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kinlui

New Member
Sep 26, 2021
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She will attack every 20 turns, yes.
You can't beat her yet, but after a while, she will damages all your units and leave on her own. You "just" have to survive
Thx. But she just fly straight to Dadaupa Gorge so i guess this run is over. Two more questions: is her target location random? is she going to be more powerful every time? Thx in advance.
 

sact12

Newbie
Jun 17, 2022
56
31
142
Thx. But she just fly straight to Dadaupa Gorge so i guess this run is over. Two more questions: is her target location random? is she going to be more powerful every time? Thx in advance.
She will always attack Dadaupa Gorge, so make sure to leave units back.
Lumine is not the only unit that does this, there are others, so it's just good advise to build up a good defense force in your main base.
And yes, she will be more powerful everytime but you can outscale her, personally I can beat her in week 40 (with good rng) or week 60 at the latest, just make sure to have some Dendro Samachurls (2-3 should be enough) and plenty of Nycto units at hand.
 
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kinlui

New Member
Sep 26, 2021
5
1
70
She will always attack Dadaupa Gorge, so make sure to leave units back.
Lumine is not the only unit that does this, there are others, so it's just good advise to build up a good defense force in your main base.
And yes, she will be more powerful everytime but you can outscale her, personally I can beat her in week 40 (with good rng) or week 60 at the latest, just make sure to have some Dendro Samachurls (2-3 should be enough) and plenty of Nycto units at hand.
Thx. But if im not misunderstanding, u are saying that if i cant beat her in week 40, i can still beat her later. But how? Isn't it game over if i can't beat her? After i was beaten in week 20, the game sent me straight to the title.
 

sact12

Newbie
Jun 17, 2022
56
31
142
Thx. But if im not misunderstanding, u are saying that if i cant beat her in week 40, i can still beat her later. But how? Isn't it game over if i can't beat her? After i was beaten in week 20, the game sent me straight to the title.
Right so, the thing about Lumine (and some of the other girls like her that attack you directly) is that they are scripted to go away after some condition is fullfilled.
Lumine herself is scripted to leave after she uses her burst (that AoE light that nukes the entire battle) as long as one of your units survive then the game won't end.
For the first attack, as you seem to be new and you are unlikely to have more things, I would recommend to have 7 normal churls with full stacks and one elemental churl with a full stack (the preference is Dendro but I don't know if you have Collei and even the archers can let you survive the first attack if you fill their normal churl stacks).
Send the normal churls to die in Lumine's arms, for her burst gauge charges with every attack that she does and keep the elemental churl back and as far away from her as you can, once Lumine's gauge is full she will use her burst and leave, leaving your normal churls either half dead or just dead and the elemental churl alive
 
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DuniX

Well-Known Member
Dec 20, 2016
1,408
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How do you defeat Hutao?
You can't capture her and she cannot be killed remaining with 1 HP?
Is she bugged?
 

dekeche

Member
Aug 5, 2018
369
190
228
Thx. But if im not misunderstanding, u are saying that if i cant beat her in week 40, i can still beat her later. But how? Isn't it game over if i can't beat her? After i was beaten in week 20, the game sent me straight to the title.
Just some general tips here - but for week 20, you should be able to survive with 4 full squads of basic hilichurl. Just have 3 of them scatter, then have the final approach her as a sacrifice. She'll attack, building up her element burst. Once that's full, she'll bomb the field and run away. At week 20, your basic hilichurls should have enough hp to tank the hit. week 40+, you'll probably need elemental hilichurls deployed to survive.

As for beating her, you'll need Nycto units to actually deal enough damage to win and Dendro Samachurls to stall. Cryo Samachurls are a personal must as well, since pillaring units increases their range and damage. You can reliably get all those units by week 40, thanks to the Dendro and Cryo Samachurl trainers at Windrise and Dragonspine Camp (Dr. Livingstone and Esther).

