Create your AI Cum Slut -70% for Mother's Day
x

PokemonMan66

Newbie
Jun 26, 2023
15
0
Goblin burrow was worse, at least the version I played.

No hex-based strategy, even less information than we get here (you at least can see who you are engaging beforehand, a lot of the times in burrow it was just plain old mystery) and a good chunk of the game isn't actually translated, since at least three characters you could capture had everything in another language.

I might give it another crack one day, but as someone who regularly enjoys hex-based games, it was easy to fall in love with this one instead. The genshin coat of paint is just a bonus, really, because the game underneath the references and hentai is a very solid one.
I haven't played Goblin Burrow but I have played Goblin Brothel, so from what I've seen, Goblin Brothel seems more like Hilichurls Ambition to me.

Regarding the theme of Genshin Impact, I agree that it is a good thing considering the scarcity of good hentai games with this franchise.
If this game is finished, I would love to see others made with the same gameplay but with other franchises such as Fate, Kantai Collection, Girls und Panzer, Strike Witches, The Magnificent Kotobuki, Gate or others.
 

T4t0rt

Active Member
Feb 22, 2023
856
391
Guys, few questions: how i can defeat alice? 10 initiative is insane. Anyone remember the path for get into save folder, in this game? and anyone has a complete save to share? I would like to verify few things.
 

flannan

Engaged Member
Dec 15, 2022
2,861
2,882
I haven't played Goblin Burrow but I have played Goblin Brothel, so from what I've seen, Goblin Brothel seems more like Hilichurls Ambition to me.

Regarding the theme of Genshin Impact, I agree that it is a good thing considering the scarcity of good hentai games with this franchise.
If this game is finished, I would love to see others made with the same gameplay but with other franchises such as Fate, Kantai Collection, Girls und Panzer, Strike Witches, The Magnificent Kotobuki, Gate or others.
It would be silly to have Heroic Spirits or JSDF breed like goblins.
And without that, you'll end up with a game like Sengoku Rance. There seems to be quite a number of these, including on this site.

Guys, few questions: how i can defeat alice? 10 initiative is insane. Anyone remember the path for get into save folder, in this game? and anyone has a complete save to share? I would like to verify few things.
Read this thread, there is usually an answer to this question every 2 pages. They're all different, lol.

Do you plan on making all char from genshin or only the females?
I heard AI the author is using is not that good at drawing men.
 

T4t0rt

Active Member
Feb 22, 2023
856
391
Nope mitachurls are stupid rare; I had non-noctus samachurls and Noctus hillichurls before I had any mitachurls. I had to fight off Noelle with an elemental hillichurl surrounded by regular hillichurls. I think I also corrupted Fischl and she does crazy damage.



I wrote this before:

Get samachurl (mage) + Crossbow teams setup (or all mage).
Ensure at least one leader is an ice samachurl so that ranged troops can be buffed by pillar.
You don't need capture units (all girls who can be captured will be auto captured if adjacent to any of your units for a turn while incapacitated).
Put your ranged units in a group and put them on pillars. Alice will typically approach and be within firing range (some of your units may be knocked off but since they don't need to move its not an issue). Shoot Alice from the pillars and incapacitate her and send one unit to stand next to her (don't move units that can shoot her since she will revive from incapacitated state every time its her turn with a small amount of HP, simply down her again if this happens).
Thank you. I'll try to follow this strategy.
 

SMD94

New Member
Jun 14, 2019
1
0
I somehow lost hutao after capturing her, in game it says shes "out" but she is not leading a troup or anything shes just gone anything i can do about that?
 
Mar 24, 2022
61
11
2025-04-17.png
anyone know how to resolve this?my noelle is out for some reason but I tried to find her on the map but cant find her and in the first place I didn't remember to take her out for team

btw how to make corrupted heroine?
 

