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Asdfzu

Newbie
Sep 3, 2021
52
38
61
I captured Klee but when the battle ended she just disappeared and didn’t actually get captured to my base
Yuppsies and I for my part think it's best if these sort of characters just keep disappearing. I really wouldn't want to have loli content or if it got added I'd prefer if it would be a optional patch that everyone who doesn't like it can just ignore. Sooo, in short, I support the decision to not being able to capture them, thank god
Edit: I didn't mean to sound like a meanie. Sooo, if you thought this was a bug, nah-uh it's deliberate. So everything's alrighty. And if you preferred this content to be in there, that's oki. I disagree, but maybe you'll get lucky with a dlc, which would be fair. Just please please please developer don't just put the content in the core game please
 
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Gearsus74

Newbie
May 7, 2021
23
12
113
Yuppsies and I for my part think it's best if these sort of characters just keep disappearing. I really wouldn't want to have loli content or if it got added I'd prefer if it would be a optional patch that everyone who doesn't like it can just ignore. Sooo, in short, I support the decision to not being able to capture them, thank god
Edit: I didn't mean to sound like a meanie. Sooo, if you thought this was a bug, nah-uh it's deliberate. So everything's alrighty. And if you preferred this content to be in there, that's oki. I disagree, but maybe you'll get lucky with a dlc, which would be fair. Just please please please developer don't just put the content in the core game please
personally I don't care about a little cunny content, however I understand, theo don't want the game to be flagged for rule 7 and many people don't like that type of content too. But it stills bothers me the fact that they just get obliterated from existence (kill cunny no good). In my opinion a mid-point could be better, you can capture them but not breed them just keep them as trophy or brainwash (not sexually) them to use them as leaders and exploit their skills.
 

Whiskas2

Newbie
Jan 7, 2020
98
225
198
I may have a bug to report later, from the current version but I gotta see if I can recreate it first.

Edit: We're already reporting bugs so anyone who downloads the next version can do that there too imo
 

zzgg

Newbie
Jun 19, 2018
69
14
97
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It's almost done, but I don't have time to check for serious bugs. Maybe I release it as an alpha test version?
It kind of depends, if you played through the content once and didn't find anything, its good to release it. I think finding bugs is done faster and easier if more people play it at the same time and you just compile the list of problems and fix it in a hotfix later.
 

NamedUser1111

Member
Apr 1, 2024
149
98
47
It's almost done, but I don't have time to check for serious bugs. Maybe I release it as an alpha test version?
You can also release it without removing the 1.0.2, and so that we can choose to take the "risk" with the new version, or stay with the current one.
 
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Whiskas2

Newbie
Jan 7, 2020
98
225
198
The hexagon combat map really scratches that HoMM3 itch that I'm (and many others I'm sure) are a whore for :v
 

Theofrad

Member
Game Developer
Jan 29, 2025
131
607
93
Test Ver 1.1.1:
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Old savefiles are not applicable.

Main change:
Implemented Pyro Rogue Hilichurl
Rewrite colony system. Start with the SECOND Katherine.
Rewrite farming system.
Add a statue that will allow charge energy at the beginning of the battle.
Teapot will drain inside heroines' element
Alchemy and Pot system
Implemented whopperflower (no CG yet)
The training bonus also applies to leaders, and the effect is increased.
Enemies get stronger when threat is high.
Added some hidden enemies and reclassified Zhiqiong, Havria and Fujin as special NPCs.
Casualties on the winning side of auto-battles have been reduced based on Lanchester's laws.
Your base's threat all applies to all nations


QoL change:
Now you can locate your outside heroines by clicking her icon in your prisoned heroine list
Pressing CTRL will disable/able path-choosing before using skill
While training, right-click to speed-up
Sound Management
Fixed some minor bugs.
 
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abao

Member
Mar 20, 2018
200
497
219
Casualties on the winning side of auto-battles have been reduced based on Lanchester's laws.
Haven't tested it yet but I worry about getting masks.

Hopefully we can just sacrifice biggichurls and magichurls. Hopping into game right now.

Edit: The wandering thingy can screw you over with not a lot of counterplay. When an attacking adventurer attacks a territory that a wandering unit is in, you're forced to either lose the territory and all the stationed units, or fight the innocent wanderer (and in this case, die to alice). Kept retreating to avoid klee but she just doesn't stop...

1747590200285.png
 
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T4t0rt

Well-Known Member
Feb 22, 2023
1,191
537
237
I'll wait for a save compatible version. I'm too old for redo a new run :')
 

NamedUser1111

Member
Apr 1, 2024
149
98
47
It's much harder, now. I feel like normal difficulty is on par with hellichurl from 1.0.2, because they put more pressure.
I'm not complaining, I like challenges ^^
 

Theofrad

Member
Game Developer
Jan 29, 2025
131
607
93
The wandering thingy can screw you over with not a lot of counterplay. When an attacking adventurer attacks a territory that a wandering unit is in, you're forced to either lose the territory and all the stationed units, or fight the innocent wanderer (and in this case, die to alice). Kept retreating to avoid klee but she just doesn't stop...
wandering enemies tend to flee when their hp is low
 
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NamedUser1111

Member
Apr 1, 2024
149
98
47
I'll wait for a save compatible version. I'm too old for redo a new run :')

I don't know if you will get it. A lot has changed.

I take the occasion to say : I like the new way of handling the abyssal power. It feels more deliberate and strategic than just spamming the abyss branches in the 1.0.2.

Same for the base building : a lot more control and options, I love it !
 
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3.90 star(s) 51 Votes