BTW, I'd like to suggest using Git to version ren'py games (and ren'py itself) from source as a player (not only as a dev), it's really helpful to track changes, learning how to make your own game by example, removing temporary files and compressing multiple games without redundancy between dependencies and original content... That's why I use unrpyc to deobfuscate game scripts and don't really have an issue with redoing changes, also I can track the developer's progress and identify if a file is possibly malicious, if a library doesn't match the official files or if a certain line provides access to other files and/or system settings
I'm not telling you how to do your job, just thought it might be useful to other technology-aware users.
The init 1000 was a big help, though, I just started learning Ren'py a few weeks ago and I'm still getting the hang of it. Thanks again!