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3.60 star(s) 16 Votes

RichyCapy

Active Member
Game Developer
Jul 26, 2017
808
910
Please start Adding to the changelog, what I see here is a first release v0.01 not v0.03. Removing old changelogs only makes me continue to see v0.01 which, despite the great graphic design, makes me continue to refuse to download a first release. The game does look fantastic and I hope to see several changelogs in the future days so I can decide whether or not to support this project.
Hi, we didnt want to make a long changelog field but we'll add it, at least the last 5 or so, here you can find the complete changelog:
 

konabwo

Engaged Member
Sep 19, 2020
2,482
726
im not against unique drawings. though i avoid certain 2d games just because drawings are not catchy enough. traced is surely on top as accurate and more immersive; other styles are much more arbitrary ofc. here is something on the verge so that is why i suggesting some improvements
 

Gleemer

Engaged Member
Jun 8, 2018
2,153
12,424


Here is the Italian translation
of High School Days [v0.03]

This translation is "unofficial, it was created by a fan.




**********************************************

Ecco la traduzione italiana
di un fan High School Days [v0.03]

Questa traduzione "non è ufficiale" è stata generata da un fan.




**********************************************************

Here is the Italian translation
of High School Days [v0.02]

This translation is "unofficial, it was created by a fan.




**********************************************

Ecco la traduzione italiana
di un fan High School Days [v0.02]

Questa traduzione "non è ufficiale" è stata generata da un fan.


Italian translation

Updated: 2021-11-14
Version: 0.03
 
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Alleycat_2017

Member
Sep 1, 2017
284
331
Got the task from Felicia to join the clubs, the tasks went into the phones and were removed after each of the club leaders were met. A week later Felicia calls the MC into the office again and the scene repeats, the task list in the phone is updated to meet all teh club leaders, but you've already met them and there's nothing new. Shouldn't the second time you meet Felicia to talk about the clubs have a different dialogue and outcomes?
 
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RichyCapy

Active Member
Game Developer
Jul 26, 2017
808
910
Got the task from Felicia to join the clubs, the tasks went into the phones and were removed after each of the club leaders were met. A week later Felicia calls the MC into the office again and the scene repeats, the task list in the phone is updated to meet all teh club leaders, but you've already met them and there's nothing new. Shouldn't the second time you meet Felicia to talk about the clubs have a different dialogue and outcomes?
Ill check what is causing it... for now, story should end when you join the clubs
 
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KenneX

Member
Apr 21, 2019
284
369
The hint system is terrible, it makes me wanna quit. I have only 5 quest with "coming soon" (some are even duplicated...) but I didn't even met Latisha, didn't have backyard scene and principal scene... According to the hint system I've finished the game because I don't have anything to do.
 

RichyCapy

Active Member
Game Developer
Jul 26, 2017
808
910
The hint system is terrible, it makes me wanna quit. I have only 5 quest with "coming soon" (some are even duplicated...) but I didn't even met Latisha, didn't have backyard scene and principal scene... According to the hint system I've finished the game because I don't have anything to do.
To meet latisha, once you fixed the backyard and showed to Chloe; on any saturday noon, go to the backyard... for another scene, go on a sunday. Its quite easy since on the weekends there is no school so there isnt much to do but to stay home or work.
 
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circuitarity

Active Member
Jul 3, 2019
676
614
Hi, we didnt want to make a long changelog field but we'll add it, at least the last 5 or so, here you can find the complete changelog:
Just add a minimal changelog:
Changelog Q:
Spolier:
Added w interactions
Added x pictures
Added Y animations
Edited z text errors
Any other changes that seem important

That will give members a chance to see how work is progressing without weighing down the process, you could also add a link to the detailed changelog for the anal retentive who need those details for "excitement value".
 

coolsebi01

Member
Mar 8, 2019
121
61
From the first look it on the threadt it reminds me on Surviving Highschool (damn i miss this ol IOS apk game even theres no erotic stuff XD).

Maybe someone can give me a quick overview whats in this game or how the story telling is, multiple choice, ending options etc
 

Connoisseur NTR

Active Member
Nov 17, 2020
804
670
I like the art style but for the next update please add an option to hide the text box opacity or make it transparent because I can't play properly with half of my screen is being blocked by this white thing
 

sexypeanut

Well-Known Member
Jun 30, 2020
1,832
2,850
Hey!
Played the game. The art style is cute, although the girls' eyes are a tad too big.

