- Jul 6, 2020
- 705
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Afaik that's the cause. Though I don't really play the base game. But for most case in studio, you can see whether there is an imbalance between two characters.So imbalance at the y-axis can cause issues at the z-axis? say breast grab, the hands are aiming in the right direction, centered, but they're not touching and instead a few inches away, so it would seem there's an invisible wall between them
so it made me think that I had to change the collision scale cause I changed the breast scale(not just size but scale settings) cause of a problem along the z-axis
but it was actually y-axis all along?
I'll change the heights later to be nearly the same and see what happens(this issue was with Rangiku which was made 172cm in height, but I didn't notice it with Boa Hancock which I had mistakenly made at a lower height, the two have very similar body types so you may be right...huh..that's so weird. alright will look into it later)
Also in studio there is a slider to adjust the animation to accomodates the imbalance. But there is a limit for it.