for a tech guy who don't consider to be artist you are highly amazing at it
btw some time ago that was why I was curious if you are the only one alone working on everything. you really are doing great job, but don't you worry about burning out? there might not be many people who are good at programming or rendering, but they can help you at least with ideas or texts which are also big part of your game and not to mention other ideas for other plots (yeah yeah, I might be only one also interested in plot
). and to speak about all of this, I have another curious question: what was the first reason you started to make this game? I mean just out of fun or you wanted to try something or youwanted to push yourself further? just curious, don't kill me
To answer your last question first, I started the project just for fun and I'm still doing it because I like doing it.
And now coming to the first part.
I'm rendering and programming alone, but I have a lot of nice guys providing input and ideas. Some do proof reading and beta testing, help with answering questions in the forum or on my patreon page. Just look at the post counts and likes and you know who I'm talking about.
I don't think it's easy to splitt things into programming, writing, rendering. It can be done if you're going "big", but that would make me kind of a project manager, which I don't want to be.
In order to write and render a scene, you need an idea where you want it to start, where it ends and also how to integrate it into the game. I have a vision of the game and also for each character. Describing this to someone else is more or less impossible without losing a lot in the process.
As for rendering, there are a lot of assets involved and used. Almost everything is at least partially custom made. For someone to be able to render things, it would require a lot of setup and preparation time. Something that would only pay off, if you plan to go "big", which I don't.