Frank01

Active Member
Feb 3, 2018
551
481
Question regarding 2.3.0

Should the want to get into the sauna option be removed, since the player character now has the ability to enter it a few days of the week?
1601986167177.png
 

Bantry

Forum Fanatic
Oct 24, 2017
5,344
13,240
Question regarding 2.3.0

Should the want to get into the sauna option be removed, since the player character now has the ability to enter it a few days of the week?
View attachment 847140
It's all in the interpretation. Meaning the MC could be asking for access every day of the week. Then again, new players may not have unlocked the sauna as yet and wouldn't know how to get in the sauna, much less that it exists.
 

Frank01

Active Member
Feb 3, 2018
551
481
It's all in the interpretation. Meaning the MC could be asking for access every day of the week. Then again, new players may not have unlocked the sauna as yet and wouldn't know how to get in the sauna, much less that it exists.
I asked because this is her reply, and it has already been implemented. Perhaps it should be updated to note that there already are a few mixed sauna days?

1601988158799.png
 

Bantry

Forum Fanatic
Oct 24, 2017
5,344
13,240
I asked because this is her reply, and it has already been implemented. Perhaps it should be updated to note that there already are a few mixed sauna days?

View attachment 847170
There are thousands and thousands lines of code, close to 10,000 renders, videos and animations, etc. I think it is okay if we give the developer a pass for not finding every little inconsistency within the game. I suppose if you're anal about everything being perfect it could be an irksome issue, but I suspect most players, click the question once and then never click it again. Who knows, it may already be on the developer's list of things to do. Giving the choice of that being fixed or quality updates and bugfixes that keep rolling out, pretty sure most are going to want new updates.
 

Frank01

Active Member
Feb 3, 2018
551
481
There are thousands and thousands lines of code, close to 10,000 renders, videos and animations, etc. I think it is okay if we give the developer a pass for not finding every little inconsistency within the game. I suppose if you're anal about everything being perfect it could be an irksome issue, but I suspect most players, click the question once and then never click it again. Who knows, it may already be on the developer's list of things to do. Giving the choice of that being fixed or quality updates and bugfixes that keep rolling out, pretty sure most are going to want new updates.
I just wanted to put it on his radar in case he hadn't already noticed it, like when I notice typos I will also say something. Darkhound is great, but he's just one person. He can't notice everything, so we should help him out when we can.
 
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yankeeInKy

Well-Known Member
Mar 1, 2020
1,907
6,269
I just wanted to put it on his radar in case he hadn't already noticed it, like when I notice typos I will also say something. Darkhound is great, but he's just one person. He can't notice everything, so we should help him out when we can.
You can always go to his Patreon page btw to point this stuff out?
 

racove

Newbie
Aug 28, 2020
70
37
does it work this time ?, the last 2 times I downloaded this game it just bugged, it wasn't even playable
 

Cobr4

Newbie
Oct 13, 2017
37
38
Wow! I haven't played this game in a long time. Do you know if there is some sort of gallery to replay scenes?
Gonna download it again.
If somebody has a full save file for the current version I would really appreciate it.

Keep up the good work DarkHound :D
 

SiJa

Engaged Member
Feb 21, 2018
2,128
23,926
Wow! I haven't played this game in a long time. Do you know if there is some sort of gallery to replay scenes?
Gonna download it again.
If somebody has a full save file for the current version I would really appreciate it.

Keep up the good work DarkHound :D
Some of the scenes, not many, are re-playable via the phone in the game.
Other scenes are repeatable by playing them again in the game.
Some are just one time events.
Hence you asking for a Full save for the current version will not really help.

Best thing if you want to play the game... is continue from when you last played it.
Hopefully you kept your last save?
If not... unfortunately you will have to start again.
 
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vicaut

Member
Oct 20, 2017
164
103
Did you LOAD the save game?
Or did you press the START Button?
LOAD the save game:


I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\viewport.py", line 306, in event
rv = super(Viewport, self).event(ev, x, y, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 962, in event
return handle_click(self.clicked)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 897, in handle_click
rv = run(action)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 769, in load
roots, log = loads(location.load(filename))
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Holiday Island 0.2.3.0
Tue Oct 06 17:02:30 2020
 

SiJa

Engaged Member
Feb 21, 2018
2,128
23,926
LOAD the save game:


I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00gamemenu.rpy", line 129, in _invoke_game_menu
renpy.call_in_new_context('_game_menu')
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\main.py", line 578, in main
run(restart)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\execution.py", line 908, in run_context
context.run()
File "game/script.rpyc", line 334, in script
b����.֌.��������̏d�8I�����nj���q��q�S�iw���t�̐@f&���Xc� @�
File "game/script.rpyc", line 334, in script
b����.֌.��������̏d�8I�����nj���q��q�S�iw���t�̐@f&���Xc� @�
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\ast.py", line 1949, in execute
self.call("execute")
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\ast.py", line 1937, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\statements.py", line 277, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 531, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\exports.py", line 2905, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 463, in event
rv = run(action)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00gamemenu.rpy", line 129, in _invoke_game_menu
renpy.call_in_new_context('_game_menu')
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\game.py", line 332, in call_in_new_context
return renpy.execution.run_context(False)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\execution.py", line 908, in run_context
context.run()
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 2702, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\core.py", line 3518, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\transition.py", line 47, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\screen.py", line 714, in event
rv = self.child.event(ev, x, y, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 244, in event
rv = d.event(ev, x - xo, y - yo, st)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\layout.py", line 998, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 962, in event
return handle_click(self.clicked)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 897, in handle_click
rv = run(action)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 313, in run
new_rv = run(i, *args, **kwargs)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\display\behavior.py", line 320, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 452, in __call__
renpy.load(fn)
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 769, in load
roots, log = loads(location.load(filename))
File "D:\Eigene Dateien\gamez\HolidayIsland-0.2.3.0-pc\renpy\loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'cl_nemod_data_store'

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Holiday Island 0.2.3.0
Tue Oct 06 16:59:25 2020
Read this post I made earlier...it will help you.

https://f95zone.to/threads/holiday-island-v0-2-3-0-beta-darkhound1.3782/post-4321512
 
4.00 star(s) 231 Votes