I've already done a post prevously, outlining my current strategy - check it out here

But, I do want to speculate a little on a theoretical week 20 path. Which was actually possible before the addition of Lumine's rations. Personally, I've never tried to win without the Cryo Samachurl, Since that added range makes it easier to keep Lumine out of range. But, assuming they are right, it's definetely possible to ge 2+ Dendro Samachurls from Dr. Livingstones training. Either by reloading and cheesing the training until you get two from a single one, or by getting lucky and getting 25 scholars by week 20. So, the only thing left to do is get nycto units from a corrupted heroine. Working backwords, we need to breed them 2+, probably 3+, times to get the nycto units we need. At 3 weeks per pregnancy, we'd need to finish corrupting them week 14, but more reasonably by week 11. To corrupt a herone, we need to pay 3* resistance+50. With their max resistance being thier star rating *10. So.. for Amber, that'd be 270 base, which translates to about 3-4 weeks to corrupt, assuming we have 400 abyss power, and taking into account Amber's barrier cost. So, realistically, we need to capture the heroine we want to corrupt by week 7, preferably earlier to actually corrupt them. That leaves us with 4 targets, Amber, Fischl, Barbara, and Rosaria. Amber and Fischl are the easiest targets to aquire, and can easily be done by week 3/4. The problem is that corrupting them this early is... a sacrifice. Amber's your only Pyro heroine, until you can get over to Liyue. While Fischl can be improved by letting her escape, but that requires that you don't corrupt her. And I don't think that sacrifice is worth getting access to Lumine 20 weeks earlier. As for Rosaria, She's going to be your only Cryo heroine for a while, just like amber. Additionally, she's a higher star rating than Amber. So she'll cost more to corrupt, and you'll have less Nycto element produced to actually do that corruption. Making her impractical. That just leaves Barbara. Hydro has another nearby heroine, Mona, that's fairly easy to capture. So she doesn't have the same longterm drawback as the other heroines. Her biggest issue, however, is actually getting her. Raiding Mondstadt is a challange, and even if you succeed? You'll be generating a lot of threat. So you risk triggering Rosaria, or potentially other enemies you aren't equiped to deal with.

So, I think week 20 is possilbe. But, I think if you want to do week 20 without making any longterm sacrifices, and without getting in over your head via triggering Rosaria, you'll either need to rush Patchi's training to get access to Shielded Hilichurls.... or rush Mondstadt on week 3 so your threat burns off before Rosaria spawns (wait week 2, spawn more hilichurl till you have 8, attack Windrise and Mondstadt week 3). I think this is possible, but it's going to be far less consistant than building up for the week 40 capture.
 
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dekeche

Member
Aug 5, 2018
369
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228
How do you defeat Hutao?
You can't capture her and she cannot be killed remaining with 1 HP?
Is she bugged?
Certain units have revival abilities. Revival can roughly be divided into two categories - shield and star. Shield revival revives the enemy with an elemental shield. Each hit against the shield that deals damage reduces the value of the shield by a set amount. Once the shield is depleted, the unit is defeated. Star revival is just a straight buff. Units, like Hutao, under this buff are invulnerable, but the buff will only last for a set duration. If I'm understanding the code correctly, the buff is based on "initiative passed from when buff started" and can only end at the end of the buffed Units turn. So it's not based on how many turns they take, just how much time has passed. Bouncing them around the battlefield to delay their turn by itself won't end the buff, but it may reduce the number of turns they have to act before it does.
 

sact12

Newbie
Jun 17, 2022
56
31
142
Just some general tips here - but for week 20, you should be able to survive with 4 full squads of basic hilichurl. Just have 3 of them scatter, then have the final approach her as a sacrifice. She'll attack, building up her element burst. Once that's full, she'll bomb the field and run away. At week 20, your basic hilichurls should have enough hp to tank the hit. week 40+, you'll probably need elemental hilichurls deployed to survive.

As for beating her, you'll need Nycto units to actually deal enough damage to win and Dendro Samachurls to stall. Cryo Samachurls are a personal must as well, since pillaring units increases their range and damage. You can reliably get all those units by week 40, thanks to the Dendro and Cryo Samachurl trainers at Windrise and Dragonspine Camp (Dr. Livingstone and Esther).

I've already done a post prevously, outlining my current strategy - check it out here

But, I do want to speculate a little on a theoretical week 20 path. Which was actually possible before the addition of Lumine's rations. Personally, I've never tried to win without the Cryo Samachurl, Since that added range makes it easier to keep Lumine out of range. But, assuming they are right, it's definetely possible to ge 2+ Dendro Samachurls from Dr. Livingstones training. Either by reloading and cheesing the training until you get two from a single one, or by getting lucky and getting 25 scholars by week 20. So, the only thing left to do is get nycto units from a corrupted heroine. Working backwords, we need to breed them 2+, probably 3+, times to get the nycto units we need. At 3 weeks per pregnancy, we'd need to finish corrupting them week 14, but more reasonably by week 11. To corrupt a herone, we need to pay 3* resistance+50. With their max resistance being thier star rating *10. So.. for Amber, that'd be 270 base, which translates to about 3-4 weeks to corrupt, assuming we have 400 abyss power, and taking into account Amber's barrier cost. So, realistically, we need to capture the heroine we want to corrupt by week 7, preferably earlier to actually corrupt them. That leaves us with 4 targets, Amber, Fischl, Barbara, and Rosaria. Amber and Fischl are the easiest targets to aquire, and can easily be done by week 3/4. The problem is that corrupting them this early is... a sacrifice. Amber's your only Pyro heroine, until you can get over to Liyue. While Fischl can be improved by letting her escape, but that requires that you don't corrupt her. And I don't think that sacrifice is worth getting access to Lumine 20 weeks earlier. As for Rosaria, She's going to be your only Cryo heroine for a while, just like amber. Additionally, she's a higher star rating than Amber. So she'll cost more to corrupt, and you'll have less Nycto element produced to actually do that corruption. Making her impractical. That just leaves Barbara. Hydro has another nearby heroine, Mona, that's fairly easy to capture. So she doesn't have the same longterm drawback as the other heroines. Her biggest issue, however, is actually getting her. Raiding Mondstadt is a challange, and even if you succeed? You'll be generating a lot of threat. So you risk triggering Rosaria, or potentially other enemies you aren't equiped to deal with.

So, I think week 20 is possilbe. But, I think if you want to do week 20 without making any longterm sacrifices, and without getting in over your head via triggering Rosaria, you'll either need to rush Patchi's training to get access to Shielded Hilichurls.... or rush Mondstadt on week 3 so your threat burns off before Rosaria spawns (wait week 2, spawn more hilichurl till you have 8, attack Windrise and Mondstadt week 3). I think this is possible, but it's going to be far less consistant than building up for the week 40 capture.
Let me add a possible sidepath for Nycto.
You can win against Lumine using only Nycto slimes, I did it in my last playthrough just because I wanted to do a no-corruption girls play, it isn't easy as I needed the Mytas out so that the Nycto slime throws would actually do some decent damage, but it is possible.
As such another possible path for week 20 Lumine is, get lucky to get those Dendro Sama from Dr. Livingstones, plant Wedges so that the Slime pools are producing Nycto slimes and on week 20 field 2-3 Dendro Sama (yes, 3 is possible with a bit of savescumming in a single training) and elemental churls with full stacks of Nycto slimes, then pray for luck,
 

dekeche

Member
Aug 5, 2018
369
190
228
Let me add a possible sidepath for Nycto.
You can win against Lumine using only Nycto slimes, I did it in my last playthrough just because I wanted to do a no-corruption girls play, it isn't easy as I needed the Mytas out so that the Nycto slime throws would actually do some decent damage, but it is possible.
As such another possible path for week 20 Lumine is, get lucky to get those Dendro Sama from Dr. Livingstones, plant Wedges so that the Slime pools are producing Nycto slimes and on week 20 field 2-3 Dendro Sama (yes, 3 is possible with a bit of savescumming in a single training) and elemental churls with full stacks of Nycto slimes, then pray for luck,
That sounds miserable. But it could probably work.

I can confirm though, week 20 Lumine is technically possible. But, with just 2 Dendro Sama and 6 Nycto Hili? It requires a fair bit of luck. She starts flying if you deal enough damage, and once doing so un-pillared Nycto Hili just don't deal enough damage to burst her back down from 100% after she bursts. If you can use the Dendro to slow and delay her turn enough, and the regular Nycto to burst her down quickly enough, you can capture her. But it's in no way consistant. And, it seems like bursting so much threat on week 3 jogs one of the wandering elite adventurers lose. So... possible, but not what'd I'd advise.