Deimos8787

Newbie
Sep 29, 2021
51
27
View attachment 4753353
anyone know how to resolve this?my noelle is out for some reason but I tried to find her on the map but cant find her and in the first place I didn't remember to take her out for team

btw how to make corrupted heroine?
Was she corrupted by the mask and then died in combat? If so that's the reason. Currently you can only bring back heroines and revive them on the altar, if they died while having the nycto vision and were fully corrupted.
A heroines that was corrupted by the mask and not fully with the altar can't be revived.

Maybe it could be added in the future that the heroine can be brought back, but she will be fully corrupted then, cause bringing her back would corrupt her so much that the vision would change.
 
  • Like
Reactions: ll11

dekeche

Member
Aug 5, 2018
222
105
Ok, some thoughts on the new update:

If there's going to be different upkeep for units going forward, we really need to get an "upkeep" statistic for units, so we can see preciously how much upkeep a unit costs. Maybe also add a tooltip to the unit tab to show a units statistics, which should include upkeep when in storage/leader/team.

Having Nycto element power be based on Abyss Power remaining is potentially an issue. Since unit birth chance is based on elemental power, this could potentially cause an issue where rolling poorly actively prevents you from getting advanced nycto churls. But the resting upkeep cost seems low enough that this might not be an issue.

Dark Wedges being one use is a very big nerf. They were the only way to consistently reinforce, since otherwise reinforcing costs one action per team. Yes, it was a bit of a bug, but the central issue is that there's no system of automatic reinforcement. And being able to reinforce all your teams while going into negative action points was the only real way to get around this. If units would automatically pull churls and metal to reinforce to full while in settlements this wouldn't be as much of an issue.

The Nycto Element production reduction was a bit of a surprise. it's now 1/4 instead of 1/2. Does mean that my early strategy needs to be a lot more agressive than I'd like. Since statues now give +200 instead of +100. Means that you basically need to attack Windrise immediately, then destroy the statue and strike at Falcon Coast afterwards. I'm also wondering if the Anti-Element Barrier cost has been reduced? It seems like it costs less to maintain than it did before, but I could be mistaken. In any case, it's still possible to get 8+ Nycto Hilichurls before week 20.

I haven't played long enough to get a feel for how the food/slave situation changes, but I am a bit concerned about getting high enough numbers of the specific slaves needed to colonize Liyue Harbor. If slave income decreases, but attrition doesn't, then reaching the 100 pops needed in multiple categores is going to be impossible. Likewise, food upkeep has always been an issue. And while the Nycto churls aren't going to be contributing to that anymore, these changes are really going to hurt food production. And while sacrificing units will help.... it's still not a great solution.

The new capture percentage is very helpful. Two things though - it seems like this is active by default, rather than being unlocked by the 2nd Katheryne. Which might be a bug? But I'd still like to have some indicator if capturing is likely/possible/unlikely/impossible - and if attempting it will do damage. Like, if someone has a barrier, can you capture from underneath it? Or does it just damage the barrier? Then precice capture chance could be unlocked by the 2nd mission board upgrade. Also, the capture chance only displays for the first attack, but not the second. Bit of a bug.

Finally, the mission board upgrade changes are generally a good thing. Personally, attracting wandering armies is such a situational thing, I honestly wouldn't care if it gets scrapped entirely. I think the mission board should give two types of bonuses - information or colonization bonuses.
 
Last edited:
  • Like
Reactions: T4t0rt

Tattletale21

Member
Jan 26, 2020
412
584
Nice game. Sadly the corrupt units just make the game too easy, even the Alice boss is a piece of cake too in early game with corrupt units. The game plan is very good and solid. Looking forward to see what will be the complete game.
whatever game you're playing i want to play it too, either that or i'm definitely doing something wrong. my corrupted units do jack shit to any but the weakest of enemies. so far i've been getting by with shamans, but they die too quickly as well. either i'm doing something incredibly wrong somehow, or i need to start all over again and build much more carefully than i have
 

Tattletale21

Member
Jan 26, 2020
412
584
I haven't played Goblin Burrow but I have played Goblin Brothel, so from what I've seen, Goblin Brothel seems more like Hilichurls Ambition to me.

