flannan

Engaged Member
Dec 15, 2022
2,979
3,021
Ok, I see you're not holding back with features. I can respect that and I'll just throw in wishes here and there and see what sticks.

Can we have an alternate system to corrupting girls that relies on making them submit willingly? In the sense of that if you pleasure them enough they will not be corrupted and retain their elements but can still fight and do other things. (Or torture them enough, who knows? Currently, torture serves no purpose except maybe living out your sadistic side in your head, because there isn't even an animation for most of it and no comment etc.)

As a balance to not being able to have nycto, you could give them leader abilities they wouldn't have on the field if they were corrupted.

(Honestly, I just want someone to like me willingly ;-;

just kidding.)
It seems quite similar to putting a mask on them. So I think it would be reasonably balanced.
 
Apr 25, 2022
63
94
...I think this game has partially pavloved me into getting aroused whenever I hear the mondstatd music, because the battle theme played during the new event that just dawned in the regular game, and it was all I could think about.

Mind, the scenario in question didn't help matters, but still. That and whenever I look at Dadaupa gorge.
 

Gearsus74

Newbie
May 7, 2021
21
12
Ok maybe i'm arriving late to the party, but congrats for your first release Theofrad
I really liked the game, can't wait to see what is coming. My only complain is about the art... but it is rather different from other people's, i know by sure that AI can replicate the 2D art of GI better, i think the game would be great with 2D art for CGs instead, but that's my opinion if you like it like that is ok the gameplay is too addictive so I'm wanna play it anyway.

I also had a little complain about the unique/special slaves (named normal girls) because they look too generic, some of them are hard to tell apart from normal enemies during combat, however i've read that you are already aware and planing something.

Once again congrats and good luck,
I hope this project becomes biigg.
 

lalalapipipi

New Member
May 8, 2025
1
0
nice one but quite buggy with is not a down side for me. idk why my keqing cloned herself 3 times. also expand the tutorial, it took me 5 or 6 attempts at easy difficulty since i had to figure out everything while being beaten up by noel. didint know about colonization until i almost finished the game. figuring out how to beat venti while partizants were running all over mondstant was also funny but annoying since i didint know i can deploy girls to help me.

so maybe when you will add inazuma and sumeru you can a bit lower difficulty of mondstant and make it all the tutorial region and fix some bugs (but not all, it gives me cyberpunk vibes before hotfixes xD)
 

NamedUser1111

Newbie
Apr 1, 2024
63
45
nice one but quite buggy with is not a down side for me. idk why my keqing cloned herself 3 times.
Yes, I also have some cloning. They have a pretty advanced technology...

also expand the tutorial, it took me 5 or 6 attempts at easy difficulty since i had to figure out everything while being beaten up by noel. didint know about colonization until i almost finished the game. figuring out how to beat venti while partizants were running all over mondstant was also funny but annoying since i didint know i can deploy girls to help me.

so maybe when you will add inazuma and sumeru you can a bit lower difficulty of mondstant and make it all the tutorial region and fix some bugs (but not all, it gives me cyberpunk vibes before hotfixes xD)

For the lack of tutorial, maybe a mention of the unofficial guide (in the opening screen or someplace) while there is no in-game tutorial whould be good, so that people who didn't read the ReadmeV1.0.2 or need more information and didn't see it in the opening post know it exists.
I don't think it need to have a lower difficulty for Mondstadt (at least for normal of higher difficulty), since it's the only region where you actually have a risk of getting crushed until game over so far.
But then again, I am the kind of person who likes his games a little bit hard.
 
Apr 25, 2022
63
94
I think mondstatds current difficulty is fine. The lack of early entry to Liyue unless you mass breed cryo units is slightly awkward, but ultimately it forces you to pay attention to the mechanics of how your army works, as well as gently nudge you towards making mitachurls, who on easy are enough to clear the Winery Wall.

Hell mode is...slightly more awkward, given you need samachurls for that, but at the same time, You asked for it at that point. I think Mitachurls are more than reasonable to begin pillaging a new nation.

Noel is a lesson in "Why you pay attention to the rage bar". First time I played, she destroyed everything that went near her and ended my game. If you keep safety saves on hand, she won't be too much of a threat, and if you have mitachurls with nycto archer support, she becomes a none-issue. Two Mitachurl shielders equipped with nycto archers are enough to stonewall the city entirely pretty much endlessly for the first three tiers of unit. Not sure if elite knights will crack them, but by the time you piss off mondstatd enough to get those, you should have access to samachurls, and dendro/cryo samachurls are enough to stonewall mondstatd entirely even on hellichurl mode if you micromanage them. You have to time your turn correctly to piss them off enough to summon Eula at all, so by the time she ever shows up, you want her to appear because you are finishing the collection.