Using nycto slimes seems like it's an interesting solution. Probably just as incosistant, but it'd fit pretty well into an existing strategy. only issue I can see, you'd need a lot of slimes. And that requires a rather heavy investment of metal, so it's potentially really dependant on actually being able to capture slaves. And, as such, you'll potentially have less nomrla hilichurls around to capture territory initially.
 

sact12

Newbie
Jun 17, 2022
56
31
142
That sounds miserable. But it could probably work.

I can confirm though, week 20 Lumine is technically possible. But, with just 2 Dendro Sama and 6 Nycto Hili? It requires a fair bit of luck. She starts flying if you deal enough damage, and once doing so un-pillared Nycto Hili just don't deal enough damage to burst her back down from 100% after she bursts. If you can use the Dendro to slow and delay her turn enough, and the regular Nycto to burst her down quickly enough, you can capture her. But it's in no way consistant. And, it seems like bursting so much threat on week 3 jogs one of the wandering elite adventurers lose. So... possible, but not what'd I'd advise.

Using nycto slimes seems like it's an interesting solution. Probably just as incosistant, but it'd fit pretty well into an existing strategy. only issue I can see, you'd need a lot of slimes. And that requires a rather heavy investment of metal, so it's potentially really dependant on actually being able to capture slaves. And, as such, you'll potentially have less nomrla hilichurls around to capture territory initially.
The Lumine fight without Nycto churls is indeed a very miserable experience XD.
Though I will remark that getting those slimes is easier than you think, I always seek to plant 10 wedges as fast as possible every run and with that amount, almost every slime that comes out of the pools is Nycto aligned, as in the early game I rarely have food problems, I just don't build farms, put all villagers in the mines and build as many slime pools as possible.
The end result is that by week 10~ I have the base full and producing like 50+ nycto slimes each turn, most are sacrificed for more Nycto power but you can hold back in preparation for Lumine easy enough.
The one problem is that you have to be slow at capturing locations in Mondstadt to avoid triggering an early special girl beyond your means of defeat.
 

DuniX

Well-Known Member
Dec 20, 2016
1,408
980
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Certain units have revival abilities. Revival can roughly be divided into two categories - shield and star. Shield revival revives the enemy with an elemental shield. Each hit against the shield that deals damage reduces the value of the shield by a set amount. Once the shield is depleted, the unit is defeated. Star revival is just a straight buff. Units, like Hutao, under this buff are invulnerable, but the buff will only last for a set duration. If I'm understanding the code correctly, the buff is based on "initiative passed from when buff started" and can only end at the end of the buffed Units turn. So it's not based on how many turns they take, just how much time has passed. Bouncing them around the battlefield to delay their turn by itself won't end the buff, but it may reduce the number of turns they have to act before it does.
Is there a place where I can read about all those status effects and abilities?
 

dekeche

Member
Aug 5, 2018
369
190
228
Small suggestion - instead of using the delusions to make the <element> delusions, what if they required Crystal Marrow instead? While delusions aren't particularly good, you still want to use them to improve the statue. So you don't exactly have a large stockpile of them around when you get the ability to forge delusions. But Crystal Marrow? That's not really used for anything currently, and you unlock them around the same area as the forge delusion recipe is gained. Kind of makes sense to me that you'd be crafting new delusions, rather than reforging old ones.
 

dekeche

Member
Aug 5, 2018
369
190
228
Finally beat musk reef. My main takeaways for fighting Aether - you need two main types of units - high damage units, and extremely Tanky units with elemental damage. The fight roughly has 3 phases; Lumine, Shielded Skirk Berserk, and Regular Skirk.
In the Lumine phase, Aether moves fairly slowly, and will use Lumine's elemental burst. After killing him, he revives and transitions into the berserk phase.