Regarding the theme of Genshin Impact, I agree that it is a good thing considering the scarcity of good hentai games with this franchise.
If this game is finished, I would love to see others made with the same gameplay but with other franchises such as Fate, Kantai Collection, Girls und Panzer, Strike Witches, The Magnificent Kotobuki, Gate or others.
how on earth did you avoid the obvious ones like honkai impact, wuthering waves, star rail, zenless zone zero? each one has an abyss enemy or abyss-adjacent which could easily turn into corruption, each one has a bevy of female characters, and each one follows similar themes, most of them have maps, and the main 'enemy' you play as could change with each game.
 

Theofrad

Newbie
Game Developer
Jan 29, 2025
60
245
Ok, some thoughts on the new update:

If there's going to be different upkeep for units going forward, we really need to get an "upkeep" statistic for units, so we can see preciously how much upkeep a unit costs. Maybe also add a tooltip to the unit tab to show a units statistics, which should include upkeep when in storage/leader/team.

Having Nycto element power be based on Abyss Power remaining is potentially an issue. Since unit birth chance is based on elemental power, this could potentially cause an issue where rolling poorly actively prevents you from getting advanced nycto churls. But the resting upkeep cost seems low enough that this might not be an issue.

Dark Wedges being one use is a very big nerf. They were the only way to consistently reinforce, since otherwise reinforcing costs one action per team. Yes, it was a bit of a bug, but the central issue is that there's no system of automatic reinforcement. And being able to reinforce all your teams while going into negative action points was the only real way to get around this. If units would automatically pull churls and metal to reinforce to full while in settlements this wouldn't be as much of an issue.

The Nycto Element production reduction was a bit of a surprise. it's now 1/4 instead of 1/2. Does mean that my early strategy needs to be a lot more agressive than I'd like. Since statues now give +200 instead of +100. Means that you basically need to attack Windrise immediately, then destroy the statue and strike at Falcon Coast afterwards. I'm also wondering if the Anti-Element Barrier cost has been reduced? It seems like it costs less to maintain than it did before, but I could be mistaken. In any case, it's still possible to get 8+ Nycto Hilichurls before week 20.

I haven't played long enough to get a feel for how the food/slave situation changes, but I am a bit concerned about getting high enough numbers of the specific slaves needed to colonize Liyue Harbor. If slave income decreases, but attrition doesn't, then reaching the 100 pops needed in multiple categores is going to be impossible. Likewise, food upkeep has always been an issue. And while the Nycto churls aren't going to be contributing to that anymore, these changes are really going to hurt food production. And while sacrificing units will help.... it's still not a great solution.

The new capture percentage is very helpful. Two things though - it seems like this is active by default, rather than being unlocked by the 2nd Katheryne. Which might be a bug? But I'd still like to have some indicator if capturing is likely/possible/unlikely/impossible - and if attempting it will do damage. Like, if someone has a barrier, can you capture from underneath it? Or does it just damage the barrier? Then precice capture chance could be unlocked by the 2nd mission board upgrade. Also, the capture chance only displays for the first attack, but not the second. Bit of a bug.

Finally, the mission board upgrade changes are generally a good thing. Personally, attracting wandering armies is such a situational thing, I honestly wouldn't care if it gets scrapped entirely. I think the mission board should give two types of bonuses - information or colonization bonuses.
Thanks for your feedback.
upkeep statistic: will be shown on the team information panel (Also I am thinking, for now outside troop consumes 50% food, while resting units is 100%, maybe it should be the other way around)
About dark wedge: I am thinking if this will be better. For first it won't need AP to reinforce, after you click the wedge on the colony panel and be transfered to the team panel, you can just click your teams to reinforce (however you cannot change minion type with wedge anymore). Second you can now get more than 1 wedge per day, based on your converted nycto element.
Requirement of colonizing Liyue Harbor: already reduced (In fact, I may rewrite whole colony system or at least balance their requirements after adding Inazuma)
Capture percentage: yes that's a bug.
(You can break shields and catch in one hit if your damage is high enough. also some shields like Ningguang's won't block melee damage so it's possible to catch her with her shield)
 
Last edited:

Prinz2000

Newbie
Apr 16, 2020
24
2
i mostly give me some time to play it,...and i mostly play very defensiv....i mean your loss when you kill all maidens,....so i play more style capture them....
 

