Most of the stories are triggered when the player does something, you have to read the "to do" list and pay attention to what the dialogues say. Remember, this is a GAME, not a VISUAL NOVEL... the main difference is that a game requires the player to do things to trigger events (which most are shown in the to-do list), and a visual novel is just clicking the mouse and see the dialog box.The hint system in this game makes it damn near unplayable. I like the scenes themselves but there is no way of knowing what to do in between quests. met the girls and banged Latisha, a quest which started more or less at random, but have no idea what to do next. Especially annoying with no fast way to skip days.
The clubs seem to be stalled, everyone at school has nothing new, the job seems stalled, and there is no way of knowing whether a quest is finished, or I have to set off a random flag.
You have an event with Darkness that triggers after the Rave, and the dates (Ginger and Frida) also start after the Rave.
To trigger Sophie's other scenes, you need to fix up the backyard, trigger this event any day at 4, 6, or 9 pm in the hallway of the house, after 9 days in the game.
Like I said, this is a game, not a visual novel. You need to see things to do, talk to people, go places, put some effort to trigger events. They all shown on the to-do list.
Most of the games we play don't have the Skip Day option...you have to do activities to skip time, so we programed or game in this same way.