Create and Fuck your AI Cum Slut -70% OFF
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May 11, 2018
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When I open the file in notepad I get gibberish. Like this:

RENPY RPC2 . Š: ¸: Š: x^Õ} œÅõ¿é ÒH"Žuöù|.´Ã6ÆÆÆÝÆ6Áp>dÝiï$Y§2’|w6 §B*¤’^Iï½÷Nz#•ôJBàÿ}ïÍìÎì®t¶ÿòù‡O|ÒîÌ›ï+3óæÍ›ÑuGNÖf¤·7cƌݞª*åÚkÿñäõ3¶…G»¼‰Ú‘Ûǧf¹TÚååjGm?_sÞ°§”—ËT³ªîeð¹¢êµ£‡†*¥’7Ô
you're opening the wrong file then. theres 00console.rpy and 00console.rpyc i think. You dont need the .rpyc
 

MinatoGBF

Newbie
Jan 27, 2023
65
98
133
I just did my first run and I have 2 questions:

1- You have to actually lose in the game to get the lewd content?
2- The lewd content is just images with sounds?
 
Mar 22, 2025
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When I open the file in notepad I get gibberish. Like this:

RENPY RPC2 . Š: ¸: Š: x^Õ} œÅõ¿é ÒH"Žuöù|.´Ã6ÆÆÆÝÆ6Áp>dÝiï$Y§2’|w6 §B*¤’^Iï½÷Nz#•ôJBàÿ}ïÍìÎì®t¶ÿòù‡O|ÒîÌ›ï+3óæÍ›ÑuGNÖf¤·7cƌݞª*åÚkÿñäõ3¶…G»¼‰Ú‘Ûǧf¹TÚååjGm?_sÞ°§”—ËT³ªîeð¹¢êµ£‡†*¥’7Ô
make sure it's rpy and not rpyc
 

anowon

Newbie
Apr 4, 2021
77
217
132
I just did my first run and I have 2 questions:

1- You have to actually lose in the game to get the lewd content?
2- The lewd content is just images with sounds?
1-Mostly. There's some during battle, but if you win efficiently you won't see any. It's a roguelite, though so you WILL lose eventually.
2- Yep, pictures, sound, and dialogue.
 
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Chronwalk

Member
Mar 18, 2019
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Did they remove the city sissification event? I can't seem to trigger it.
Also kinda dissapointed that most Trans girls you run into don't want to use their dick
Because the game's mostly built upon Male on Futa, or Male on Trans, or shemale, call it as you prefer...

It's made with a PoV of a straight guy being seduced by someone not... Entirely feminine, shall we put it lightly, and, at first or even to half through the path of such thing, most guys wouldn't be into letting someone plow them up...

The sissification, personally, I'm glad it's gone since it was basically a dead end route, once you entered it (be it by accident or willingly on HC1) it was Game Over...

Putting more work on shemales and sissification may be possible, but it'd take a 180 degree turn from what the game has been going for since HC1, and now with HC2, I'd say you either wait until a HC3 (Potentially occuring in the future) begins to develop, but it'll take some real construction for something like that, to be added, to the already existing core of the game (which would be tiresome and potentially a huge hassle for Diogaoo to put out new updates monthly)...
 
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301stLegion

Newbie
Oct 27, 2018
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All of that is fair and I think very true as well. The only thing I'd disagree with I don't think it'd be a complete 180 from what ALL the trans girls are doing. A few of them already have dialogue that's top leaning, so I don’t think it’d be a completely insane direction for an enemy or two to take.

Where I’ve landed is; I do miss the sissification ending and I do wish we’d get an enemy or two that did top the player but I still love the game anyway.

Maybe one day we’ll get the ability to mod our own enemies in or something.
 
Apr 14, 2022
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All of that is fair and I think very true as well. The only thing I'd disagree with I don't think it'd be a complete 180 from what ALL the trans girls are doing. A few of them already have dialogue that's top leaning, so I don’t think it’d be a completely insane direction for an enemy or two to take.

Where I’ve landed is; I do miss the sissification ending and I do wish we’d get an enemy or two that did top the player but I still love the game anyway.

Maybe one day we’ll get the ability to mod our own enemies in or something.
It's probably already possible to mod in your own enemies. I've already modded my own game by changing the pictures of girls with other girls that I like more. Sure, it's not a custom enemy but I feel like it'd be possible to do if you knew how
 

Dwari225

Newbie
Dec 9, 2020
57
12
131
It's probably already possible to mod in your own enemies. I've already modded my own game by changing the pictures of girls with other girls that I like more. Sure, it's not a custom enemy but I feel like it'd be possible to do if you knew how
how do you swap the images?
 
