That it's not the instructions that is the issue, but to total amount of parameters you need to remember how to improve while playing. When you see the game for the first time, there are simply too many new variables you need to manually keep track of and remember how to improve. When you have played for a while it's probably not an issue anymore and you forget the troubles you had in the beginning.
Due to the many variables you quite often ends up in endless grinding unless you reverts to cheats or following walkthroughs. But both kind of takes the fun out of a game.
You aren't wrong - there are a lot of stats to keep track of, but also realize there isn't (at first) much need to know the tracking information you are asking for - hear me out for a moment:
The game does, in a way, give you the information you are asking for, but gradually. Do the actions that are suggested to you upon your arrival: Talk to the doctor; talk to the gym instructor. Clearly you followed that advice for the gym instructor, in that you know Jennifer's hints. The doctor's interaction will give you a suggestion about something you can get from her, that will ultimately give you more of the information you are asking for. HOWEVER, as with all things in this game, you have to earn it. When you first ask for the 'item', you will probably fail. The pops on the left will give you some rationale as to why, so those are the hints for how to change the outcome of that request. Improve your relationship with the Doctor, focusing on the stat that is referenced in that message, and see what happens when you get that item
Quick aside:
1) Make those pops with FAILED checks, last a little longer OR have the player click them for them go away. Sometimes they flash by and you don't realize what you have to do to 'fix' the interaction, especially if you're a new player and don't know what you're looking for.
2) Add this specific item to the quest list. It is important enough to make sure the player remembers this item, in that without it you will be a little lost. Personally I think adding it is a little too spoon-feedy; if you aren't curious enough to remember it, that's on you.
</aside>
I feel the reason
darkhound1 has new players do these intro quests, is to impress upon the player the theme of the game: Progress is easy but earned, and mostly slow and steady (there are some exceptions). Also, the player will get more guidance as they complete these intro quests. Build on your successes and your experience, and the overall tracking becomes that much easier.
ALSO, apparently (per
Bantry's post earlier), your feedback was heard and some of what you're asking for will be added in an upcoming release.
I don't think you're trolling, for the record. Apparently the author doesn't either, so kudos for putting a stamp on the game.
Two more quick points:
1) At some point, the 90-day part of the intro should be changed/removed so new players don't feel so rushed to accomplish everything yesterday.
2) New Arrival scene for Renee? Thank you, DH. While I breathe, I hope.