Create your AI Cum Slut -70% for Mother's Day
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AuraFireKnight

New Member
Feb 18, 2018
14
5
Here is my early list of possible special NPCs that haven't been implemented.
(I have moved Zhiqiong, Harvia (now possessing Wanyan), Fujin to special NPCs.)

Mondstadt:
Sansa (not sure what a bard can do)

Liyue:
Guizhong (main heroine, need to find a way to resurrect her)
Bonanus (need to find a way to resurrect her)
Indarias (need to find a way to resurrect her)
Lingyuan/Changsheng (Don't know if they could get official human forms)

Inazuma:
Raiden Makoto (main heroine, need to find a way to resurrect her)
Kitsune Saiguu (Hanachirusato)
Mikoshi Chiyo (need to find a way to resurrect her)
Asase Hibiki (somehow possessing Neko or Etsuko)
Kano Nana, Miyuki and other shrine maidens (I guess Nana belongs to Shuumatsuban?)
Hanyuuda Chizuru
Hiiragi Chisato
Sango
Wakamurasaki (omni-ubiquity net)
Ogura Mio (possible outfit system (also Chiori))
Hanayama Kaoru (possessed by Tatarigami)
Julie, Parvaneh (cooking system (also Verr Goldet/Xiangling/Escoffier))
Tsumi (final boss of Enkanomiya)
Lyudochka(disguised electric cicin)
Tae(disguised cryo cicin)

Sumaru:
Dunyarzad
Rana
A lot of scholars and elite scholars (alchemy/potion system (also Lisa/Sucrose/Emilie))
Idyia (oceanid)
Tadhla
Jeht
Babel (possessed by Nabu Malikata)
(need some one to train Eremite Floral Ring-Dancer)

Fontaine
Egeria (main heroine, just need to find a way to resurrect her)
Estelle, Sevigne (forge system)
Yseut, Deianeira (local legend)
Ruthless Calla Lily
Mary-Ann (oceanid)
Erinnyes (need more information)
Clervie
Melusines


Natlan
Amina
Chuychu
Huitzilin (need to find a way to resurrect her)
Hine (need to find a way to resurrect her)
Bona (need to find a way to resurrect her)
Wayward Hermetic Spiritspeaker
Yohualtecuhtin(maybe somehow in the future)
A lot of tribal warriors
Some local legends

Snezhnaya
Signora (main heroine, will be implemented in Inazuma version)
Columbina (main heroine)
Arlecchino (will be implemented in Fontaine version)
Sandrone (more information needed, not sure if she is a doll controlled by some man Alain.)
Tsaritsa (main heroine)
Scarlett

Other
Skirk (main heroine)
Vennessa (need more information)
Rhinedottir (need more information)
Nicole Reeyn (need more information)

Final Stage
Istaroth (Presumably Paimon)
Ronova
Heavenly Principles

*Kujirai Momiji/Loumelat/Delaroche/Oroluk (Fishing system is weird in this game)
*I haven't designed who can be the boss of Sea of Bygone Eras/Ancient Sacred Mountain
Fantastic list. I would recommend the Hexenzirkel. ( )

Already, you covered several members (Alice now, in the future Nicole, Rhinedottir). But could be interesting to put the rest as a roaming location group, given that they meet in different locations, and you have to fight and defeat several members together. Obviously, they only have faint clues of what they actually look like, but at least we know they are non-loli women!
 

zzgg

Newbie
Jun 19, 2018
20
6
I have a suggestion for the far future, when the amount of characters you have becomes a bit too large and the starting girls (or some of the weaker ones of whichever region) become obsolete. Theofrad

I would implement a 'morale' system to your army. It's your typical number ranging from 0 to 100 or something that determines the percentage of strength that is actually available in battle given the base strength. Now for the first two or three region, this number is 100, like always, and is an irrelevant resource for early game. But later down the line, when your army/territory becomes large and the Hilichurls and co. get 'homesick', this number will become smaller and relevant.

At this point, you may train one of your girls, corrupted or not, into a 'relief girl', who is a non-combat capable unit that is deployed alongside the rest of your army (eating away a slot), who has sexual relief commands in and outside of battle (pls don't make it cost AP, unless the cap will be significantly higher then!). Heck, you can be creative about it and make in-battle things boost a single individual above the cap and outside of battle just generally raise morale of the troupe by getting a train run over her.

This would keep the weaker girls relevant while also maintaining a quality army.
 
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Apr 25, 2022
56
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I would implement a 'morale' system to your army.
...Ehhhh, I'm not certain I like the idea of making combat more tiresome far away from home. Having to micro manage units that far away is already the cost of not being able to resupply your units. Losing both a breeder and potentially losing units to late game shenanigans? Not quite as interesting for combat as it might sound.

Combat mechanics should focus on what the enemy is doing, not your own units refusing to do things because of a meter. I wasn't fond of that mechanic in Kantai collection, as morale made grinding a nightmare when you had to farm a map hundreds of times to try and get a unit.

If, and I stress the if part as heavily as I can, this system is considered, I beg that it be made entirely optional. I like the tactical aspect of managing troops and the different powers they bring, not topping up meters to not have them pointlessly die. Food management is already good enough as far as I'm concerned.
 
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zzgg

Newbie
Jun 19, 2018
20
6
...Ehhhh, I'm not certain I like the idea of making combat more tiresome far away from home. Having to micro manage units that far away is already the cost of not being able to resupply your units. Losing both a breeder and potentially losing units to late game shenanigans? Not quite as interesting for combat as it might sound.

Combat mechanics should focus on what the enemy is doing, not your own units refusing to do things because of a meter. I wasn't fond of that mechanic in Kantai collection, as morale made grinding a nightmare when you had to farm a map hundreds of times to try and get a unit.

If, and I stress the if part as heavily as I can, this system is considered, I beg that it be made entirely optional. I like the tactical aspect of managing troops and the different powers they bring, not topping up meters to not have them pointlessly die. Food management is already good enough as far as I'm concerned.
What would you propose to do with the increasingly growing cast though? I found already at the end of the game that I had way too many characters in the sense that they are even less important (or get interacted with) than the special NPCs. I think this should be addressed somehow. I basically sacced all the units they gave birth to immediately (except the few good ones), which was just a passive increase in this purple flame thing. Because creating a team costs the same amount of AP no matter what, in the end, we will have so many unusable units (base Hilis etc.) that just get sacced manually that this will become tiresome and tedious in another way.

Although I agree that not being able to properly forward base is a bit of a problem. (Using teleportation is the only thing that comes to mind here. And that will run out eventually. And I guess you can wait until you have colonized a (main) city fully before starting another conquest for later regions.)
 
Last edited:

NamedUser1111

New Member
Apr 1, 2024
12
11
Rather than a malus if there is no 'relief girl', it could be a bonus : if latter region gets harder (for example, start fielding packs of 8 units, or have some event that could wipe out some of your position (since you have several region already, having your frontline die is far from a big problem, and it would force to adapt to the region you are fighting in you counter that kind of event)), you could use the girl to give units in this position (or even adjacent ones) a small bonus, or have them scout and protect a position from randomly appearing ennemies/bad event.
That would make them relevant, incentivise to spread the one you don't use and if the bonus is tie to the specific girl (like getting a free use of their ability) strategize with it, while not making it a necessity or else.
 
Apr 25, 2022
56
78
What would you propose to do with the increasingly growing cast though? I found already at the end of the game that I had way too many characters in the sense that they are even less important (or get interacted with) than the special NPCs. I think this should be addressed somehow. I basically sacced all the units they gave birth to immediately (except the few good ones), which was just a passive increase in this purple flame thing. Because creating a team costs the same amount of AP no matter what, in the end, we will have so many unusable units (base Hilis etc.) that just get sacced manually that this will become tiresome and tedious in another way.

Although I agree that not being able to properly forward base is a bit of a problem. (Using teleportation is the only thing that comes to mind here. And that will run out eventually. And I guess you can wait until you have colonized a (main) city fully before starting another conquest for later regions.)
Upgrade systems, the Brothel update, potential methods for recruitment...I feel there are better ways to handle such a system, for example:

Rather than a malus if there is no 'relief girl', it could be a bonus : if latter region gets harder (for example, start fielding packs of 8 units, or have some event that could wipe out some of your position (since you have several region already, having your frontline die is far from a big problem, and it would force to adapt to the region you are fighting in you counter that kind of event)), you could use the girl to give units in this position (or even adjacent ones) a small bonus, or have them scout and protect a position from randomly appearing ennemies/bad event.
That would make them relevant, incentivise to spread the one you don't use and if the bonus is tie to the specific girl (like getting a free use of their ability) strategize with it, while not making it a necessity or else.
This is already a much better idea, because it is a benefit rather than a negative. I don't want systems that punish you to pile up, as nothing gets more annoying than when games feel the need to add additional busywork rather than buffs and benefits. I'm not opposed to the idea of a comfort system, but only if the system does not punish you for deciding to ignore it.

To give an example of a game that did this, Minecraft. As someone who played the game since beta, I hated the change to the food system then and still hate it now, because it turned food from a nice little health benefit to busywork I had to constantly manage. If I want to play a survival game, I'll boot one of those up, but I'd rather focus on tactical benefits rather than having to meter manage for my units to either not die or get weaker. I prefer difficulty to come from how enemies approach us, rather than the focus be from our own units getting pissy at us.

An upgrade system for our breeders would be a better alternative, and as we go into later updates with the whopperflower, riftwolves, brothel, and vishap updates, perhaps those systems could necessitate upgrading our girls. Right now we have the ability to corrupt them into nycto element and breed nycto hilichurls, but perhaps that will be at odds with the different flavors of beast we are getting? So something like priming the girls to birth the much larger and far stronger Vishaps may demand that we do something to them in order to unlock it, which would bring our weaker units back into the picture since they won't be doing much for our main forces anyway other than archer spam.

Mind, this is assuming the dev wants them to be relevant later in the game in the first place. As you get better girls, your army changes with them, so perhaps its part of the flow of upgrading in the first place. Either way, I personally dislike the idea of putting in meter management beyond resources. I was quite happy when hilichurl management became as easy as it was, and I'd like to avoid unnessessary complications to that, compared to focusing on making enemy units more interesting, or developing new breedable units to customize combat to our liking.

Were I to try and come up with a way to make breedable girls last longer, I'd focus on things such as elemental enhancements, shifting, and pool increases for the sake of turning weaker girls into good options like Alice or Xianyun. We have Nycto corruption as one such example of directly changing an element into another, perhaps finding a way to change elements over so they can breed much more useful units from another tech tree would be a good focus to undertake? Pyro is one such example of being a mostly useless tree for the time being until we get other unit types later. Turning someone like Hu tao cryo instead, or even electro (less relevant when the inazuma update comes out given the metric ton of them we will get, but I'm basing my observation on what we have now) would be a much better use for her until Natlan comes out and makes Pyro slimes relevant.

With that said however, I'm fine even if they choose to do nothing with early units and instead focus on the collection aspect. My interest lies more in the later unit additions rather than worrying about Amber or Fischl. Why concern myself with them when we will be breeding literal gods later? Or bombshells like Clorinde. Vishaps, on the other hand...There are a lot of things one can do with an army of lizards...
 
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zzgg

Newbie
Jun 19, 2018
20
6
Rather than a malus if there is no 'relief girl', it could be a bonus : if latter region gets harder (for example, start fielding packs of 8 units, or have some event that could wipe out some of your position (since you have several region already, having your frontline die is far from a big problem, and it would force to adapt to the region you are fighting in you counter that kind of event)), you could use the girl to give units in this position (or even adjacent ones) a small bonus, or have them scout and protect a position from randomly appearing ennemies/bad event.
That would make them relevant, incentivise to spread the one you don't use and if the bonus is tie to the specific girl (like getting a free use of their ability) strategize with it, while not making it a necessity or else.
Sure, if you call it a bonus with essentially the same outcome, that is that you can feasibly make use of them more actively, it's as good as any suggestion. I just proposed this meter as a possible way to keep every 'unique' unit unique and special. I could have also phrased it that way: You get a morale meter, where 0 (the lowest possible amount) is your normal strength and you get multipliers for more morale. Does that sound better?

I was thinking also that the relief girls would have different abilities than their normal, corrupted versions. Much like rally bots in fire emblem, where they don't do combat but rather just give buffs to units. This would get rid of the need to powerscale each regions characters if you just get more tools to work with.
 
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master1205

New Member
May 28, 2023
4
0
can someone help me with this?
it says i need 10 hydro slimes, but i dontunderstand how to use them or bring them? is a item?
1745969781530.png
 

perv arcsage

Newbie
Dec 17, 2022
30
1
The game punish you if rushing which is lame if you are playing too good also direction pretty unclear like do I need clear modslat or the snow first then the another continent like hope add more realistic story like if this goblin already conguer a continent people start to wary of the threat not just underplay this goblin (hilicum is too hard to type also don't know anything about genshin)
 

Hanakoto

Newbie
Jun 1, 2023
57
40
Settlement unit will connect to main base when full colonize
Quite uncomfortable moment. If don't have way to quickly 100% colonize, mobs accumulate there and you need to move them to main colony manually. Or watch food stock disappearing...

Or can just play without colony: sweep town periodically for lots of slaves, feels way better. That way, there's always villagers to auto fill mines and food production + slaves like adventurers for HP training. And once town is occupied 100% and slave income drops, give it away and capture back~
 

Theofrad

Newbie
Game Developer
Jan 29, 2025
57
223
Is there any chance with the teapot we can keep a personal harem of corrupted girls in it?
I haven't got any idea about the teapot. But speaking of harem, I have drawn some multiple-girl CGs like jean-barbara and Xianyun-Ganyu-Shenhe. So maybe these CGs can be triggered by putting specific girls into the teapot. Or do you have any suggestion?
 

flannan

Engaged Member
Dec 15, 2022
2,842
2,860
The game punish you if rushing which is lame if you are playing too good also direction pretty unclear like do I need clear modslat or the snow first then the another continent like hope add more realistic story like if this goblin already conguer a continent people start to wary of the threat not just underplay this goblin (hilicum is too hard to type also don't know anything about genshin)
It is a strategy game. It is your choice which territory you will try to conquer first. You might, for example, choose to spread all over the place in the countryside, while avoiding dangerous battles in the cities.
Also, hilichurls name is composed of "hili" as in "hill" and "churls" as in "churlish". (in-game, that is supposed to be a self-name, translating to "hill dwellers").
 
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