on my Initsetting launcher it says BetterRepack R4. I did the update, and updated everything but Bleeding Edge, Extra Maps, Items for studio, and Maps
I tried using Joan6694 bonesframework file it stopped the stretching but then it froze the game where Hscenes couldn't happen and I couldn't click on anything
Error in console:
Error : Unity Log ] Nullreference Exception: Object reference not set to an instance of an object Stack trace: HS2:_better penetration.HS2_BetterPenetration. AddPColliders (HScene instance) (at......random numbers) HScene update...
and it just cycles
could someone upload their bonesframework.dll file that I could try?
what i meant by upgrading the repack is upgrading R4 to R5.0.1. it is probably a conflict as
alex2011 said, those two plugins are both part of STN's repacks and they got updated more than once since R4. the update function in Initsetting.exe or kkmanager doesn't update your repack itself or the plugins in BepInEx, they only update the sideloader mods which are basically clothes, skins, accessories, items.. etc for the game and studio.
the creators of those plugins release updated versions to adapt with DX not the older version of HS2, updating one of those plugins alone on an outdated game version maybe the cause of the issue. the best thing to do if you don't wish to move to DX (which require downloading the full game repack, latest is
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) is to download the
repack updates for R4 all the way to R5 from
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, then install the R5.0.1 hot fix from
here (just in case you get a warning, it does not contain a trojan, the installer is not digitally signed that's all). this will set you plugins to the latest tested working state (version wise) and you wont have the stretch nor the UI problem. do this on a new copied game folder when you upgrade your repack just to keep track of the problem.
but all in all, being on the latest DX repack is the most efficient as all modders will be tested on it and also to avoid future conflicts when you update a plugin.
Hey guys! Can someone perhaps link me to a tutorial on how to use the GraphicsMod, if possible with some nice presets? I am especially wondering how to add custom cubemaps. Thanks a bunch ^^
here a quick over view. press (F1) and open the plugin's settings to define the path for the cube and preset folders, (you will need to create them somewhere).
you also have to download them and place them in the folders you created so the plugin can scan and find them. i found some on discord:
cubes:
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and
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lens dirt:
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presets:
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(presets channel,some presets are for DHH, make sure that the presets extension is in .preset format)
about graphics mod:
if you activate is from the Initsetting.exe, then press (F5) to open the plugin's menu in game or studio, then you will find all your cube maps and presets available to use. in the first tab "lighting" is the global lighting settings. you can change the skybox settings, enviroment light, reflection and the SEGI dynamic illumination feature. second tab is "lights" here you can find/create othe source of lights and add them to the scene then access their settings (separately). third tab is the "post processing" you can access all PP features like AA, bloom, DOF, colo correction..etc, you can also load the lensdirt effects here as well. "preset" is to load your presets, "settings" is to modify both quality/performance of some features like shadows and the plugins general settings.
you will need to experiment allot to be able to fully understand how it works and how to achieve a certain result.