It is always tricky with sandboxes, they tend to swallow content and hide it away until found.
This is particularly so when there are many entities to spread it over (here that would be girls, the cummulative impact is the same, but it dilutes the individual impact)
That aside, since v2.0 (nov 2019) this was added or changed
- 4.846 new renders and videos
- about ~45% of the game's effective content (filtering out the basic character and other simple render type)
- 729 updated scenes/event renders
- These usually also change the scene, writing or outfits in some way
- Some thousands of updated renders
- Same renders but higher resolutions and/or newer lossless formats)
To which comes new girls, updates of most older girls and remakes (Ivy/Lacey)
Obviously thats a mountain of stuff, keeping a decent pace with most other usual "here is a ton of renders" suspects.
So this is a fun example of perceptions, and how Sandbox and other styles affect said perceptions.
A Sandbox will work on the cumulative impact over entities and time (due to mechanics and spread out nature) where a more VN or mix style game will in your face dump it on the front porch (simpler structure that leads to easy consumption or actually on rails through it).
(calculations took 3 mins, Darkhound posts the numbers in the development news and they are all filtered for easy search, besides I was curious about the difference anyho)