So, I guess this game has potential - the folks have different personalities and there are some early steps of a story. I want to talk about some QoL stuff and bugs.

First and foremost: is it possible to have this button available in all rooms and places? I don't want to keep going 'outside' every time I want to access the map and go somewhere else.
1637070752173.png

Second: there is a need for a button that passes time. Having to go to school/home computer to pass time - and not even at the first room of those places - is just wasting time. An hourglass or a watch on the interface would be enough for the player to click on it and pass the time (7 AM to 12 PM, for example).

Third: a button that automatically takes us to bed when it's midnight. It's bothersome to keep going back home, click on the door, click on the bed, and then choose sleep.
Ah! Allow us to sleep until tomorrow at any time of the day instead of only 9 PM or later.

Fourth: the oil massage minigame isn't intuitive. I thought I had to hold Left Button while applying the lotion, but I had to double click. The areas to do that aren't clear.

Fifth: there is no way to increase stats... so, why are they there? Also, the Contacts icon doesn't seem intuitive.

Sixth: the path to the TV room being the painting on the wall isn't a good choice. A blue button on the bottom of the screen would be better. Also, it should be possible to access the backyard without having to cross the entire house - from the front would be nice.

Seventh: visitable places, like the school and shop, could be better contrasted when hovered - like a shader around them. The lighter current effect isn't different enough from the surroundings.

Eighth: when going to Emma's, if there's nothing to interact with at the outside, why have it? I'd rather be taken directly to the store instead of having this extra area.

Ninth: the hint system is a bit too cryptic. I'd rather have it tell us plainly what to do (What a Legend!'s hint system is great, for example).

Tenth: why does Rati talk in the third person all the time?

And now, to some bugs:

- the men's locker room is interactive, but nothing happens when I click on it.

- Latisha and Sophie's pool scenes weren't recorded in the gallery.

- Lillian gets mad at me for going to the school wearing a bermuda, but the game shows me with my normal clothes:
1637072165232.png

- some characters keep repeating their quest hints if we talk to them more than once.
1637070980658.png

- MC is invisible during the top bikini part minigame.
1637071004125.png

- got an error when I tried to message a character that wasn't prompted to do so.
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And I think that's all!

 
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RichyCapy

Active Member
Game Developer
Jul 26, 2017
808
910
Hey!
Played the game. The art style is cute, although the girls' eyes are a tad too big.

So, I guess this game has potential - the folks have different personalities and there are some early steps of a story. I want to talk about some QoL stuff and bugs.

First and foremost: is it possible to have this button available in all rooms and places? I don't want to keep going 'outside' every time I want to access the map and go somewhere else.
View attachment 1502987

Second: there is a need for a button that passes time. Having to go to school/home computer to pass time - and not even at the first room of those places - is just wasting time. An hourglass or a watch on the interface would be enough for the player to click on it and pass the time (7 AM to 12 PM, for example).

Third: a button that automatically takes us to bed when it's midnight. It's bothersome to keep going back home, click on the door, click on the bed, and then choose sleep.
Ah! Allow us to sleep until tomorrow at any time of the day instead of only 9 PM or later.

Fourth: the oil massage minigame isn't intuitive. I thought I had to hold Left Button while applying the lotion, but I had to double click. The areas to do that aren't clear.

Fifth: there is no way to increase stats... so, why are they there? Also, the Contacts icon doesn't seem intuitive.

Sixth: the path to the TV room being the painting on the wall isn't a good choice. A blue button on the bottom of the screen would be better. Also, it should be possible to access the backyard without having to cross the entire house - from the front would be nice.

Seventh: visitable places, like the school and shop, could be better contrasted when hovered - like a shader around them. The lighter current effect isn't different enough from the surroundings.

Eighth: when going to Emma's, if there's nothing to interact with at the outside, why have it? I'd rather be taken directly to the store instead of having this extra area.

Ninth: the hint system is a bit too cryptic. I'd rather have it tell us plainly what to do (What a Legend!'s hint system is great, for example).

Tenth: why does Rati talk in the third person all the time?

And now, to some bugs:

- the men's locker room is interactive, but nothing happens when I click on it.

- Latisha and Sophie's pool scenes weren't recorded in the gallery.

