NamedUser1111

Member
Apr 1, 2024
148
98
47
This game is pretty good,almost perfect.I only have one problem with it, i played another version on another Pc and since i was alredy so far in the game (Monstad Conquered Almost Conquered Liyue Alice captured) i decided to transfer my old save, now i have finished all Inazuma and Liyue, only missing Skirk, and now in the gallery i don't have the character i unlocked before starting on the new pc, (All Monstad Girl and an 80% of Liyue), Honestly i don't think i will ever start a new game Just to unlock all the gallery and i don't wanna corrupt all the girl just to watch one image T-T
Did you also transfer you "save_system.save" file ?
That's the one that has the gallery unlock, not the game save (save1 and so on).
 

Draktharr00

New Member
Apr 16, 2025
10
5
3
View attachment 5326168 mfs when you tell them to not to exaggerate something:

Im tryna get a fap and bro just puts insane stuff on the game that you grind 20 minutes for 3 pics
Like Im convinced that this
View attachment 5326168 mfs when you tell them to not to exaggerate something:

Im tryna get a fap and bro just puts insane stuff on the game that you grind 20 minutes for 3 pics
Like Im convinced that this guy is not aware of the fact that he is making a porn game
Or maybe he is just cooking a souls-level game for the fapnation idk honestly thats not that much of a bad idea
I got a brain damage while I was trying to solve out Ei
Doctors said It was beyond fixable and was shocked by the fact that I was still capable of doing basic human actions
They belived that it was a miracle and converted to diffirent religions, most of them chose to live ascetic lives, one of them even became a monk.
Guys, I think I need tips because I STILL CANT BEAT THIS MF EI SHE GETS AN ELECTRO SHEILD AND I CANT BREAK IT WITH FIRE
 

MineHard444

Newbie
Jan 31, 2022
18
6
13
BTW, how do I get that last heroine? Does it have something to do with the fact that The Board is telling me I have Inazuma 98% conquered, but I have my troops everywhere and even defeated those two hidden minibosses?
Snímek obrazovky 2025-10-10 210047.png Snímek obrazovky 2025-10-10 210121.png
 

Draktharr00

New Member
Apr 16, 2025
10
5
3
BTW, how do I get that last heroine? Does it have something to do with the fact that The Board is telling me I have Inazuma 98% conquered, but I have my troops everywhere and even defeated those two hidden minibosses?
View attachment 5330159 View attachment 5330168
Could be because of the sangonomiya shrine at the inazuma, I cant tell who is that you couldnt capture but maybe they could be there.
 

dbomb

Member
Jul 22, 2017
351
480
217
Finished save for 1.233. All girls captured and corrupted.
Back up your saves in case something goes wrong.

I probably won't do another full playthrough if saves break again.
 
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Eidolic

Member
Jun 11, 2019
197
370
227
Is there a way to replenish teams that isn't
1) bring the team back to Dadaupa
2) open teams menu in Dadaupa settlement
3) select team, click 'max'
4) repeat

The readme mentioned auto replenishment once, but nothing about how to do it.
 

dbomb

Member
Jul 22, 2017
351
480
217
Is there a way to replenish teams that isn't
1) bring the team back to Dadaupa
2) open teams menu in Dadaupa settlement
3) select team, click 'max'
4) repeat

The readme mentioned auto replenishment once, but nothing about how to do it.
You need a team summon crystal which can crafted at the altar. Then select the region with the team, click search and then click the team summon at the top and then use the crystal on the teams you want to replace losses on.
 

ozymandias12

Newbie
Jun 30, 2021
36
26
70
Is there a way to replenish teams that isn't
1) bring the team back to Dadaupa
2) open teams menu in Dadaupa settlement
3) select team, click 'max'
4) repeat

The readme mentioned auto replenishment once, but nothing about how to do it.
in addition to what the guy above said, you can also replenish some unit types (usually basic hilichurl + slimes) at colonized settlements
 

DuniX

Well-Known Member
Dec 20, 2016
1,408
980
379
Is there a way to replenish teams that isn't
1) bring the team back to Dadaupa
2) open teams menu in Dadaupa settlement
3) select team, click 'max'
4) repeat

The readme mentioned auto replenishment once, but nothing about how to do it.
The Abyss Wedge is specifically designed for replenishing anywhere on the map.
You can also summon a new team with the Abyss Branch, particularly if you need a specific heroine without needing to travel the whole map.
Also for colonies that have the right units available if you set that army in Defense Mode they will automatically replenish those units, no need to waste your action points.
 
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Chillified

Newbie
Feb 18, 2018
21
8
133
Put a good chunk of hours into the game so far and loving it. Wanted to give a few suggestions though, especially for things that might not be getting suggested much, because they are more quality of life things for the most part.