Prinz2000

Newbie
Apr 16, 2020
24
2
Thanks for your feedback.
upkeep statistic: will be shown on the team information panel (Also I am thinking, for now outside troop consumes 50% food, while resting units is 100%, maybe it should be the other way around)
About dark wedge: I am thinking if this will be better. For first it won't need AP to reinforce, after you click the wedge on the colony panel and be transfered to the team panel, you can just click your teams to reinforce (however you cannot change minion type with wedge anymore). Second you can now get more than 1 wedge per day, based on your converted nycto element.
Requirement of colonizing Liyue Harbor: already reduced (In fact, I may rewrite whole colony system or at least balance their requirements after adding Inazuma)
Capture percentage: yes that's a bug.
(You can break shields and catch in one hit if your damage is high enough. also some shields like Ningguang's won't block melee damage so it's possible to catch her with her shield)
i think some was tell a lot of good thinks,...but please,....really please,.....set up s sound management....i will not offense you....but i still like see movies or hear my own musik....
 

dekeche

Member
Aug 5, 2018
222
105
upkeep statistic: will be shown on the team information panel (Also I am thinking, for now outside troop consumes 50% food, while resting units is 100%, maybe it should be the other way around)
It is a bit of a hard question. In-Field units costing less means that you can always make more units without increasing your upkeep. But it can also result in players spending a lot of their action economy producing unneeded units just to keep the food upkeep down. As well as penalizing the player for retaining a large number of "elite" units in-stock while they don't have enough of them for a full squad. With having a higher in-field cost, that means the player may run into issues where deploying an army increases their upkeep cost beyond what they can sustain. On the other hand, waiting to build up enough "elite" units to deploy full teams would be a lot easier.

With sacrificing units in the game, upkeep isn't as big of an issue. I will have to test it a bit more to see how being able to do that impacts the late game. But, I will say that having cheaper resting units would make unit upkeep a lot less "swingy", since you don't have much control over what units get produced, but you do control what units you deploy. But, I will say that if you go with this change, that might also prompt changes to the garrisoning system. Since it rewards having fewer, more elite teams in the field, having 50+ basic Hilichural teams laying around garrisoning your territory isn't exactly desired. Maybe something for the third mission board upgrade to unlock?

Pitch idea for the mission board - the ability to build farms/mines/slave pens in captured locations. Basically a "soft" colonization system that would allow players to establish permanent control over provinces they can't currently colonize. And would also help compensate for the reduced production due to abysalfication.

About dark wedge: I am thinking if this will be better. For first it won't need AP to reinforce, after you click the wedge on the colony panel and be transfered to the team panel, you can just click your teams to reinforce (however you cannot change minion type with wedge anymore). Second you can now get more than 1 wedge per day, based on your converted nycto element.
That does seem better? I don't think I ever used the wedge to switch team composition in the field, but it is very important to have a cheap way to reinforce you defensive armies. Otherwise, you can easily get bogged down if you take casualties in 4+ teams when defending. One potential consideration if you're trying to balance this; maybe don't have reinforcing recharge a unit AP? I think I could see a potential exploit here where you just keep spending dark wedges to force-march your units across the map. And getting multiple wedges is interesting. I assume then that Nycto Element would carry over? I.E. with 50/100, add 60 element, next wedge has 10/100 progress. I don't think it currently does that, but with the automation it would make sense for it to do so.
 
4.00 star(s) 29 Votes