- Lillian gets mad at me for going to the school wearing a bermuda, but the game shows me with my normal clothes:
View attachment 1503017

- some characters keep repeating their quest hints if we talk to them more than once.
View attachment 1502990

- MC is invisible during the top bikini part minigame.
View attachment 1502991

- got an error when I tried to message a character that wasn't prompted to do so.
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And I think that's all!

Before all, I would like to thank you for your time on giving us all this info which allow us to keep getting better and better. You are amazing!

Regarding the bugs:
  • Locker room, we don’t have it completely, but do have have a small restroom which will include on the upcoming fix patch, at least to have something while we create a bigger one.
  • Latisha and Sophie’s gallery items should appear, but I bug is blocking it, we already fixed that and will be included on the next fix patch
  • As well as showing the wrong outfit while outside the house, it happens in a few places, not just with Lillian
  • The chat with Ginger also will be fix on the next patch
  • The MC been invisible is a weird bug, we hope to see what is causing it and also be able to fix it on the next patch.
We going to redo the complete hint system since some few players also complained about it, making it a bit better, and change the dialogs to be more precise, a important part of any sim game is for the player to look for the solutions and put attention in what the other characters say, and don’t make it so simple, so we need to figure a nice balance better what we hint and what the player must look for.

Regarding your observations:
The first, imagine you been on any place, you need to walk towards the exit and then go to other place, and not magically jump to the next location, that is the reason why the map link only shows when you are outside. Almost every sim/game out there uses the same principal. We could change that, but only in the house, otherwise we are making it waaaay to simple.

For the second, that is why we added the “play a game”, “take a nap” and “watch porn” features, allows you to skip time, on an upcoming version, we’ll add the watch tv also.

The third and sixth, is the same principal as the first and second, we need to make the player “spend” time on the game and not make it way to simple for it, we would be removing the “immerse” sensation :’(

Fourth, well, that is the idea, for the player to “try” massaging the character and looking for the right places, also, both girls made abundantly clear what kind of swimsuit they want MC to wear, so that helps a lot at the moment when you give the massage, with future girls, different conditions will help the MC reach the top of the metter.

We can fix the sevent observation of yours by making it more remarkable the places you are hovering. :)

Eighth: Same principal as the first and second, this will also be the case for the Mall (which will be introduce in the 0.04 release), it also allows us to put characters outside, and help us block the place once the hour is not the appropriate, we did the same thing with the school and the beach store. And, in the 0.04 release, you will be able to date someone, and she will be waiting for you outside de coffee shop

Tenth, is a common feature in persons who believe are better than everyone, talking in third person, allows us the develop the characters. Two other features from other characters that you might missed are that, all characters blink every 2 to 5 seconds randomly, except for the Principal, she doesn’t blink, a common feature in psychopaths (not saying she is one, but as well, it allows us to develop the character hehe) and second, when you hover any character you want to talk to, it brightens the character, except for Darkness, her characters goes darker.

Ninth, well, like we said, we are going to create a better hitn system :D

I hope this clears up most of your observations, and we welcome all feedback since this allow us to keep getting better.
 
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sexypeanut

Well-Known Member
Jun 30, 2020
1,832
2,850
Before all, I would like to thank you for your time on giving us all this info which allow us to keep getting better and better. You are amazing!

Regarding the bugs:
  • Locker room, we don’t have it completely, but do have have a small restroom which will include on the upcoming fix patch, at least to have something while we create a bigger one.
  • Latisha and Sophie’s gallery items should appear, but I bug is blocking it, we already fixed that and will be included on the next fix patch
  • As well as showing the wrong outfit while outside the house, it happens in a few places, not just with Lillian
  • The chat with Ginger also will be fix on the next patch
  • The MC been invisible is a weird bug, we hope to see what is causing it and also be able to fix it on the next patch.
We going to redo the complete hint system since some few players also complained about it, making it a bit better, and change the dialogs to be more precise, a important part of any sim game is for the player to look for the solutions and put attention in what the other characters say, and don’t make it so simple, so we need to figure a nice balance better what we hint and what the player must look for.

Ninth, well, like we said, we are going to create a better hitn system :D
Thank you for fixing the bugs. If it helps, it was on a Win 10 64bits machine.
I understand not making the hint system too simple. However (and personally), the point of one is to make the player not need a walkthrough - or one as it stands now; it feels convoluted, you know?

