- Nov 17, 2017
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Yeah, Honey Select is much easier to use. I am planning on using it in an interesting way in this game though (High School Crush Simulator). I thought I might be able to use Honey Select's different visual style as in-universe computer generated graphics. If I went all meta and created a story side story visual novel for the main character to read in the game, I could use Honey Select to create the graphics for that and it would kind of work without players thinking 'why does the graphic style suddenly change'.I noticed both the music and the social life stuff, yeah Making Movies does something similar with the stat upgrades, though it doesn't use the social links the way you do.
Honey Select was an interesting choice at the time. I'm not an artist, so it provided a simple way to generate characters for the game. I actually like the visual feel of them, and the process is a lot easier and faster than Daz, but on the other hand it's a lot more limiting in terms of content, and in terms of IP ownership.
I'm not an artist either and I really had to get used to Daz Studio at first. It's quite difficult to use as a beginner. Those who have been following my other game, Blooming Love, from the beginning have seen how much I've improved. When I started I didn't use lighting at all and I had much less resources than I have now. But I have learned a lot tricks to make things look better since I started working on that. I still takes about 1.5 hours of rendering per 1920x1080 image though. That's the reason my game usually don't have tons of images. And I think setting up a scene also takes a bit longer in Daz, but I don't have enough experience with Honey Select to know that for sure.