Bantry

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Oct 24, 2017
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Version 0.3.0 beta - development news (updated 10. of March 2021)

Hi guys and gals, this post offers you a collection of news about the next full version of Holiday Island (0.3.0 beta).​
The change log below is based on the beta 0.2.3.0 release.
The next main release is 0.3.0 beta which will be a new full update for Windows, Linux and Mac. It will include a lot of new features and some bug fixes as well.
As of right now, the update from 0.2.3.0 to 0.3.0 has:
627 additional renders, videos or sound files
61 updated renders

New features and content
  • Yvette gets another appointment at the beach during sunset --> still working on it
  • Yvette gets an event where she visits the MC in the underground lab (lab day2) --> still working on it (renders and animations are half-way done)
  • Sara gets an event with the MC in the lab player room where she wishes him a good night and departs for the night bar (lab day2) --> still working on it (renders are half-way done)
  • Daniela gets a morning event for the underground lab, where the MC gets an injection (lab day2) --> still working on it (renders are done)
  • Sara gets a morning event for the underground lab (lab day2) --> still working on it (renders are done)
  • "End of day" and time passing by for the VN part in the lab has to be made --> still working on it (end of day/sleep is done)
  • The MC gets basic actions (like nap, watch tv, read, etc.) for the lab player room --> will be part of 0.3.0.0
  • Dr. Rosario (Daniela) gets a scene in the MC's player room inside the lab complex where she asks for a sperm sample --> will be part of 0.3.0.0
  • Amy's beach pose scene is reworked and gets high res webp images and some new images as well. A lot of the dialogue has been rewritten too --> will be part of 0.3.0.0
  • Miriam gets a scene in the MC's room inside the underground lab where she brings him some clothes --> will be part of 0.3.0.0
  • Aly gets a photo studio event where she poses in high boots --> will be part of 0.3.0.0
  • Aly gets web search pictures themed "B&B magazine" --> will be part of 0.3.0.0
  • Functionality to send messages to the girls and receive their replies has been added --> will be part of 0.3.0.0
  • Sara, the second new characters, gets a scene where she shows the MC to his room in the lab facility and you learn some more about her background --> will be part of 0.3.0.0
  • Renée gets web search pictures themed "busty escorts" --> will be part of 0.3.0.0
  • Amy gets web search pictures themed "car calendar" --> will be part of 0.3.0.0
  • Daniela, one of the new characters, gets a scene where the MC gets an MRI and is examined and treated by the doctor --> will be part of 0.3.0.0
  • We finally get access to the secret research lab, where two new special characters are introduced --> will be part of 0.3.0.0
  • Alice gets a quest for some new lingerie, some sexting images and a new achievement --> will be part of 0.3.0.0
  • Yvette gets a quest for some new lingerie, some sexting images and a new achievement --> will be part of 0.3.0.0
  • The MC gets an X-Ray at the doctor's office, Miriam provides some distraction, and permission to enter the secret underground lab is granted --> will be part of 0.3.0.0
  • A new scene when the MC jogs at the beach and hurts himself will be added. It's a scene with Miriam that leads to the discovery of the underground lab --> will be part of 0.3.0.0
  • Desire gets a new arrival scene that replaces the old one --> will be part of 0.3.0.0
  • Yvette's pole dance scene has been completely redone with high res images. It has two achievements now and is completely non generic --> will be part of 0.3.0.0
  • Aly gets a random event in her room with three achievements, that involves different cosplays and some intimate actions --> will be part of 0.3.0.0
  • A new special action (pose butt) has been added for Amy, Alice and Jessica. More character will follow later --> will be part of 0.3.0.0
  • Natasha gets a second arrival scene with a new "on the plane" story and some additional renders --> will be part of 0.3.0.0
  • Natasha's arrival scene has been re-rendered in 2560x1440 and some new images have been added. The dialogue is now also completely different between the first and later arrival scenes --> will be part of 0.3.0.0
  • Yvette gets a new scene when she's standing in her door wearing just a towel --> will be part of 0.3.0.0
  • Alice gets and additional strength training appointment that is repeatable --> will be part of 0.3.0.0
  • Alice's event where she's struggling with the weights at the gym has been completely remade. There is also an achievement now --> will be part of 0.3.0.0
  • Alice will get an update for her strength training appointments. All images will be re-rendered in 2560x1440 webp format --> will be part of 0.3.0.0
Minor improvements and changes
  • You get the option to do a web search for a girl and theme, once you have obtained the information. Each web search theme is listed as an event in the girl's achievements --> will be part of 0.3.0.0
  • You get access to the girls' profile pages through your phone. That's the one with the about section and the four preview images on the right --> will be part of 0.3.0.0
  • The girls' phone preview picture can be changed directly from the new overview screen --> will be part of 0.3.0.0
  • You can remove the gap between the picture frames in the new player room now --> will be part of 0.3.0.0
  • Image quality when special actions like groping etc. are shown on the phone has been improved --> will be part of 0.3.0.0
  • Natasha gets two new sexting and three new dream images --> will be part of 0.3.0.0
  • The phone gets a new character overview screen with more information and direct (1 click) access to all girl related data and achievements --> will be part of 0.3.0.0
Bug fixes
  • When you already have an appointment for the next day and stay up until after 02:00, none of the actions in the player room is useable --> will be fixed with 0.3.0.0
  • When the doctor is talking, sometimes a wrong name is displayed --> will be fixed with 0.3.0.0

Is the update going to break save games?
0.2.3.2 beta --> Save games from 0.0.8 and later can still be used. Earlier saves are no longer supported.
0.3.0.0 beta --> same as for 0.2.3.2

Estimated release dates:

0.3.0.0 beta --> no idea yet
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ZenGarden

Well-Known Member
Oct 1, 2017
1,692
3,208
Unbelievable, Force OpenGL worked! Your longshot paid off!! Thank you so much Zengarden! Everything renders, no shut downs, only thing was my screen got noticeably brighter after having turned it on so I had to change my TV's settings to dim the screen a bit. Could be a product of the TV, however.

So just curious, and I'm pretty ignorant on this stuff, but you said Force Software would prove something's up with my Ti....is it likewise true with Force OpenGL? Or is it just a less demanding way of rendering things? Wonder if I can just Force OpenGL on all my games to make them all a bit less taxing on this laptop which tends to overheat under load for actual gaming...

Again, thanks so much Zengarden, and thanks everyone who pitched in ideas, really appreciate it :)
At the risk of this being off-topic to the game (but certainly on-topic to the discussion):

ANGLE (Almost Native Graphics Layer Engine) is a library that sits between OpenGL and DirectX to "translate" the OpenGL commands to the hardware acceleration API available on the system, Direct3D being part of DirectX. It's supposed to be for WebGL in web pages (or at least was originally), but it's been used elsewhere along the way (I've never developed graphics applications, so someone may have better specifics). Your log showed the renderer chosen was Angle, so "Force OpenGL" removes the middleman as most graphics cards (Nvidia, Intel and AMD) now support OpenGL directly.

Since OpenGL works, the issue may be the drivers for the card or something with the ANGLE library on your PC (or maybe DirectX, for that check your Windows updates). darkhound1 may know something about how that works with Ren'Py and his game and his images (since you seem to have no issues in other games), but since we got it working I'd let him work on the game :).

If OpenGL did NOT work, but Software DID, I would be concerned something was corrupted on the card or driver since NO path to the cards commands was available.

NOTE: Again, this is based on a basic understanding of how this stuff works since I've not done it personally. I coulda just got lucky :geek:
 

Aereon1104

Well-Known Member
May 12, 2019
1,180
1,375
At the risk of this being off-topic to the game (but certainly on-topic to the discussion):

ANGLE (Almost Native Graphics Layer Engine) is a library that sits between OpenGL and DirectX to "translate" the OpenGL commands to the hardware acceleration API available on the system, Direct3D being part of DirectX. It's supposed to be for WebGL in web pages (or at least was originally), but it's been used elsewhere along the way (I've never developed graphics applications, so someone may have better specifics). Your log showed the renderer chosen was Angle, so "Force OpenGL" removes the middleman as most graphics cards (Nvidia, Intel and AMD) now support OpenGL directly.

Since OpenGL works, the issue may be the drivers for the card or something with the ANGLE library on your PC (or maybe DirectX, for that check your Windows updates). darkhound1 may know something about how that works with Ren'Py and his game and his images (since you seem to have no issues in other games), but since we got it working I'd let him work on the game :).

