Alexus87

Member
Aug 10, 2020
131
144
Can't get enough of Eva. Thanks DuckSwim for the nice render!
Hope Eva will get some more "screentime" after 0.3 update :)
 

Monsieur X

Engaged Member
May 26, 2018
2,530
3,370
It's not a post from a troll.
I do find out more about the poster before replying to a post.

This comes from a user who has posted many times on this site... 177, has had likes to his posts...77 so their posts can not always be negative, and has posted numerous times within this actual thread with proper questions and comments.

Just because it is a short, negative, comment, based on no evidence, does not instantly make it from a troll.
Lots of comments are short due to being translated, and the writer from a background where they get right to the point.
Just because someone writes something different from my opinion does not make them a troll, everyone has their own opinions and are entitled to express them.

Is it incorrect, based on no information... yes, hence my reply and MarsUltor is not feeding a troll, proving them to be incorrect with their comment...yes.
:)
Oh yes it was a troll post, no doubt. It was posted 4 posts after the dev update.
It was mean to trigger you guys.
 

zapallbugs

Engaged Member
Jul 10, 2018
2,304
2,645
Yes, but it will down to the moderator who deals with the report to judge if it is a troll post.
Which means it usually is the best to simply ignore trolls. Most are irritating, but harmless. In my view reporting them is only usefull when they really grossly overstep the boundaries. Otherwise everybody is entitled to an opinion, no matter how wrong or offensive.
 

DuckSwim

Well-Known Member
Jan 19, 2018
1,525
9,634
Can't get enough of Eva. Thanks DuckSwim for the nice render!
Hope Eva will get some more "screentime" after 0.3 update :)
Welcome, She was hard to resist after Darkhound had used the stick with tits joke in his post about the girls bust sizes.
I often select a girl based on something I find funny :)
 
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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,842
8,642
Thanks :)

I'll leave the hard work of making games and what not to Darkhound
(while whispering "boobs, big boobs" in his ear)

It is good for my sanity that way ... well not my boob sanity, but the other one :p
This way you have more time to create really nice and high quality renders, instead of having to compromise for "mass production" as in game development. Meaning we get better eye candy :)
 

zapallbugs

Engaged Member
Jul 10, 2018
2,304
2,645
This way you have more time to create really nice and high quality renders, instead of having to compromise for "mass production" as in game development. Meaning we get better eye candy :)
"mass production" is that what you are doing? I never noticed, quality seems fine to me. :)
 
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DuckSwim

Well-Known Member
Jan 19, 2018
1,525
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"mass production" is that what you are doing? I never noticed, quality seems fine to me. :)
Because Darkhounds knowledge and skill level is very high. So there is a lot of room for tradeoffs before quality is affected in a manner normally associated with large scale production.

As to the scale of production itself? Well, classic artisan rendering (which is how pretty much everything in places like deviant art is made etc) is 1/day pr. render.

Holiday Island is around 10.000 renders so it would take 25-30 years of artisan rendering, every single day without any breaks or vacations, to match :)
 
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zapallbugs

Engaged Member
Jul 10, 2018
2,304
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Because Darkhounds knowledge and skill level is absurdly high. Plus he has done large amounts of renders for a long, long time (years before holiday island).

So there is a lot of room for tradeoffs before quality is affected in a manner normally associated with large scale production.

As to the scale of production itself? Well, classic artisan rendering (which is how pretty much everything in places like deviant art is made etc) is 1/day pr. render.

Holiday Island is around 10.000 renders so it would take 25-30 years of normal rendering, every single day without any breaks or vacations, to match.

I'd say it is pyramid size and scale production :)
Maybe Darkhound's reference to "mass production" is because he has quite a number of graphics cards working in parallel on different renders?
 
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zapallbugs

Engaged Member
Jul 10, 2018
2,304
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Darkhound are you limited by your PC ?
I believe he uses a number of them in parallel, each with multiple graphics cards. He posted about that here. But that information may be outdated by now as it was some time ago. I think he also mentioned one of the main reasons for using Patreon was to get money to pay for all that hardware.
 

DuckSwim

Well-Known Member
Jan 19, 2018
1,525
9,634
People, please :)

You are reading too much into it.
Please stop the speculations (also they are way off).

All what was said was, that I do artisan, he do production of scale, "mass" (due to game demands).
Which results in two types of eye candy and that's a good thing ;)
 
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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,842
8,642
I shouldn't have brought up "mass production"...
Well, since I did - here are some explanations.
As DuckSwim already said, there is a difference between a render where you go the extra mile for best quality (you can do with your current skill, including post work, etc.). That's what is done when creating a single render for DA or also for F95 as done by DuckSwim. This can easily take several hours or even days for just a single render.

Nowadays the "machine render time" is no longer that relevant. Not even with "just" 2 fast GPUs. The bottleneck is the human factor by a huge margin. Scene setup and composition takes far longer than the render itself. Since you can work on the next render while the PC renders the last one, as long as the machine render time is lower than your time, getting better or faster hardware won't help. With the last upgrades I'm easily at that point for >90% of the renders. At a certain point, even heat generation is a factor, especially in summer. Imagine a 700 Watt heater running in your room 10 hours a day...

"Mass production" is more like creating 10 renders or even more in a day. If the machine render time is 5 minutes or 15 is not important. More than 20 renders a day is more or less impossible to do, even for me.
I'm pretty sure I've explained a "standard" workflow somewhere already.
There are several steps when creating a number of renders in the same environment.
1) Scene and environment setup - including all probs and basic lighting (this is necessary for consistentcy between renders - you don't have to care about it when doing single renders)
2) Character creation - Doesn't happen that often now for HI, but had to be done with Sara, Daniela
3) Character adjustment based on scene/event - This includes selection of clothes, makeup, etc.
4) For each render - camera placement, character pose and expression setup, lighting adjustments, body adjustments (yes, I really do that based on the pose), clothes adjustments (poke through), hair adjustement, several test renders, especially for the first in a series of renders

Nr 1) is not done that often. E.g. only basically once for a new environment. Depending on the environment, this can take weeks in extreme cases (like with the 6 areas in the underground lab)
Nr 2) is also not done that often - but sometimes there are special scenes with modifed characters (e.g. muscle growth)
Nr 3) has to be done for each scene/event, maybe even more than once if a character undresses
Nr 4) this is where the "mass production" comes in - especially if there is little or no camera movement, the environment, character, lighting is reused several time. Only the pose and expression of the character(s) is/are changed.
This is the only time where the machine rendering can be slower than the human factor. But only if the clothes and hair play nice and don't need manual intervention. When the camera position is changed a lot, or the character placement is changed a lot, you almost always need to adjust the lighing as well. Now comes the tricky part - consistency with your other renders in the same scene and still good figure lighting. This takes time and test renders. So in that case, machine render time is not relevant. A test render normaly doesn't take longer than 1 minute.
 
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