Alice is the only real game ending threat you will face in late mondstatd, and the answer to that one is lawachurls. (I experimented with pyro slimes. Even at 999 resist, she still does crazy damage and has too much hp for lower level units to survive. Save yourself a headache and use Anemo/Hydro lawachurls and just kill her quickly, or do some crazy samachurl strategies to do enough damage to not be a smear on the floor if you want to crack her early.)
 

Daronar

New Member
Aug 3, 2020
9
6
This game scratches an itch that I didn't know I had. A bit rough around the edges, but it's a good start all things considered. I completed the game twice on Hellichurl difficulty. Once using Nycto units, and once without using any Nycto at all and only breaking one statue. The gameplay loop is fun once you figure out what you actually need to do, and there are some areas that can challenge you even late game, at least until you've got multiple lawachurls or a select few heroines who seem to be nearly invincible with certain squad compositions.

Noticed a few bugs, think they've likely been pointed out but I'll list my experience anyway:​
After you deploy a heroine any modification made to her squad will charge you the price for deploying her again, along with whatever the other units cost, except if you specifically use a Dark Wedge to reinforce. You also don't get a refund if you dismiss her, unlike every other unit in the game. This made it cost prohibitive to even think about experimenting with the early game captures, so please get that sorted out.​
It seems that the game will spawn heroines back at the base if you just right click to activate the dismiss button, instead of when you actually click dismiss. This means you can right click again and cancel the dismissal and effectively clone any girl. You can actually deploy multiple instances of the same character, but for breeding they all count as the same character.​
The Dragon Queller tree turns into a statue base instead of a tree stump if you burn it down.​
I know for a fact this has been reported multiple times, but PLEASE make it so the units generated by partially upgraded villages can be sacrificed from the start, or better yet make it so that the player can choose which unit gets generated, or whether any are generated at all.​
It's hard for me to make many accurate critiques about overall game balance without seeing the entire scope of the planned content, but there are a couple things I think are a bit off:​
Please add a way to make sure that your units are in the order that you want them to be in, at the very least when defending. It would go a very long way toward reducing tedium of the constant defensive battles on multiple fronts.​
It seems the intention might be to scale the stats of enemies using a global threat meter. Do this by modifying the contents of the squads or number and type of squads deployed instead of silently increasing the base stats of enemies if possible please.​
Geo and Dendro hilichurls should probably give 10 instead of 20 base defense per unit when added to a squad. When you can add 30-50 of them to a squad the resulting amount of defense on the character is so high that they become nearly unkillable, and if they have Barbara or a Hydro samachurl, or god forbid Jean backing them up they seem to be almost immortal even in the hardest fights(Keep in mind I'm coming at this from the hardest difficulty too). Even with less defense a piece they'd still result in a massive amount of defense with numbers, but at least they'd need healing or pillar support to avoid getting chipped away quickly, at least until the player boosts their defense 10 times or so with training.​
For some reason Keqing has the same squad size as the city boss characters, despite being one of the most mobile and high damage heroines available. I don't know if it would be appropriate to limit her to exclusively using specters like other hyper-mobile characters, but she should at least have the same squad size as Noelle, who is of the same tier as her on the threat meter.​
I've got some more systemic critiques, but I'll cut it at this for now until I've got a more solid understanding of the scope of the game. It's a very solid start so I've got high hope for this project.​
 

chambers

New Member
Jul 5, 2017
1
0
i dont normally comment on these threads, but you should really consider creating a patreon for people to support you. This game has a lot of potential and im looking forward to future updates.
 

Theofrad

Newbie
Game Developer
Jan 29, 2025
87
376
i dont normally comment on these threads, but you should really consider creating a patreon for people to support you. This game has a lot of potential and im looking forward to future updates.
Thank you! I was told patreon may scan this forum and ban accounts for releasing games like this. And I made this game just for fun so I cannot guarantee updates.
Edit:
If you really want to support me, use this doge address
You don't have permission to view the spoiler content. Log in or register now.
 
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Med554!

Member
Apr 7, 2023
152
58
So when girls break they lose their elemental type which seems to make breeding less effective with them. Is there a way to keep them from breaking, or restore them afterwards?
 
Apr 25, 2022
63
94
So when girls break they lose their elemental type which seems to make breeding less effective with them. Is there a way to keep them from breaking, or restore them afterwards?
You have to micromanage your girls to prevent them from breaking. When they reach half or so of their elemental score, they become submissive, which weakens what they are capable of breeding, and once they break the only thing you can do is keep breeding or corrupt them, and honestly, at that point you just corrupt them because it gives you nycto stuff.

However, there is a third option: Masks. Get Mita/Sama/Lawachurls killed and you have a chance at getting a mask. Toss on the mask and it disconnects the girl from their element, while keeping their ability to breed said element. This allows you to stick them on auto and not have to care.

If you plan to corrupt a girl though, keep in mind that you don't want to break them. Breaking girls reduces how effective their nycto visions are after the fact. It's better to corrupt them at full strength if possible, but if you accidentally break someone and don't want to reload, toss them on the altar anyway because you might as well.
 
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3.90 star(s) 34 Votes