1. I think this game could really, really benefit from a speed up option in battle. At least a 2X option, but preferably a 3 or 4x option as well. I enjoy the combat, but there is a LOT of it, especially since, from what I can tell at least, you are required to manually fight battles if you want to capture any generic npcs in the early to mid game. Honestly a 2x speed option or more could be of use on the over world strategic map as well, since when you end a turn, the npcs taking their turn/movements can be a bit slow and really start to add up fast and drag on for too long. If not a speedup, then maybe left clicking or something skips the animations of the enemy moving?

2. I don't know if this is just me, but selecting the attack options of a unit during battle is miserable. About half the time I am fighting tooth and nail to keep the attack options highlighted long enough to click on one, it is very VERY finicky. This problem is at it's absolute worst when multiple units are all adjacent to the unit I need to control, but it's a minor problem sometimes even when they are completely alone. I would also even add that clicking on the active unit to try and move them can be a bit finicky as well, not as bad as trying to pick an attack though, not even close. If I could choose just one improvement for the game, it would be this.

3. I haven't tested this out much yet, but regarding the characters with bubble shields around them, I think even if the shields act a bit differently than a typical second health bar, they still could really benefit from better visual feedback on how effective our attacks against them are, especially since it seems certain element attacks are stronger against certain element shields. Simply showing the damage numbers would do just fine, and if the health is more like stacks or something, you can maybe add a little shield icon next to the damage number to differentiate what you are damaging to avoid confusion about why the damage number was so low.

4. I keep accidentally moving them away from where I wanted them on accident and having to put them back again, and this is especially rough because placing a character on a specific slot is surprisingly precise. I'd suggest that instead of a left mouse button drag and drop system, you instead left click the character to select them for movement, and then left click the slot you want to place them into. Would solve both problems in one go I think. No accidentally moving characters, and moving characters when i want to move them will be easier.

5. It is kind of annoying that characters who have a resistance cap of 30 can just have a random chance to instantly hit submissive from a single breed/birth cycle, thus permanently crippling her ability to make better churls, or even if I just didn't want her to hit that stage yet. I've only had it happen once so far, so it seems like a low chance to occur, but still seems like a minor problem with those characters in particular.

6. Kinda a much bigger suggestion in relation to number 5 somewhat, though I'm speaking from a still fairly early point int he game. So far, from what I've seen and read, it seems like letting the girls become submissive or broken are just straight up bad things with basically no pros at all except in a few niche edge cases where you repair their vision/core and corrupt them, which is a massive shame. Especially since they get unique cgs and a whole different route in a way, but we are mostly incentivized to avoid it like the plague. I feel like the submissive/broken states would benefit from being separated from the negatives of too much breeding and such, that way we can keep the game balance, but get access to all of the great CGs and such, while still retaining the option to corrupt or brainwash later on without being punished for acquiring the submissive/broken state. Not sure if I explained it well, I just feel that all of the game balance related drawbacks of excessive breeding/training should be relegated to their own system instead of being attached to the submissive/broken states that have their own unique CGs and states.

7. I think being able to exit the cave base with right click to send us back to the Camp would be nice. Most other places you can right click to go back, the cave is the odd one out.

8. The "Go" and "Battle" interface for moving large amounts of troops could really use a "Deselect All" button. "Go" is really useful for moving lots of troops fast, but the auto selection of troops is almost always way off from what I would want, making me one by one deselect the troops and then select the ones I want. And "Battle" is a similar story, I'm forced to deselect all of the troops I dont' want, or else all of the neighboring hilichurls are displaced from where I wanted them to be. I would even suggest maybe just not auto selecting any troops at all as a default (Except the ones already at the destination).

9. An option to dismiss hilichurl units outside of your main base would be nice. Only options right now are sending them to die, or trying to get them back to base, and both options can lead to really awkward and clumsy pathing when there are a lot of units defending key choke-points.

10. Lastly, I think it would be nice if units set to defense mode (Or at least I think it is some kind of defense mode) would auto resolve battles against generic NPC armies at the beginning of the turn. Having to deal with multiple nuisance battles at the beginning of every single turn just draws out the already rather long enemy turn phase. And having the auto resolve feature tied only to units that are in defence mode would give players control over when to use it and which units should use it. And you wouldn't have to worry about auto resolving a battle against a special or unique NPC (Which to be fair, I don't think you can auto those battles anyway).

Sorry for the huge list lmao, but I'm loving the game, and just thought I would give some feedback on some quality of life suggestions or feedback. Though Number 6 might not per say be a QoL suggestion lol.
 
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