- Mar 1, 2020
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- 6,342
Oh there you go again. Picky, Picky, Picky.already has a set of guns... more like cannons
Oh there you go again. Picky, Picky, Picky.already has a set of guns... more like cannons
@summom i´ve made the same misstake, you have to talk to her again at the beach the the quest change to talk with her in your room ( see attached screen)
Page 88. The Guide.
It is more of a rolling type update. A number of girls get updates and next time others get updates. With tier 1 girls on average receiving more than tier 3 girls. Due to patron preferences. Well, the architect decides, but patron opinions do influence him.So question is this game like some of the others I've seen where every update basically just adds content for one character or is it every update just adds more to the entire game
Oh ain't no need for that shit lol. I hold the keys to your coffee supply.. Mwahahaha.Howitzers
So question is this game like some of the others I've seen where every update basically just adds content for one character or is it every update just adds more to the entire game
Some of the confusion about updates and their content may be due to the difference between a Sandbox game and a Linear game. Holiday Island gives you access to every location and girl from day 1. Locations, girls, events/scenes, etc. may be added as the game is updated. Linear games, typically move from point A to point B with their updates moving along said path.It is more of a rolling type update. A number of girls get updates and next time others get updates. With tier 1 girls on average receiving more than tier 3 girls. Due to patron preferences. Well, the architect decides, but patron opinions do influence him.
I could have made a bad pun and called them 'Howlitzers' in reference to your Howling about them or your taste in music, whichever is more accurate.Oh ain't no need for that shit lol. I hold the keys to your coffee supply.. Mwahahaha.
Linear games, aka boring games. IMHO. You end up at the same point whatever you do in them.Some of the confusion about updates and their content may be due to the difference between a Sandbox game and a Linear game. Holiday Island gives you access to every location and girl from day 1. Locations, girls, events/scenes, etc. may be added as the game is updated. Linear games, typically move from point A to point B with their updates moving along said path.
Well, for lack of better wording in what is more or less just a half sentence in the overview, I named it "flow logic".Personally I am intrigued by what Flow Logic is
This is getting a bit sorcery for my taste. I didn't think there was sorcery in HII have started adding Kraken to the Indonesian Blue Dragon Coffee (Dragon Poo Coffee)...
View attachment 825486
Maybe not a drink for first thing in a morning, but tastes great
No sorcery, but there is magic!This is getting a bit sorcery for my taste. I didn't think there was sorcery in HI
Thanks for the explanation. We will see how it works out. I can see advantages and disadvantages. It makes scenes more interrelated, meaning you can't do some scenes when didn't do others. That deviates from pure sandbox where you can elect not to do a scene without any consequences. But again, we will see how it works out.Well, for lack of better wording in what is more or less just a half sentence in the overview, I named it "flow logic".
Probably not a great term.
What it will mean is something that's hopefully going to change how the game feels quite a lot.
Right now the game is (apart from some longer quest lines) mostly stateless, meaning the girls don't seem to remember anything you did with them before.
Since it's a sandbox game, it will be too complicated to make everything statefull.
But there are some areas where things can be improved, and that's what I'm working on.
Here are some examples of new game functionality (not all will be included in 0.2.3):
- A girl gets very angry in a scene or event, but she doesn't talk about it ever again. You can just interact with her like nothing happened. This is going to change now. The girl will "remember" what happened and will let you know that she doesn't want to have a drink with you, because...
- Events will have different routes depending on how well you know the girl (e.g. if you had sex already or if she gave you a titfuck). This will be used in Alice's new beach jog and ocean binucular spy scene. If she cathes you and you're not close or have been intimate with her, she will get very angry. If you have seen her topless, had sex and your relationship is further advanced, she will onyl scold you and teh scene will take a different route.
- Girls will be able to send "free text" notes and/or sextings based on timer run downs. This will be used in conunction with the first of this list. Girl gets angry and doesn't talk to you for 8 hours (just an example). If you try to have a drink or workout with her, she will tell you she's still angry because of what you did (e.g. spy on her at the beach with your binoculars). when the 8 hour cooldown period is over, she could invite you to a drink in the nightbar, or just tell you that she's no longer angry with you. if she overdid it, she could even send a little "make good" image of her.
- An very angry girl might demand "compensation" in order to interact with you again. E.g. a present, or an excuse or...
- Depening on the type of girl, love/affection, etc., she might get jealous or angry when you kiss or grope other girls in front of her too often. She might even send you a text complaining about it.
Neither did I think there was magic in HI. Well, magic with the girls maybe. But not magic as in wizards doing impossible things. That's a different kind of game.No sorcery, but there is magic!
Decent enough explanation. HI has always been close to 'real life' in that you get tired, horny, hungry, stink, etc. The girls' affection, love whatever goes up and down and so on. This just adds another realistic element to the game and relationships with the girls.Well, for lack of better wording in what is more or less just a half sentence in the overview, I named it "flow logic".
Probably not a great term.
What it will mean is something that's hopefully going to change how the game feels quite a lot.
Right now the game is (apart from some longer quest lines) mostly stateless, meaning the girls don't seem to remember anything you did with them before.
Since it's a sandbox game, it will be too complicated to make everything statefull.
But there are some areas where things can be improved, and that's what I'm working on.
Here are some examples of new game functionality (not all will be included in 0.2.3):
- A girl gets very angry in a scene or event, but she doesn't talk about it ever again. You can just interact with her like nothing happened. This is going to change now. The girl will "remember" what happened and will let you know that she doesn't want to have a drink with you, because...
- Events will have different routes depending on how well you know the girl (e.g. if you had sex already or if she gave you a titfuck). This will be used in Alice's new beach jog and ocean binucular spy scene. If she cathes you and you're not close or have been intimate with her, she will get very angry. If you have seen her topless, had sex and your relationship is further advanced, she will onyl scold you and teh scene will take a different route.
- Girls will be able to send "free text" notes and/or sextings based on timer run downs. This will be used in conunction with the first of this list. Girl gets angry and doesn't talk to you for 8 hours (just an example). If you try to have a drink or workout with her, she will tell you she's still angry because of what you did (e.g. spy on her at the beach with your binoculars). when the 8 hour cooldown period is over, she could invite you to a drink in the nightbar, or just tell you that she's no longer angry with you. if she overdid it, she could even send a little "make good" image of her.
- An very angry girl might demand "compensation" in order to interact with you again. E.g. a present, or an excuse or...
- Depening on the type of girl, love/affection, etc., she might get jealous or angry when you kiss or grope other girls in front of her too often. She might even send you a text complaining about it.
I will try to minimize that effect. The more content there is for a girl, the less problematic it will be, because you won't need a specific scene or event to have happened. Just any scene/event/appointment with sex or any scene/event/appointment with a titfuck (just to stay with the example). It won't matter which one.Thanks for the explanation. We will see how it works out. I can see advantages and disadvantages. It makes scenes more interrelated, meaning you can't do some scenes when didn't do others. That deviates from pure sandbox where you can elect not to do a scene without any consequences. But again, we will see how it works out.
I know you didn't miss all of DuckSwim's posts of the girls wearing 'magic fabric'. No other explanation for that kind of stretchiness.Neither did I think there was magic in HI. Well, magic with the girls maybe. But not magic as in wizards doing impossible things. That's a different kind of game.
Well, it is 5 o'clock somewhere!I have started adding Kraken to the Indonesian Blue Dragon Coffee (Dragon Poo Coffee)...
View attachment 825486
Maybe not a drink for first thing in a morning, but tastes great