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UnRen: https://f95zone.to/threads/unren-ba...compiler-console-developer-menu-enabler.3083/what renpy programs do you guys use on PC to modify the game?
I mean... Ever since HC 1, both games have always been that, steamrolling the enemies... Dev has been trying to add more mechanics (stamina, the dominated debuff that happens when you're getting laid, resistance now with one of the bosses, adding more debuffs and buffs, the added mechanic on HC 2 to have starting buffs but forcing you to get debuffs), but none of them effectively changed the game, they just added more grind to the game... HC 2 lacks events currently, you need to grind a helluva lot of enemies on each run to gain fame, which you turn into stats, around a couple of days, even the starting enemies gain a few stats, like hp and more damage, which makes it slightly more harder to maintain MC addictions in check (This makes the steamrolling of early game much more important, you beat as many enemies early on as you can to buy maps, and gain xp to lvl up). The idea is you eventually become almost a god, since the roguelike aspect is there... There are a lot of ways the game could receive a few QoL updates, the fastest way to make the game better in balance is just to increase Fame acquisition per each enemy defeated, say 15 - 20 points base, bosses give you a decent amount of fame, but until you can beat them, it's a grind fiesta and it would also need to be reviewed the amount you gain from defeating them...Every time, I let 2 or 3 updates pass by before replaying the game, and somehow every single time I'm even more amazed by how tremendously bad the balance is and always evolves in a "1 step forward, 2 to 10 steps backwards" manner.
Somehow, Gwen, someone that's in a zone who's difficulty is supposedly juuuuust above the beginning ones, can only be defeated 2 ways(Edit: 3 ways. Submitting to her continuously allows you to continue the fight, but gives you a permanent malus on top of addiction) . Either you straight up one shot her, either you succeed several back to back skill checks who;
1- Are tied to an useless stat that has always been kept useless and counter-productive but lately more and more stuff punishes you for not leveling it and therefore kinda forces you to waste points on it
2- Cannot be properly prepared for since said stat cannot be farmed with the usual early-game strats like labs
3- DRAINS PERMANENTLY said stat every time you fail
4- Increase by increments of 50 the skill check amounts every time you succeed
5- Constantly increases an addiction every single time
Like, I'm all for playing the game the "intended way", but clearly cheating in nearly unlimited fame appears to be what's encouraged when there's early encounters that can just not only stunlock you, but bears consequences of losing that most encounters, even late ones, don't even have themselves. When the only answer to such encounters is to steamroll them, what gives?
I thought the wacky balance was because it was early in development some time ago and didn't think much of it, but with things like this being added, "beneficial" things to the players being double-edged and actual reliable strategy like lab farming being nerfed, it just makes this game appear as something that doesn't even want to be played to begin with.
where kate? what she do and why not shemale addiction?
No. Just download UnRen, stick the .bat in the game folder and double click it.so i need to install the rpatool and unrpyc and then what? im confused and not sure, since its my first time doing it
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Just submit the very first time she asks you to. No skill checks, yeah you get Dominated, but her HP pool is half the other enemies in the area anyway so it washes. It's a gimmick/puzzle fight.Every time, I let 2 or 3 updates pass by before replaying the game, and somehow every single time I'm even more amazed by how tremendously bad the balance is and always evolves in a "1 step forward, 2 to 10 steps backwards" manner.
Somehow, Gwen, someone that's in a zone who's difficulty is supposedly juuuuust above the beginning ones, can only be defeated 2 ways(Edit: 3 ways. Submitting to her continuously allows you to continue the fight, but gives you a permanent malus on top of addiction) . Either you straight up one shot her, either you succeed several back to back skill checks who;
1- Are tied to an useless stat that has always been kept useless and counter-productive but lately more and more stuff punishes you for not leveling it and therefore kinda forces you to waste points on it
2- Cannot be properly prepared for since said stat cannot be farmed with the usual early-game strats like labs
3- DRAINS PERMANENTLY said stat every time you fail
4- Increase by increments of 50 the skill check amounts every time you succeed
5- Constantly increases an addiction every single time
Like, I'm all for playing the game the "intended way", but clearly cheating in nearly unlimited fame appears to be what's encouraged when there's early encounters that can just not only stunlock you, but bears consequences of losing that most encounters, even late ones, don't even have themselves. When the only answer to such encounters is to steamroll them, what gives?