I don't know if there's the case yet, but I'd love to see a warning if a decision would lockout a girl (like Jessica's path). Few things are more frustrating than losing a girl in a porn game!

Regarding your observations:
The first, imagine you been on any place, you need to walk towards the exit and then go to other place, and not magically jump to the next location, that is the reason why the map link only shows when you are outside. Almost every sim/game out there uses the same principal. We could change that, but only in the house, otherwise we are making it waaaay to simple.

For the second, that is why we added the “play a game”, “take a nap” and “watch porn” features, allows you to skip time, on an upcoming version, we’ll add the watch tv also.

The third and sixth, is the same principal as the first and second, we need to make the player “spend” time on the game and not make it way to simple for it, we would be removing the “immerse” sensation :’(
What's the main objective of a porn game? To fuck characters. Is the fuck more engaging if we have some level of personal investment toward them? Yes. Should there be some challenges towards the main objective? Yes.
Having to click on lots of doors and passing through many places that add nothing regarding those 3 things ins't immersive; it's monotonous. Why should I go to and fro places, repeating stuff that adds nothing to the experience of the player? Just because it would make us spend more time doesn't mean it's immersive or engaging... it means we're clicking a lot more than we should.

There's no need to copy every other date sim out there in every way... not many of them are good. People can presume that when exiting the premises through a button their character went through the same places it came from.
For example: If I go to the pool in my backyard and do something there, if from there I want to go to the beach... why do I need to keep going through the entire house again? Or if I go to the beach shop (which requires going through three beach areas), is it really absurd to click on the map and go to the school from there instead of going back the three areas again? What does the player get from going back as it is now? even if there are new characters there, the player won't interact with them if there are no quests to do or no way to repeat scenes.
It's not making the game 'too simple', is letting the player focus on what he wants. And he doesn't want to keep transitioning through empty (as in nothing to do there) areas over and over.

The skip time on the computer/bed is problematic because you have to go through the entire scene and forces you to go back home. Why not have a button that accelerates time? The player can think of many things the character does while he presses the button... or won't, but what he wants is to get to the day he has quests to do. This is most glaring at the 'Sunday only' stuff: does the player really want to waste four times per day, for 6 entire days, doing nothing but watching porn/playing/taking a nap/watching tv? If he won't do anything of value, a button on the screen that simply goes to the next time installment does the trick and is way less sluggish.

Fourth, well, that is the idea, for the player to “try” massaging the character and looking for the right places, also, both girls made abundantly clear what kind of swimsuit they want MC to wear, so that helps a lot at the moment when you give the massage, with future girls, different conditions will help the MC reach the top of the metter.
I had no problems with the clothing. What I wrote before was about the massage being double-clinking instead of holding the mouse button. To me, the latter makes more sense when I want to massage someone in a game. Double-clicking works better when you're doing strength feats (like pulling something that is stuck). Besides, the hand has 3 modes... why? I should just dip my hand in the lotion and then apply it to a girl. I didn't understand what the 3 hand modes were.

Eighth: Same principal as the first and second, this will also be the case for the Mall (which will be introduce in the 0.04 release), it also allows us to put characters outside, and help us block the place once the hour is not the appropriate, we did the same thing with the school and the beach store. And, in the 0.04 release, you will be able to date someone, and she will be waiting for you outside de coffee shop
Ok, I imagined it was because of future content... but not for the shop, it seems that nothing else in the background is important to get more characters. Never mind, then.

Tenth, is a common feature in persons who believe are better than everyone, talking in third person, allows us the develop the characters. Two other features from other characters that you might missed are that, all characters blink every 2 to 5 seconds randomly, except for the Principal, she doesn’t blink, a common feature in psychopaths (not saying she is one, but as well, it allows us to develop the character hehe) and second, when you hover any character you want to talk to, it brightens the character, except for Darkness, her characters goes darker.
Looks like I never met such kind of person... and I'm glad of that! lol
I did miss those features because they are pretty minor, tbh. It's nice to have them, though.

We can fix the sevent observation of yours by making it more remarkable the places you are hovering. :)
I hope this clears up most of your observations, and we welcome all feedback since this allow us to keep getting better.
Awesome! (y)
Hope my words didn't come out too harsh. I like the game and want to see more of it, but there are some stuff that could improve the player experience and still keep the game interesting.
 
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3.60 star(s) 16 Votes