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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,841
8,632
Giving the player options like this, in a vn engine is practically unheard of so this dev deserves an honorable mention for his undertaking. There are a lot of games out there that I might like, if the girl wasn't a blonde.

I highly recommend rendering characters separate form backgrounds. This helps keep the game file download size from becoming unmanageable.
In this situation, I would render the base body for each character, and 3 pairs of disembodied boobs, and 3 hair colors simultaneously (for lighting purposes) then crop the boobs and hairs into png overlays
layer the png in game... background, midground, character, options, foreground.

This means 1 render, rather than nRenders per option.
Well it makes sense sometimes to do that and sometimes it doesn't.
1) jpg images are a lot smaller than png
2) shadows and interactions of characters with background can make it impossible to render it separately. At least not in good quality. You want see any floating in the air stuff in this game.
3) rendering parts of a body separately is not practical and also impossible without loss of quality.
 

polywog

Forum Fanatic
May 19, 2017
4,065
6,295
Well it makes sense sometimes to do that and sometimes it doesn't.
1) jpg images are a lot smaller than png
2) shadows and interactions of characters with background can make it impossible to render it separately. At least not in good quality. You want see any floating in the air stuff in this game.
3) rendering parts of a body separately is not practical and also impossible without loss of quality.
1)Yes, if you want you can convert some images to jpg to further reduce file size, but eliminating 1000 copies of the background image has already reduced it far more.
2)Shadows can be rendered. If you prefer you can use a photoshop action to do shadows.
3)no loss of quality, it's from the exact same render.
 

darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,841
8,632
Looks very promising, but if the dev has to make a new body type for each character based on the player's initial choices, it's gonna be hell to render all these images over and over again...
Well yes and no :)
The char selection won't work like that.
Each girl has a breast size and a body type. If either body type or breast size matches you will have her on the island. That means a lot more variety and still something you probably like. I haven't decided how many girls I will create and how many will be on the island. You will probably get about 50 to 60 percent of the available girls on your island. Which ones depends on your selections.
I won't do the same scenes over and over again just with different girls. Most of the time, the girls will get individual scenes or at least poses.
 
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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,841
8,632
1)Yes, if you want you can convert some images to jpg to further reduce file size, but eliminating 1000 copies of the background image has already reduced it far more.
2)Shadows can be rendered. If you prefer you can use a photoshop action to do shadows.
3)no loss of quality, it's from the exact same render.
I render since several years. What you think you know simply doesn't work or is completely impractical. I am not talking about some simple ground shadow. Breasts and even the clothes itself cast a shadow on the figure itself.
No idea why you would like to create 1000s of images with the same background. I won't do that. If the background can be reused, I do that already. In the current demo, the locations are background images and the girls are overlay pngs. What doesn't make sense is to cut the girls in several parts for different clothes. You gain a little space savings but have more images and the image handling in game will be hell to work with. Also the quality will suffer. This is easy to explain. The png images use aa for the transparency. So if you overlay 2 images, they won't look the same as one image at the seams. It will get more extreme with hair.
Even though this is my first renpy game, I have been rendering and using ps for years. So I know what I am doing in that regard. Check my da page if you like.
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,020
10,206
Hi, thanks :)
It would be great if you could add the change log to the first post. Should avoid a lot of questions.
i m just curious ... how did you know your game was here ? :)

edit: just to add .. i love this game, the idea is great and for now, it look very good.
 
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macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,020
10,206
ok so i tryed 0.0.3

i select small boobs (left ones) and small body + muscled body.

i got the lady in red in the airplane, once airplane scene is finish, game instantly crash error + log CTD


tryed 4 times, 4 crash
 

jaykersh

New Member
Aug 20, 2017
6
1
I'm very excited for the game's potential. The ladies all look amazing. A few glitches here and there but I'm sure they'll all get fixed for future releases.
 

Dig

Newbie
Aug 20, 2017
20
1
Oxoxo! I was playing 2 hours and was ready to taste Brenda, but game is not completed. When it will 100% full version?
 

Paitryn

Well-Known Member
Mar 10, 2017
1,590
2,233
Oxoxo! I was playing 2 hours and was ready to taste Brenda, but game is not completed. When it will 100% full version?
Games here are usually indevelopment at a .x+1 rate per month. In theory, this means that it will be however many months between the current version and the 1.0 version. Though some games mess with this concept. So my guess some time in march
 

macadam

Chicken Bubble Butt
Game Developer
Aug 5, 2016
7,020
10,206
ok so here.. some little news..

i bet some peoples doesnt waste time watching the deviant art (you can see it all there too)

You don't have permission to view the spoiler content. Log in or register now.
 
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