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NamedUser1111

Newbie
Apr 1, 2024
87
68
I am very curious as to what your team composition was for this. There's been a few post about what teams people have used to win (mine included), but I don't think anyone's mentioned Aether being easy. Would be informative to see what team you brought to the fight.
Lawachurls (mostly nycto) with various samachurls as troops, and some specters (had to remove the one who had flowers, because its copy kept slaughtering everyone, including the original), Alice and Xianyun both with specters.

I feel like the power scaling of heroines is probably intentional, but I don't think their cost is balanced currently. Personally, I think the weaker heroines should cost less upkeep to deploy. I think it'd also be helpful if you could view what a heroines states and moves are while they are pregnant. Because if you use the pregnancy automation, it's annoying to have to remember to check what a heroine can do before setting up their breeding.
For showing the moves while pregrant : YES ! !
 

Theofrad

Member
Game Developer
Jan 29, 2025
109
480
About the power scaling of heroines:
Actually I don't know how balance them, but here are the things I will do:
1. Early stage heroines can bring more units (at least 60 hilichurls)
2. healing skills will be affect by element resonance just like samachurl's healrain

Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.
 

flannan

Engaged Member
Dec 15, 2022
3,097
3,181
About the power scaling of heroines:
Actually I don't know how balance them, but here are the things I will do:
1. Early stage heroines can bring more units (at least 60 hilichurls)
2. healing skills will be affect by element resonance just like samachurl's healrain

Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.
It seems that game-mechanical upgrades in Genshin Impact is something only the Traveler can do. But here is the thing - in Hilichurls' Ambition, we get to capture the Traveler (Lumine), so she can teach us to do it. Alternatively, a Katheryne can do it.
Or we can just give them better weapons. This seems to be available for anyone.
 
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NamedUser1111

Newbie
Apr 1, 2024
87
68
About the power scaling of heroines:
Actually I don't know how balance them, but here are the things I will do:
1. Early stage heroines can bring more units (at least 60 hilichurls)
2. healing skills will be affect by element resonance just like samachurl's healrain

Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.

Nice ! !
We could have a Knight Noelle ^^
And the idea of recapture... I like it ^^

The healing scalling will be really nice ! !
The extra troop will also be nice.

For the balance, I could think that they could also gain raw stats/elemental affinity, with it being capped by your resonnance, and requirering a long process (like some time at the altar to pump sor abyss energy, or at some other place). If the place has limited spot, it would prevent from just upgrading everyone, and the time would put it in competition with other things, such as breeding or ressources production if it's the altar.

Another way I could see it would be to need a higher power heroine of the same element to gradually make them catch up the difference, but it require to dedicate both heroines during the time needed (with a long gradual process that can be interrupted at any time, potentially drainig both Resistance). Once again, it would be held back by the compatition with breeding (especially if it need a stronger heroine in addition to the upgraded one) and the limited availability of heroine strong enough. I would also naturally cap the point to which they can be upgraded.

There could also be be farmable consumable to give heroines to increase their power. It could mean obtainable via the hard content (but with a capped number of use per heroines), or litterally farmable (but the farming spot is either unique/very limited, like doable only in certain settlement of with a specific material, expensive to build/keep active, progression/capture locked or ververal of theses at once). I could imaging thing that gives a third action, or elemental bonus, for example. The capped number of use would prevent if from getting too out of hand (but late game, such content can be clears 1-2 times/turn for chasme, and once every few turn for Musk Reef), and the farming would put time as a limiting factor.

They could also recieve a bonus on their skill an burst based on the stats of their troop, like the HP/Atk/Def scaling of the base game. I would naturally make them scale with stronger (and well chosen) troop and troop size upgrade.

Finally one of the things that weaken early heroines if their limits in the troop thay can bring. A way to increase that would be quite helpfull (it could be part of the recapture upgrade, require a specific consumable for each unit to unlock, of a specific objective for the heroines (like making Noelle a knight, capturing Jean for Barbara, giving Xianyan a stage for her representation...).


It seems that game-mechanical upgrades in Genshin Impact is something only the Traveler can do. But here is the thing - in Hilichurls' Ambition, we get to capture the Traveler (Lumine), so she can teach us to do it. Alternatively, a Katheryne can do it.
Or we can just give them better weapons. This seems to be available for anyone.
Great ideas !
 
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Apr 25, 2022
79
115
About the power scaling of heroines:
Actually I don't know how balance them, but here are the things I will do:
1. Early stage heroines can bring more units (at least 60 hilichurls)
2. healing skills will be affect by element resonance just like samachurl's healrain

Furthermore, there is a plan to add recapture event for some heroines which will give a upgraded version of that heroine. For example: outfit Fischl, Hyacine Barbara, Herta Lisa and amputee Skirk.
Perhaps, in terms of power scaling balance, make it an upgrade system?

Using things like Abyssal branches and such, slowly power up heroines until they can get as powerful as lawachurls and the like, while also increasing their breeding capabilities. High end heroines are already upgraded and thus you don't have to worry, but early heroines like, say, Amber, could eventually become useful for those who really like those characters.

This way the choice of who is good VS not is left in the hands of the player. Once we hit Sumeru and onwards, our stock of superpowerful characters will reach hilarious heights thanks to having archons available, so giving lesser heroines a way to keep up could allow for additional replayability. Canonically, the Abyss can super power people anyway, so you don't even have to worry about whether it would be silly to have Amber competing with Alice or whatever.

The mentioned costume system also sounds pretty neat. I like the idea of corrupting and then dressing up a given heroine to our tastes. Not that I have anything against the current nude fighters thing, but I really like the idea of customizing characters in general.

It also serves as an optional strategy, since there is always just Lawachurls and other assorted monsters. I've only ever used Lumine as a proper fighter of the cast, just to see what corrupted Lumine was like.
 

dekeche

Member
Aug 5, 2018
292
146
Here's a bit of an idea - what if you made challenge battles for the heroines? Basically them into a difficult encounter, alone, with the reward being that they get their strength enhanced. Would also make for a good way to test their abilities out.

As for balancing their cost, couldn't you just have the cost be 2* their maximum willpower? So stronger heroines with higher elemental power cost more to deploy, but weaker ones cost less.
 
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