- Oct 14, 2019
- 137
- 104
There can be some significant constraints on getting something to happen the way it is supposed to. Location is one. Time of day or night is another and in some cases it is which day of the week even. There is also the question of whether the girl is alone or not for some events. In many instances, what the girl is wearing is a constraint. Also then there are the dreaded stats which have to be at the requisite levels or the player either gets blown off or the girl will even get mad. There is sometimes the question regarding is the player sporting an erection or not that might be part of the trigger or it might block the event. It can be a bit daunting to get it all lined up correctly. So then once you have everything correct and the event occurs, it may never be allowed to occur again because it is a one time only situation.No argument there. However, when the clues tell you to ask X person, asking can come up in dialogue in a room, automatically, when you talk to them about other topics, and may not trigger when you visit a room if "it's a bad time". I'm not dissing Darkhound1. I know him to be a thoughtful and careful designer, but this game can be very touchy about having exactly the right set of circumstances.
I didn't say all that as a complaint. If everything just happened automatically people would blow through the program in a few days and that would be it. This is not one of those programs. It takes strategizing, investigating, finding and recognizing clues and then getting the event to happen and it is generally not that easy. Having to work for the achievement is what makes this program more challenging and with a greater challenge, once you have over come it, the reward tends to be a bit sweeter.
Last edited: