Bantry

Forum Fanatic
Oct 24, 2017
5,499
13,765
Would like to see lactation though (even if only one one girl as it would be too much work to bother making it for too many girls and its kinda niche), all these massive milkers on the island not to mention the experiments and yet we don't actually do as much with the breasts themselves as we could.
Natasha hasn't visited you a night yet?
 

xapican

Devoted Member
May 11, 2020
11,373
17,587
Skode strange, but I played it till i got all girls achievements, the Lactating content is implemented since a good amount of time iirc I remember that before a made a year pause of playing this game I had achieved that.
 

MarsUltor

Well-Known Member
Aug 2, 2018
1,272
3,120
In light of this, makes it more so of an "Achievement" hunting game.
Not all are interested in this as much as others may or may not be.
Food for thought, take it or leave it.
I get that a lot of people see it that way (an "Achievement" hunting game) and play it accordingly. Honestly, I think that is the source of a significant amount of the frustration expressed in some of the posts in this thread. I don't think it has to be that way, but everyone is free to play the game using whatever approach and strategy they see fit, or not play it at all if it isn't their cup of tea.

Personally, I focus on the largely non-linear sandbox nature of the game and play it using a "go with the flow" approach, periodically repeating elements that I particularly enjoy, and accumulating achievements as I go. Consequently, I believe it has taken me longer than many other players to collect all of the achievements (which doesn't matter to me; it's not a race), and as I have gotten down to the last few achievements for me, I have "hunted" specific achievements, but still in the context of "go with the flow". It really doesn't have to be grindy unless players choose to play it that way.
 

junior366

Well-Known Member
Jun 20, 2017
1,339
2,637
I get that a lot of people see it that way (an "Achievement" hunting game) and play it accordingly. Honestly, I think that is the source of a significant amount of the frustration expressed in some of the posts in this thread. I don't think it has to be that way, but everyone is free to play the game using whatever approach and strategy they see fit, or not play it at all if it isn't their cup of tea.

Personally, I focus on the largely non-linear sandbox nature of the game and play it using a "go with the flow" approach, periodically repeating elements that I particularly enjoy, and accumulating achievements as I go. Consequently, I believe it has taken me longer than many other players to collect all of the achievements (which doesn't matter to me; it's not a race), and as I have gotten down to the last few achievements for me, I have "hunted" specific achievements, but still in the context of "go with the flow". It really doesn't have to be grindy unless players choose to play it that way.
Glad someone else plays the way I do!
 

DuckSwim

Well-Known Member
Jan 19, 2018
1,548
9,775
Reality
The old resort and design is an interconnected near cyclopean monolith of five years making.

It is somewhere around 12.000 renders, 40.000+ lines of dialogue and a lot of code.
To talk of changing it in any significant manner is ignorance.

The parts of the entity are so vast that any coherent change takes years.
(as repeatedly proven)

So the old resort will be tinkered with, as it always has been, incremental and contineous.
Same for the game's way to do things.

It will become nicer, sure, this game has always kept itself updated, but it will be a monolith before and after, it will not change its core nature.

The actual take it or leave it
Also the major challenge or need for change is not that it is a sandbox, nor its way to do things nor its writing.
All of that are features and people can live with them or go somewhere else.

Actual change
The actual challenge is that the early design was too expensive and came with too many (marginal) girls.
This made it rerun 2017, year after year, in an attempt to "content it up".

2021 Redesign, gui upgrades, lab, island and environments, staff, remakes, rise of the specials are the chosen solutions.
That is where the future is and the last year we have seen the early contours of it start to take form.

Edit : Hey, 3 reactions to . placeholder, can I do that for the fan art too and save time? Faye can be (OO)
 
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MrD812

Well-Known Member
Oct 24, 2021
1,581
2,376
I get that a lot of people see it that way (an "Achievement" hunting game) and play it accordingly. Honestly, I think that is the source of a significant amount of the frustration expressed in some of the posts in this thread. I don't think it has to be that way, but everyone is free to play the game using whatever approach and strategy they see fit, or not play it at all if it isn't their cup of tea.

Personally, I focus on the largely non-linear sandbox nature of the game and play it using a "go with the flow" approach, periodically repeating elements that I particularly enjoy, and accumulating achievements as I go. Consequently, I believe it has taken me longer than many other players to collect all of the achievements (which doesn't matter to me; it's not a race), and as I have gotten down to the last few achievements for me, I have "hunted" specific achievements, but still in the context of "go with the flow". It really doesn't have to be grindy unless players choose to play it that way.
Both You and Junior appreciate the exact style of game play i prefer most of all.
Starting most game play or any test run for myself.
All to often find myself focused on getting what ever avatar, character, MC up to spec in stats needed.

It's a habit inherent possibly from to many years PC-gaming. :LOL:
Finding ways outside of meta can be addictive at times.
Chill game play, is definitely more enjoyable. (y)
 

zapallbugs

Engaged Member
Jul 10, 2018
2,361
2,749
Welp, I've completed all the achievements but it seems like I'm missing some of these scenes. I've tried many ways but still can't complete them, I hope it's just a visual bug and will get fixed in the near future.

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Am I right that Yvette also should be in this series with sexting 11/14?
 

MarsUltor

Well-Known Member
Aug 2, 2018
1,272
3,120
Both You and Junior appreciate the exact style of game play i prefer most of all.
Starting most game play or any test run for myself.
All to often find myself focused on getting what ever avatar, character, MC up to spec in stats needed.

It's a habit inherent possibly from to many years PC-gaming. :LOL:
Finding ways outside of meta can be addictive at times.
Chill game play, is definitely more enjoyable. (y)
Well said.

Okay... true confession time. Several years ago, when Nintendo Wii was relatively new, it shipped with a game called Endless Ocean. I loved that game. It had a general storyline but was very non-linear, and had achievements (find a unique albino Blue Whale, and encounter and identify various marine life species), and I suppose I could focus on completing those as quickly, completely, and efficiently as possible, or I could (and did) just "go with the flow" and enjoy the immersive graphics and the Hayley Westenra music. This has generally been the approach I've used with Holiday Island (where the "wildlife" is considerably more stimulating...).
 

MrD812

Well-Known Member
Oct 24, 2021
1,581
2,376
Well said.

Okay... true confession time. Several years ago, when Nintendo Wii was relatively new, it shipped with a game called Endless Ocean. I loved that game. It had a general storyline but was very non-linear, and had achievements (find a unique albino Blue Whale, and encounter and identify various marine life species), and I suppose I could focus on completing those as quickly, completely, and efficiently as possible, or I could (and did) just "go with the flow" and enjoy the immersive graphics and the Hayley Westenra music. This has generally been the approach I've used with Holiday Island (where the "wildlife" is considerably more stimulating...).
Sounds like good time memories, indeed! (y)
Reminds me of Metriod days on Nintendo.
Then later, custom player made maps of Unreal Tournament.

AVN's for me, music and writing do it most.
Visuals are a big plus, especially but not exclusively when done well.
Those that are games, depends on player-mechanics combined.

However, even when it's not something i prefer and not to extreme.
Will still test some of them thoroughly as i'm able.
Can stumble on different perspectives that are at times enlightening.

Know many in person i can share/promote/suggest games/VN's/Dev's.
Helps when asked, to have first hand knowledge.
Can't suggest a car or motorcycle i've never test drivin' ;)

Thank You, Appreciate You Sharing(y)
 
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wordwaster

Newbie
Mar 30, 2018
20
32
So I just got to the lab. It's long and disappointing and boring. But that isn't why I am posting. That robot voice. It is LOUD. The volume controls in preferences do nothing. I tried turning all the volume sliders down. I tried "mute all". I have set the volume on my volume mixer literally to 1. It is STILL too loud. It is insane. How do I fix this? I am going to just mute the game in the mixer now, but this cannot be something that is working as intended.

Edit: ok. This is not cool. I muted the game in game and I muted the game in my pc volume controls, but the voice is STILL there and still crazy loud. WTH?!?
 
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