In the Skirk Phases, Aether gains Skirk's burst attack, gets a massive boost to attack and defense, and gets +1 action, on top of the +1 action he already had. Putting him at 5 actions. Considering that his main attack has a hit range of 4, and charges 20 energy per hit, he's likely to be popping off every other turn. And since he has a very high initiative... that's going to be frequent.
Additionally, the shielded phase presents it's own additional challenges. Firstly, on being hit by an attack that would deal damage (so not Nycto), Aether will immediately attack the offending unit, then teleport to the attacks origin spot, potentially displacing the unit. This displacement can be avoided by the Lawachurl's jumping attack. Note; attacks from summons (like the Electro Samachurl's totems) do not trigger this reaction. Next, Aether is protected a shifting elemental shield. This shield initially starts as a Nycto Shield with 50 charges. When hit by an elemental attack the shield is weak to, it takes between 1-5 damage, depending on the element of the attack and the element of the shield. Afterwards, the shield takes on the element of the attack. Attacks that the shield are not weak to don't deal any damage to the shield, but can still trigger a reaction from Aether. Attacks that would not deal damage to Aether cannot damage the shield, even if the shield is technically week to the element (Nycto). If the shield does not take damage from the attack, it's element does not change. The main thing to note about this shield, is that no element is capable of damaging itself (Including Geo, which normally does more damage against Geo shields). This means that multi-hit attacks only hit once. And Megachurls are particularly impared by this fight, as their attacks are not elemental and as such cannot damage the shield. Finally, the shield blocks all "poison" damage, so you can't get around it with Rifthounds. They can still potentially stack damage for the final phase, but... that's not going to be very effective.

So, basically, this means you need to build your team with phase 2 in mind - bringing a lot of tanky units with variable elemental compositions to break through the shield, and bringing units with high DPS to burst him down once the shield runs out, cause he's still going to have 5 actions, and x2 defense in the final phase. I think the best option then, is to bring Lawachurls with Visharp support. The Visharp can hopefully drain enough of Aether's elemental energy that he can't use his elemental burst, and the Lawachurls should have enough of a shield to withstand his attack. Cryo and Electro make a good pairing, since those elements can cycle and deal damage to the shield. Nycto won't work, and Geo doesn't deal or take more than 1 damage (except for Dendro, that deals 5. But we can't reliably deal Dendro damage on a tank). As for the leader unit, I think Nycto Lawachurls make the most sense. While attacking twice is potentially useful, the Lawachurl elemental damage only lasts as long as their shield does. And with Aether's retaliation, two hits is going to drain that shield rather quickly. So two attacks per turn isn't exactly feasible for most of the fight. And keep in mind that those retaliation attacks cause knockback, which can delay your units next turn. Which means those two attacks will result in high burst damage, but not necessarially more total damage. On the other hand, Nycto Lawachurls can bring more minions into the fight (and thus are tankier). And, their elemental attack will deal no damage to Aether - letting them build up elemental power without taking a retaliation attack. Which means they can refill thier shields without taking additional attacks. So, all in all, Nycto Lawachurls with Electro and Cryo Vishap support makes the most sense for your frontline. As for the backline, I used 2 Hydro Rogues, but I think I'd actually recommend using Anemo Rogues instead. Flying boosts range attack damage, and with the Anemo tree planted, Anemo Rogues deal a lot of damage. Just make sure they only start flying after Aether's third phase has started. Other ranged attackers might be viable, like Geo Samachurls, but only rogues have a high enough damage output without factoring in minion attacks to actually win. And I'm not sure relying on minion damage that you can't control is a good idea against Aether's second phase. You really don't want the backline to suddenly start taking retaliation damage, because your Samachurl's spectors decide it's a good time to open fire on him.

Specific Team: 2 Hydro Rogues with Gladiator's Nostalgia for higher attack. 6 Nycto Lawachurls + Flower of Accolades for high defense; 3 with Electro Vishaps, 3 with Cryo Vishaps. Basically just attacked with everyone till Aether revived, then passed my turn while moving the Lawachurls around to make sure only the ones with the right element would attack the shield. Once that was done, the Rogues used ranged attacks to take him down over multiple turns. Took a lot of damage to do, but was eventually able to succeed. Would probably have been easier if I used NUM trainers, but I have issues with that buff and don't use it. And, again, would probably have been better to swap the Hydro for Anemo rogues. But hindsights 20/20.
 

DuniX

Well-Known Member
Dec 20, 2016
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How does the attacks for secondary troops work?
Like if ranged elemental attack does it attack automatically at the end?
 
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