

I dont hate the combat the only annoying thing i found was when cows spammed the ice attack and healing and my guys sat with an empty bar
 
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Karnewarrior

Engaged Member
Oct 28, 2017
2,280
2,981
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The combat defaults definitely need to be changed, I found them very frustrating and didn't even realize there was a way to change them until just before this post.

I didn't notice the loredumping that much, but I do feel like the sex scenes were a bit short. Then again, I like my sex scenes to be small novels unto themselves and most people don't, I guess.

As for the goblins, I'm okay with thicc goblinas, but I actually like how some of the girls in this game are rather slim. Too much goblin content goes ultra-hard with the fatbottomed girls and it leaves dudes who just like their shorties in the dust. Fortunately there already seems to be some variety. If you ever redo the designs, I'd advise leaning a bit more on the diversity of the cast rather than redrawing everyone to be slim or chubby.

Also, having played through a good chunk of the content now, I'm doubly convinced of the need for a proper quest log. I got lost multiple times because it's rarely clear what you should do next, and nobody's dialogue changes to help direct you towards your next goal. Were I less determined to get my dick in a green pussy I would've dropped the game entirely, it was that frustrating.

Spent multiple hours walking around outside the pubs, for example, because the farmer goblin implied her husband could be found there and there isn't a door. But it turns out that, instead, I was supposed to talk to the goblins in the field. I had no idea. It doesn't help that there's no rollback, so if you doubleclick that information is utterly lost for all time unless you reload. People make mistakes!
 
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HereBeRickets

The appalling calling
Game Developer
Apr 9, 2019
57
163
212
I’ve decided not to include a traditional quest log, as seen in many other games. This choice is rooted in my personal beliefs about contemporary game design. Much like quest markers, quest logs often encourage players to skip dialogue and disengage from the world—reducing gameplay to simply moving from one objective to the next, rather than truly interacting with the experience.

Instead, I’m expanding the information available on the in-game quest board. Players will now find post-it notes that clearly outline the current objective in a given quest line, offering helpful guidance without undermining immersion.

I’m also adding a fridge to the guild which will have more post-it notes containing information about when repeatable scenes become available. It’s a more in-world, characterful way to keep players informed while preserving the spirit of exploration.

Untitled.png
 

zarqupang

Conversation Conqueror
Nov 2, 2017
7,258
2,141
473
that work's out but mybe have the witch remind you to check the boards lol
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,280
2,981
418
Yeah having the goblin brothers have some repeatable dialogue mentioning to the player that they've begun a post-it system would help make this more evident, since a lost player is unlikely to check the quest board more than once.

The thing with breaking from the norm is that the norm is the expected normal. Ergo people expect it. Ergo people will usually bash their heads against the wall that isn't 'supposed' to be there for a long while before doing something else. I understand the concerns about quest logs, but I disagree with your logic.

The post-its will help a lot though.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
7,258
2,141
473
if you want the gallory go out side the house to the right the little biulding ner the house is i guess gallory room
 
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RM4ST3R

Newbie
Dec 5, 2019
65
29
147
Hey, the game is very good up to this point, and my love for shortstacks (GOBLINS) It is influenced quite a bit here, you can tell it's made with love.

I just wanted to mention a few small details, the Android port for the game is a bit unstable to be honest, it's more comfortable to grab the Windows version and use Joiplay... Although of course I couldn't get the save from the Android version to be transferred to the Joiplay section... But the game is still worth replaying to where it was previously.

However, what was happening in the Android version was like lines between the screen and the floor, as if the floor itself could not be processed well in Android and it was noticeable that the game was running slower, I would like to be able to send an SS but I forgot to do it before deleting the version, otherwise I didn't see many more problems apart from the performance drop and black lines on the floor
 
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Liebely

Newbie
Jun 22, 2017
25
41
211
I'd like to take a moment to thank the developer for their contribution and commitment to skirts that are too short to cover the underwear peeking out and girls who wear leotards as a normal fashion choice.
Also Ragloot a cute.
 

HereBeRickets

The appalling calling
Game Developer
Apr 9, 2019
57
163
212
lines between the screen and the floor
Thanks for the feedback. Could you tell me what kind of device you're using so I can check the resolution? I've noticed that some devices tend to have this issue while others do not. The phone and laptop I've been testing on don't seem to have this problem, but a few other people have reported it.
 

HereBeRickets

The appalling calling
Game Developer
Apr 9, 2019
57
163
212
why did the pregnancy tag get removed?
I have no idea, haven't been messaged about it.

Nothings changed in game, you can still get the two side characters pregnant with more pregnancy content planned.

Don't really want to alter the post because a Mod did it.
 
4.00 star(s) 3 Votes