This is an EXTREMELY accurate way to put it, and to me it's both a feature and sort of a bug: a feature because first and foremost, we have a creator doing what he enjoys best at his own pace and according to his own taste, which is always great; sort a bug though (to me at least) because I think that the game would greatly benefit from some focus on a little more structured narrative, gradually becoming less then just a showcase of great renders, and more like an actual story.
With that said, I'm still perfectly happy with the state it exists as right now, I'm just rambling.
Imo the "bug" is not inherent to the feature.
It is an (unforseen) faultline of older times.
The challenge is that parts of its orignal design runs counter to the universe it inhabits.
To start its resort loop a lot of "game" girls were added for game reasons (ex. enough girls to start the island).
Essentially an initial phase.
This phase was complicated by a design choice which turned out to be very expensive (outfits, girls get the same base content) and the fact that since the girls (and the resort loop) does not end, the content requirement of the initital design becomes infinite.
So no matter how much the hobby project produced, more would always be needed, one gym, becomes many, same for hotshots or any other thing, the Resort multiplication is so large as to become infinite compared to production.
To (fully) address this would require the resort, loop and its girls to end (or step aside).
Assume a secondary role while the game moved outside the resort.
Doing would allow the hobby to introduce (and end) "Darkhound" girls, locations and story as it wishes (which would be the natural state of things) and not due to old design legacies.
While it would never be a structured "game" narrative ( in any case an alien concept to the way the hobby works) it would very much be a "Darkhound narrative", which is as close as it get.
Note.
I just observe and note what is needed to apply for a given
theoretical change to occur.
Personally I am fine whatever Darkhound chooses to do (or not do), he has my full support either way.
Edit.
Worth noting is that for some releases now there is a clear pattern of addressing the old (Staff, Remakes, General Redesign).