Hyokatsu
Newbie
- May 3, 2021
- 19
- 27
- 55
if it makes my dick hard its based if it does not its cringe. A.I. ShmA.I.
I've already played it on Ren'py but it sometimes has glitches; I'd prefer the developer release an official Android version.Use joiplay negro, you can run almost any renpy game with it on android
You don’t need one. Story progress alongside.Stuck, don't know what to do, does this game have guide at all?
Hey I'm playing using joiplay. What am i supposed to do when training the heroine? I tried to tap on everything but nothing happensView attachment 2450881
Overview:
The evil demon hordes have risen once again led by the Demon King and so the Hero and his allies are trying to thwart their advances.
You play as such ally, but you have a big secret. You've been sent by the Demon King as a spy in order to destroy the Hero's party from within.
Will you be able to pull it off? Or will you fail in your mission?
Thread Updated: 2025-08-19
Release Date: 2025-08-08
Developer:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.5.6 Playtest 2
OS: Windows, Linux, Mac
Language: English
VNDB:You must be registered to see the links
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Guide/FAQ:
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DOWNLOAD
Win/Linux:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
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Im stuck repeating the same day again and again, im pretty sure im supposed to be doing something but im not sureYou don’t need one. Story progress alongside.
On another subject. NNN Day 1: No problemo.
It's hard to help you without knowing where you are into the game.Im stuck repeating the same day again and again, im pretty sure im supposed to be doing something but im not sure
I can't get the second break on the Cecille, what do I do?Im stuck repeating the same day again and again, im pretty sure im supposed to be doing something but im not sure
Im stuck right at this stage.It's hard to help you without knowing where you are into the game.
Most people get stuck because they haven't visited Lavinia enough, reading the book or going on a date with her.
IDK if you are bugged or not, most likely not.Im stuck right at this stage.
I've done both the books and the dates, and nothing changes, maybe the game is bugged?
I can't get the second break event on Cecille
This error can happen when the trigger to the next event gets lost due to taking too many in-game days.
To fix it, you can open up the console and put this command:
sum_event_bag_prio = "p_sum_1_sp_2"
After that, train at night normally and the next post-training scene should trigger and let you continue the story.
I get an error screenIDK if you are bugged or not, most likely not.
Dev posted this in 2022, might help you:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 2875, in script call
python:
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 1759, in script
$ chosen_event = sum_event_bag_prio.pop()
File "game/script.rpy", line 1759, in <module>
$ chosen_event = sum_event_bag_prio.pop()
AttributeError: 'unicode' object has no attribute 'pop'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 3718, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1933, in script call
$ renpy.call(l)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 2875, in script call
python:
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1939, in script call
$ renpy.call(ev)
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 1855, in script call
$ renpy.call(ev)
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 733, in script call
call screen a_command_menu
File "game/script.rpy", line 550, in script call
call screen p_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 645, in script call
call screen k_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 515, in script call
call screen w_command_menu
File "game/script.rpy", line 1759, in script
$ chosen_event = sum_event_bag_prio.pop()
File "C:\Users\user\Documents\MEGA downloads\HeroPartyMustFall-0.5.6-PlaytestVer02-pc\HeroPartyMustFall-0.5.6-PlaytestVer#02-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\user\Documents\MEGA downloads\HeroPartyMustFall-0.5.6-PlaytestVer02-pc\HeroPartyMustFall-0.5.6-PlaytestVer#02-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 1759, in <module>
$ chosen_event = sum_event_bag_prio.pop()
AttributeError: 'unicode' object has no attribute 'pop'
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Hero Party Must Fall 0.5.6-PlaytestVer#02
Sun Nov 02 15:17:10 2025
```
IDK then unfortunately.I get an error screen
This game is really good and the art just adds to the degeneracy of it all but have not been able to progress without using the universal renpy mod.
1st block in progression was the peeping, the normal event just doesn't fire for me no matter what I do, I restarted multiple times and even tried starting with 2.3 like someone else suggested, I also tried an old fix by the dev with the console command but that just ended up crashing the game after 1 training session.
For those in the same situation what I did to progress was use the universal renpy mod, access its functions (alt+m) and turn can_peep into True but this makes you miss a few events unfortunately
2nd block in progression was finding a way to hide the queens horns, once again I could only progress with the universal renpy mod. I thought the issue could be because you can't access the shop in the first version of the game but even starting with patch 2.3 it still wouldn't fire. My solution was jumping to the event where you hide her horns but this bypasses idk how many events.
For those that can't find a solution and want to do what I did to progress, access the renpy mod and search for horn under the label/scenes options and press jump. It will take you to that scene and unlock it.
You can still understand the game even skipping the blocks like I did but it does suck, I advise unlocking gallery and viewing any gallery events you missed but haven't found a way to view the non gallery events that were missed.
It's different for each character, they each have an "point of no return" that isn't told to the player so just makes sure that you have a save you can revert to if you want to see all the routes. You can see MOST of each character's content in ACT 2 but if you hit that point of no return, you will be forced into their route and act 3 will begin.however WHEN does the common route ends and each of the individual route starts can someone tell me that?
There are a few "bad endings" but, since the game is not finished, none of the main endings are implemented yet.this is still a WIP so are any of the endings finished?
Right now, there are four main routes that lead into act 3. Cecille, Sera, Erin and Elena. There'll most likely be a harem option later down the line if you make the right decisions but as of now you're locked into whatever route you chose in act 2. Here's a little guideline that I made about the different routes:also how many and which routes there are in total at this point in time?
The most important thing is saving regularly in act 2 so that you don't accidently hit the "point of no return" and have to replay a lot to try out the other routes.As I understand, right now there are 4 ways to end act 2 before act 3 (current and final arc) begins.
Each option will have a "point of no return" (that is unfortunately not told to the player) that locks you into their route and will begin act 3.
- Complete Cecille daytime training/nighttime events to get on her route
- Complete Sera nighttime fight events to get on her route
- Complete Elena exhibition/brothel events at night to get on her route
- Complete Erin femdom events to get on his route
maybe it's dumb question but when does act 1 end and act 2 starts?It's different for each character, they each have an "point of no return" that isn't told to the player so just makes sure that you have a save you can revert to if you want to see all the routes. You can see MOST of each character's content in ACT 2 but if you hit that point of no return, you will be forced into their route and act 3 will begin.
There are a few "bad endings" but, since the game is not finished, none of the main endings are implemented yet.
Right now, there are four main routes that lead into act 3. Cecille, Sera, Erin and Elena. There'll most likely be a harem option later down the line if you make the right decisions but as of now you're locked into whatever route you chose in act 2. Here's a little guideline that I made about the different routes:
The most important thing is saving regularly in act 2 so that you don't accidently hit the "point of no return" and have to replay a lot to try out the other routes.
If you do this accidently, you can try using the "paths" option on the main menu to start the game at update "v0.4.3" where you can follow the steps in the bullet points listed previously to get on your desired route.
I believe you're still in act 1, but you're close to the end of it.maybe it's dumb question but when does act 1 end and act 2 starts?
like i'm at where Elena (Erin's mom) is supposed first appear to be introduced as a character.
is that STILL Act 1?
You'll know that you are in the second arc if Erin is no longer hanging out with Cecille in the morning.
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to be more precise:I believe you're still in act 1, but you're close to the end of it.
Here's a post someone else made to determine if you are in act 2: