Daronar

New Member
Aug 3, 2020
3
6
Yes, I forgot to mention that now threat of your base applies to all nations
Can the color of the threat increase notifier be made to match the color of the threat bar that it's increasing? We're going to have quite a few bars to manage eventually and it'd be nice if it was easy to be sure which meter we're running up. If one action increases multiple bars there could be a notifier for each one

EDIT: Is it intentional that we can't seem to include units from other locations when we sweep/attack towns we've occupied to remove an enemy present there? Rosaria fled after attacking me and I tried to pincer her but found I was unable to get units from the surrounding settlements since the "Attack" option is now just a "Go" option.
 
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NamedUser1111

Newbie
Apr 1, 2024
29
21
Ok, i guess i'll give it a try. But reading that now even normal difficult is too high, i feel a bit discouraged.
I may have been misleading.

For context : I used to kind of roll over the game after 20-30 turns in normal difficulty, and hellichurl difficulty felt reasonable difficulty (I didn't see much difficulty change between hard and hellichurl).
The current normal difficulty is not unfair overly hard: you just can't rush and you start under (reasonable) pressure so you have to actually set up defences, while in 1.0.2 you could just wait as long as you wanted and not much happened until you started to take half of Mondstadt.

But it is definitely not too difficult, I think.
 

Gearsus74

Formerly 'General G'
May 7, 2021
19
11
Once again, I Read people rushing a loot and in consequence being pursued early, but even for me the enemy is restless. That could be problematic over the time, not for the player but for the difficulty. I remember in the 1.0.2 I advanced slowly because the enemy has too much reinforces in some areas, now they come at me one by one and some areas now appear less protected.
 
3.90 star(s) 30 Votes