Won't let me post a review, but
This game reeks of monetization-first design. The devs clearly prioritized locking content behind a paywall over delivering a functional, engaging experience. It’s not just disappointing—it’s predatory.
Instead of building a solid foundation and expanding from there, they shove a broken mess out the door and expect players to pay for the privilege of wading through it. The character system feels like a cash grab: you’re teased with variety, but most of it’s gated, and what’s available barely functions.
Scenes are copy-pasted with minimal effort—same animations, same models, just a palette swap or a different name. It’s the kind of lazy implementation that screams “we don’t care.” There’s no creativity, no polish, and certainly no respect for the player’s time or money.
If they had any integrity, they’d release a tight, bug-free core experience and earn support through quality. Instead, they’re banking on whales and impulse buys to fund what should’ve been a beta.
Hard pass. This isn’t just a bad game—it’s a blueprint for how not to treat your audience.