If OpenGL did NOT work, but Software DID, I would be concerned something was corrupted on the card or driver since NO path to the cards commands was available.

NOTE: Again, this is based on a basic understanding of how this stuff works since I've not done it personally. I coulda just got lucky :geek:
I think his DirectX installs needs a reinstall or update
 

Moresso

New Member
Oct 26, 2019
2
1
да ну... почти 6 месяцев ни ответа ни привета.... я уже и сюжет забыл... Есть и другие игры, а за этой я больше следить не буду. Может зайду сюда ещё через пол годика....)))
 
  • Thinking Face
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junior366

Well-Known Member
Jun 20, 2017
1,199
2,287
oh well ... almost 6 months no answer or hello .... I already forgot the plot ... There are other games, but this one I will not follow anymore. Maybe I'll come here in half a year ...)))
It might have helped if you put you original message is English, or translated it like I did this one. Not all of us speak Russian as our native language!
 

ZenGarden

Well-Known Member
Oct 1, 2017
1,692
3,208
Weekend Fan Art,

View attachment 1072988
Blue nights, Ivyness and Mi
DuckSwim Really nice. Keep this work up and I might hire you, given my DAZ skills do not match my trouble-shooting ability...

Semi-arrogant, self-serving request, since I've never asked for anything (much?) in this forum:

Can I get, please, ONE city-scape sexy Renee render? I just want a little love for my girl... And at tier 3, it may be a couple YEARS for an official one...

Something I could use in a fan-fiction story???

Thanks, even if you say no,

--Zen

Please realize my Scotch intake is quite high ATM. Excuse any excess alcoholic arrogance...
 
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ZenGarden

Well-Known Member
Oct 1, 2017
1,692
3,208
I think his DirectX installs needs a reinstall or update
The problem with that, would be that Micro-shaft now controls DX updates. And they CAN get it wrong.

Many people in recent months (Nov' 20 - current) have stated in other threads/sites that using the Ren'Py DX update has changed their performance with DirectX.
 
  • Sad
Reactions: junior366

DuckSwim

Well-Known Member
Jan 19, 2018
1,460
8,932
DuckSwim
Can I get, please, ONE city-scape sexy Renee render?
I'll highlight a fundamental problem, which would persist even there was no other issue.
I cannot make Renee.

Renee
Renee is very fair skinned, sharp featured (both face and body) and sports a high contrast look.
Which is pretty much the polar opposite of everything I do (tan, soft featured, gentle, low contrast).

To illustrate, take Heather, she is the closest we come amongst those I use and she is a good example to my approach to that particular style.

Heather as an example
"My" Heather is softly tanned, with a gentle face and features, and generally a much softer version than the original. She is a older, more gentle and calm Heather.

The Fan art Heather only appears to be Heather, but she is not, it is an illusion. They are quite different and meant to be different.

Fan Art Heather is actually Duckswim Heather.

Renee again
So the only way I could create "Renee'ish" would be through brute force and huge expenditure of time to try and force the random chance event of a match to occur.

(I have neither the time nor wish to try such a costly and error prone approach currently)
 
Last edited:

ZenGarden

Well-Known Member
Oct 1, 2017
1,692
3,208
I'll highlight a fundamental problem, which would persist even there was no other issue.
I cannot make Renee.

Renee
Renee is very fair skinned, sharp featured (both face and body) and sports a high contrast look.
Which is pretty much the polar opposite of everything I do (tan, soft featured, gentle, low contrast).

To illustrate, take Heather, she is the closest we come amongst those I use and she is a good example to my approach to that particular style.

Heather as an example
"My" Heather is softly tanned, with a gentle face and features, and generally a much softer version than the original. She is a older, more gentle and calm Heather.

The Fan art Heather only appears to be Heather, but she is not, it is an illusion. They are quite different and meant to be different.

Fan Art Heather is actually Duckswim Heather.

Renee again
So the only way I could create "Renee'ish" would be through brute force and huge expenditure of time to try and force the random chance event of a match to occur.

(I have neither the time nor wish to try such a costly and error prone approach currently)
OK.

Still, thanks for everything you do.
 
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