I can understand having a small dev team, a big one does sometimes get in the way... but he doesn't have a dev team at all...
There is only so much 1 person can do. So when things didn't go his way like with the rio dvd, he just made something up like the fire, data loss, or that his dog logged into his pc and deleted everything(this last one was a joke). And don't get me wrong, i'm fine with him remaking his game, especially in kinda 3d where you can walk around properly, the problem is when he has no idea of what he is doing. You can get away with it if it is flash, because all you have to do is just keep releasing scenes and you can rake in the money. The devs of furry beach club understand this, that game is basically an interactive gallery, so was hth2, but the moment you add things like proper movement, environment and 3d space into the mix you already need proper understanding of the engine you chose and how to program for it, which he obviously doesn't have... i mean just look at new Cyana and how it runs or used to run. It ran like garbage even though it was mostly 2d sprites even back then.
So now, we have someone who instead of releasing a scene every few weeks, releases nothing for months or years aside from minor updates to environment and code because he doesn't understand how unity works.
So, if crow ever comes to these forums and should he ever read this thread, which i highly doubt he would, here is some advice for you, hire a coder or 2 who know what they're doing, hire an animator or 2 who know what they're doing, as for you just do what you do best... character design. In fact, you could also hire an environment artist to make your world and a 3d modeller if you want to turn your character designs into 3d characters. 1 person can only do so much, your team doesn't have to be huge to be successful, just big enough so that you can release something worth paying for.