Apr 14, 2022
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how do you swap the images?
Step 1: Download
Step 2: Move rpaExtract.exe to Hero Corruption's game folder
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Your game folder should now look like this
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Step 3: Inside the game folder, drag the file called archive.rpa onto rpaExtract.exe
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Step 4: Command prompt will open. Let it do its thing. After it's done, go into the folder called images, then Enemies
Step 5: Inside this folder, there will be a folder for each character. You can replace the images, but remember these two rules:
1: All file formats must be the same as the original (ie if you're replacing a .webp file, the file you're replacing it with must also be a .webp file)
2: All files that you are replacing with must have the same name as the original. (ie if you're replacing an image called "kendra1.webp", the file you are using to replace it must also be called "kendra1.webp". This does mean you will have to delete the original as windows won't let you have two of the same image)
 
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Oct 16, 2021
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It's probably already possible to mod in your own enemies. I've already modded my own game by changing the pictures of girls with other girls that I like more. Sure, it's not a custom enemy but I feel like it'd be possible to do if you knew how
Can you add in new enemies by modding?
 

shundi82

Member
Sep 7, 2022
239
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Can you add in new enemies by modding?
Sure you can; you can also add your own areas, events etc.

I've only ever changed the scripting of existing enemies, but this should be all you need to do to add your own new enemies:

1) Decompile script.rpyc (and delete the original file):


2) Add your new enemy to scripts.rpy; the minimum is:
default mynewenemy = [...]
Add to default enemies = (mynewenemy, ...)
Set default persistent.MyNewEnemy = 0
Add to default temp_defeated_enemy = {"MyNewEnemy": 0, ...}

3) Extract archive.rpa (and then delete the original file):


4) Add your images to \images\Enemies\MyNewEnemy .

5) Write your own MyNewEnemy.rpy, referencing any new images/audio (you can use any other enemie's rpy as basis after decompiling).

IMPORTANT: Remember, that any rpy will automatically be compiled into an rpyc when running the game.

OPTIONAL:
A)
Extract and mod screens.rpyc for the Enemy Info Screen:
Add a block following if persistent.MyNewEnemy >= 1:
It's easiest to just add it last to its respective area; make sure to add to the X and Y coordinates accordingly.

B) Extract and mod Main\acheivements.rpyc (sic!), if you added a new one via MyNewEnemy.rpy .

C)
Add new sounds to \audio, that you might have referenced in MyNewEnemy.rpy .
 
Last edited:
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Oct 16, 2021
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Sure you can; you can also add your own areas, events etc.

I've only ever changed the scripting of existing enemies, but this should be all you need to do to add your own new enemies:

1) Decompile script.rpyc (and delete the original file):


2) Add your new enemy to scripts.rpy; the minimum is:
default mynewenemy = [...]
Add to default enemies = (mynewenemy, ...)
Set default persistent.MyNewEnemy = 0
Add to default temp_defeated_enemy = {"MyNewEnemy": 0, ...}

3) Extract archive.rpa (and then delete the original file):


4) Add your images to \images\Enemies\MyNewEnemy .

5) Write your own MyNewEnemy.rpy, referencing any new images/audio (you can use any other enemie's rpy as basis after decompiling).

IMPORTANT: Remember, that any rpy will automatically be compiled into an rpyc when running the game.

OPTIONAL:
A)
Extract and mod screens.rpyc for the Enemy Info Screen:
Add a block following if persistent.MyNewEnemy >= 1:
It's easiest to just add it last to its respective area; make sure to add to the X and Y coordinates accordingly.

B) Extract and mod Main\acheivements.rpyc (sic!), if you added a new one via MyNewEnemy.rpy .

C)
Add new sounds to \audio, that you might have referenced in MyNewEnemy.rpy .
Thanks a lot! I will give it a try
 
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Oct 16, 2021
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I've had a free minute, so I gave my own suggestion a whirl:

I added a "Santa" enemy - only, that one doesn't have a beard and likes to punish naughty boys in a more sophisticated way. :p

View attachment 5048491
View attachment 5048492
I modded in a new enemy following your guide (used Unren-forAll for extracting rpa and decompliling rpyc). Did you use images with specific dimensions? Because the images that I used were either taking up the whole screen (including the bottom area where hp, lust, etc) or appearing in a smaller area.
 

shundi82

Member
Sep 7, 2022
239
355
187
I modded in a new enemy following your guide (used Unren-forAll for extracting rpa and decompliling rpyc). Did you use images with specific dimensions? Because the images that I used were either taking up the whole screen (including the bottom area where hp, lust, etc) or appearing in a smaller area.
I cropped them to 1400 x 870 px (and optimized their brightness/colors and edited out leftover watermarks) and saved them as webp.

Of course, you can also "overcrop" by adding borders (see my second posted image, that one had portrait dimensions originally).
 
Last edited:
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blindfire227

New Member
May 20, 2017
9
7
185
Wanna ask how can i input the code in hc2 apk 1.60b? Please?
-download joiplay and it's renpy counterpart
-download the archive and extract it
-add the game to joiplay and run it
-press on the arrow in the top center and tap the "wand" looking thing
-enter the codes, type "exit" when you're done.

Is this what you mean? Sorry for the post if not
 
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