Monsieur X

Engaged Member
May 26, 2018
2,522
3,355
Summer Weekend Fan Art : Duck pond in the Sky.

Reliable sources claim summer has come around, even in the dark corners where Daz artists (or ducks) usually hide.
And what is more fitting than a celebratory summer render.

So therefore, a new Fan art girl.

Who is taking a break from her normal routine of walking through Holiday Island's intro.
(I am sure Darkhound1 won't mind her relaxing a bit with me)

View attachment 691186
Pigtails redhead :

hannibal.gif
 

Sunset79

Newbie
Dec 8, 2018
51
40
I have a question.
Can i change the girls on the island? (how?).
I dont have ALICE on my island, so i can not ask her about the flower for AMY.

How long does it take that YVETTE comes back after she help her sister? it seems she left about 2 weeks.

Greets .. Sunset ..
 
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Monsieur X

Engaged Member
May 26, 2018
2,522
3,355
I have a question.
Can i change the girls on the island? (how?).
I dont have ALICE on my island, so i can not ask her about the flower for AMY.

How long does it take that YVETTE comes back after she help her sister? it seems she left about 2 weeks.

Greets .. Sunset ..
Check the guide in the OP.
You can't change girls right away, speak to the reception girl to send away, invite a girl etc.
Yvette : invite her back after a weak but you must have a free slot on the island (send a girl away if you don't).
 
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z4ro4

New Member
Jul 25, 2018
6
12
Hi, quick question guys, how to switch girls on island ? got a talk with Joy about this that it's suppose to be through reception (?), but can't find the option anywhere ;/ Tried to google to no avail.

Also think I've got a bug or something since almost everytime I go towards my room or reception I see Eva arrival over and over.
 

Bantry

Forum Fanatic
Oct 24, 2017
5,343
13,236
Hi, quick question guys, how to switch girls on island ? got a talk with Joy about this that it's suppose to be through reception (?), but can't find the option anywhere ;/ Tried to google to no avail.

Also think I've got a bug or something since almost every time I go towards my room or reception I see Eva arrival over and over.
Same problem here ..
happening-again.gif

There IS a search function within the thread in the upper right corner of your screen. Far quicker and more accurate than Google.

f95-search.gif

There is also a Guide and Puppet Master's FAQ which have answers to just about any question that gets repeatedly asked.

Reading.png

So one again, here is the answer about Eva, which can also be found on the developer's Patreon page under known bugs and fixes.

Eva repeat.PNG
 

Bantry

Forum Fanatic
Oct 24, 2017
5,343
13,236
And the question i want to ask is Yvette's bust is implants?
The reason we are puzzled by the question is that we cannot figure out how knowing whether Yvette has implants or not is going to affect the game. According to the game/mod, she does. I don't recall a scene/event/appointment, where she says one way or the other, but maybe if you replay all of Yvette's 74 achievements you can find one or two and let us know.
 

Xomap

New Member
May 22, 2020
14
6
You can post the files as rpyc files, I don't have a problem with that. But they will be overwritten with every update and you will have to do all changes again.
BTW, I'd like to suggest using Git to version ren'py games (and ren'py itself) from source as a player (not only as a dev), it's really helpful to track changes, learning how to make your own game by example, removing temporary files and compressing multiple games without redundancy between dependencies and original content... That's why I use unrpyc to deobfuscate game scripts and don't really have an issue with redoing changes, also I can track the developer's progress and identify if a file is possibly malicious, if a library doesn't match the official files or if a certain line provides access to other files and/or system settings ;) I'm not telling you how to do your job, just thought it might be useful to other technology-aware users.
The init 1000 was a big help, though, I just started learning Ren'py a few weeks ago and I'm still getting the hang of it. Thanks again!
 
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darkhound1

Well-Known Member
Game Developer
Aug 8, 2017
1,834
8,593
BTW, I'd like to suggest using Git to version ren'py games (and ren'py itself) from source as a player (not only as a dev), it's really helpful to track changes, learning how to make your own game by example, removing temporary files and compressing multiple games without redundancy between dependencies and original content... That's why I use unrpyc to deobfuscate game scripts and don't really have an issue with redoing changes, also I can track the developer's progress and identify if a file is possibly malicious, if a library doesn't match the official files or if a certain line provides access to other files and/or system settings ;) I'm not telling you how to do your job, just thought it might be useful to other technology-aware users.
The init 1000 was a big help, though, I just started learning Ren'py a few weeks ago and I'm still getting the hang of it. Thanks again!
GIT is a pain in the ass and creates far more problems than solutions for a single user development project. I have my own version management that works better and is far easier to handle.
I have tried GIT for about two weeks with my project, almost smashed my keyboard about 10 times...
It makes sense for multi developer environments, we're using it at work too, but for my home project, it's just not the right tool.
And...
You will have issues with redoing changes when you did it the 10th time and when the files have changed in a way, that your version management tools can do shit. I reorganize stuff all the time and move whole areas, functions or classes to other (or new) files from one version to another.
 
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Xomap

New Member
May 22, 2020
14
6
GIT is a pain in the ass and creates far more problems than solutions for a single user development project. I have my own version management that works better and is far easier to handle.
I have tried GIT for about two weeks with my project, almost smashed my keyboard about 10 times...
It makes sense for multi developer environments, we're using it at work too, but for my home project, it's just not the right tool.
And...
You will have issues with redoing changes when you did it the 10th time and when the files have changed in a way, that your version management tools can do shit. I reorganize stuff all the time and move whole areas, functions or classes to other (or new) files from one version to another.
I see your point. In that case, you're probably better off without it. The way I use it, I have a main branch for official ren'py versions and branches from each version for different games with their own commits according to release, then I can experiment upon while being able to rollback to the original version... It does get troublesome depending on what kind of modifications I make, but that is rarely an issue since I can rebase or cherry-pick important parts while managing to keep each commit independent from the others, it's been working so far... And it's a godsend for disk space, since I've been trying lots of different games that clutter with temp files and duplicates and only using file compression doesn't really help. Plus, integrity and diff checks in one tool is quite handy... It does have a steep learning curve, but nowadays I can't really imagine myself without it...
I'd love to go into further detail, but I don't think it's the correct thread. Just thought I'd mention it here and see if it generates interest, then maybe I can write a tutorial or something to help other users.
 
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