I thought the wacky balance was because it was early in development some time ago and didn't think much of it, but with things like this being added, "beneficial" things to the players being double-edged and actual reliable strategy like lab farming being nerfed, it just makes this game appear as something that doesn't even want to be played to begin with.
Lmao, bro WHAT ARE YOU DOING!?!am i doing something wrong? im pretty sure this is it.
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what renpy programs do you guys use on PC to modify the game?
go on kemono and search the patreon name of the creator,you will find itBe our hero again. 0.9 is out
How much of the skill tree have you unlocked? I generally have over 100+ stats (in STR, AGI, VIT, etc.) around day 50.(Version 0.90) So... After playing a lot... Like really, a lot, and grinding for a helluva lot on a run, I can give a couple of tips, since I played, no, I didn't cheat or try to put any stats on my build, I leveled up a lot, since I focused on first of all grinding the XP tree since I consider it the most valuable one...
This are some tips for those that want to play the game "fair and square" as much as the game allows you to do so...
- First of all, get at least 9 points at your start in Attack...
- Second, get Agility leveled up quickly as your secondary important stat and don't ever forget about putting points in CON, this stat while at the beginning seems worthless, is good if you invest on it, specially later on (when fighting 3 star map enemies)...
- Third, don't go to work in the city/brothel unless you have a lot of HP, or less than 5 points in the respective Addiction/fetish you're going for, since it's a noob trap, once you have like 300 points of HP then you can use it to get money, go to church and lower your addictions...
- Most valuable starting buff/Perk: Alchemist, it's simply God tier to be able to get a lot of HP/Lust just by killing 2 enemies and rinse and repeat (It's classic from HC 1 so while it's pretty god I'd suggest that dev doesn't really touch it)...
Personal take - Pick the shemale preference debuff/perk because there aren't many in the game, and you get +3 points to get a buff (Dev would need to put like 5 for it to be less considerable)...
- Don't ever go to sleep without fighting 2 enemies and getting to the labs for a potion buff or lowering your current addictions (blue pot), since it reduces 3 points in every addiction you have, especially during early game...
- Buy Backpack ASAP, it comes with 1 pot of each (green for stamina, pink for lust, and orange for hp), it can really help you early on to power through bosses...
- Don't over spend on getting lust/HP pots from the shop, if you fight enemies, you can get enough stats to lvl up your attack and other stats, but do consider spending it on consumable pots while fighting...
- Under no condition allow yourself to gain Corruption, it really messes up with your build and with fights, if you just want to already lose then sure, buuut, otherwise if you want to grind fame, it's going to F up your build one way or another...
- Don't focus on Queen's Favor system... It's quite useless since you depend a lot on RNG, and to farm it you'll really need to be at late game capacity to fully power through the game, or to have a lot of investment put in to fully take advantage of it (since starting a run, getting to the city and your valuable quest being defeating enemies at the Jungle, or Swamp, or making 2 side jobs is actually not worth it), and the Queen Strength (5 points Queen's Favor) isn't really that worth it, by the time you can buy from her shop, you're already able to break the game with your own stats, it gives you +2 on each stat but it's mediocre, at least personally, it'd be better if it improved your stats permanently for every run, or it costed less, let's say 2 - 3 Queen's Favor, yet it'd still need some tweaks because if you're just starting, it can't ask you to beat 5 girls from 3 star areas or higher...
- To beat the Fairy (in the magical case it appears to you), quickly open your notebook and cheese through it...
I'll also add my current stats for those that are wondering...
What I'd like added...? Less grind for Fame, more gold income from fighting enemies, more events, LOWER the 1k fame requirement (I currently on this build have 1.2k as you can see), but the required amount is excessive, 500 is enough, I know the dev added it so highly so not everyone could get there, but it's just a boss rush with no new enemies that I remember, compared to HC 1 (will play it to check if something was added that Dio didn't tell in his Devlog notes)...
Edit: So apparently, if you can buy Queen's Favor 3 times, you get a perk named "Fortune" this increases the Loot Drop Rate of everything to 100% for 1 day...
2nd Edit: Caroline (jungle enemy) scales infinitely with your CON stat, she starts at 35 and per each time you beat her, she gets 1 more point, infinitely so it sucks...