hun hunter
Member
- Dec 30, 2018
- 194
- 679
- 124
sorry for the late reply. when "FK&IK" mode is in use, the bone nodes will actually use the the "IK" technique to mobes both legs, feet, knees and elbows, and this is where the problem appears. it could be due to the way of how "IK" mode works but it can be also on the "IK&FK" mode's side as it is a mod and bugs can happen. on the other hand, using the "FK" mode alone will fix your problem and rotate the nodes exactly how they are meant to. i know this could be complicated but it is the only way that i know to handle node rotations with VNGE.Когда делаешь свою анимацию в студии используя VN Game Engine (VNGE) то при повороте предмета либо части тела вокруг своей оси он иногда поворачивается не туда куда надо а в противоположную сторону делая дополнительный круг. Если кто то знает как это контролировать то жду ответа что с этим делать. В дополнении могу сказать анимацию можно легко делать полноценную свою в студии.
When you make your animation in the studio using the VN Game Engine (VNGE), then when you rotate an object or part of the body around its axis, it sometimes turns in the wrong direction, but in the opposite direction making an additional circle. If someone knows how to control this, then I'm waiting for an answer on what to do with it. In addition, I can say that you can easily make your own animation in the studio.
Has anyone gotten breast physics to work during h-animations? I've edited the settings and clicked on override breast physics in the character editor. When I pick the bounce pose the boobs move as they should but during h-animations they are pretty much solid and don't move at all.
hey ill just ask again cause i dont think anyone cared the last tinme but has anyone used the jiggly mod with the Honey select 2 dx and whats a good percent to use to get them tits nice and bouncy when you pound her or when shes dancing andheres number 2 has anyoe got or know were to get a riss gremory card from high school dxd you know the red head with big breast
it should work, make sure you don't have more than one physics mods installed at the same time.Does this game have no jiggle physics by default ? I thought it might be the mods conflicting with each other in BetterRepack R5, but even after vanillafying the game, the breasts are barely moving. This is the case no matter how fast the animation is, or how much I change softness and weight settings. Is this normal ?
ex. if you have the "jiggle" mod installed, disable "boobsettings" via kkmanager and vice versa. i recommend "boobsettings" over jiggle.
it adds mods, maps and items to be used with the studio neo2. not needed for the main game.What's in the SideLoader Pack?
usually they are generated by 3d softwares that the models/mods are created on. but you can also use the main texture to do this the lazyway: open your texture on you favorite editing program and de-saturate it to grayscale, then add a color hue to it or "colorize" the gray scaled image to red, and then have it at 50% alpha and save as .png formate image. just keep inmind that the parts with the most contrast(more color or darker) means it will be carved in, while the parts with less contrast (brighter) will add a bump. you either do that or use it as a guide to create your bumps over using the same technique and color code then disable the guide layer and save in .png.any tips how to make bump maps?
it is not a simple matter and requires knowledge in several other modding tools. you basically need to export the mesh obj, textures and other data from daz or other 3d modeling applications, then use other tools like sb3utility to add it to a unity player file, edit all the required settings and addresses including bones if any (offset, volume replacement. . .etc), then compress it in to a .unity3d hardmod, then finally use that hardmod to create a .zipmod via a manifest and template.hay.. can any one tell me how to convert daz 3d model in to HS2 character. Thank you friends.
so either a created model or a port, this is a very simple process explanation on how to add objects to the game. i suggest looking for help at the
You must be registered to see the links
and check this
You must be registered to see the links
about zipmod for more info.plugins in the other hand are a whole different story where you will actually have to implement the functions into a program that the current core plugins can read.
looks like you accidentally disabled the bg by pressing (M) on keyboard, it is the default shortcut to toggle the bg on/off. it is also used as the shortcut to bring up the "character dragger" plugin up during h-scene, all plugin short cuts can be changed in "plugin settings" when you press (F1), so you may want to change that to something else like (Alt+M) or else to avoid the conflict. but if the bg is not visible on other game sections, menus and the studio when loaded, it could be something else.so I just Installed the R3.1 and the background in the scenes is not loaded, it's just black void. help
pov plugin's work by moving the camera position and attaching it to the character's head, so if the character moves it will reflect to the camera as well. so i don't know if there is a way to achieve what you are looking for other than to place the camera to where the character is looking manually.Apologies in advance if there is the wrong thread to ask this question.
Is there any way to stop the camera shake during the H scene? I'm using FairBear's POV mod and tried adjusting the settings but no luck so far.
Any assistance would be greatly appreciated.
this happens when using some light settings and plugins like DHH. items that are skinned to the chara body and uses the "AIT/clothes alpha tru" shader will look like this. it doesn't happen all the time sometimes on my end and i am not entirely sure why it is happening in the first place to be true. it could be how the dhh plugin is treating alpha textures applied to a one faces layered meshes or it can be caused by another reprocessing filter plugins, i didn't notice this while using graphics plugin though.Does anyone know how to fix the rendering issues that occur in-game and in studioNEO? I've both recently replaced my graphics card and updated it to the most recent version (Nvidia Geforce 980), and it's a brand new driver. I also don't experience rendering issues in other games in the highest graphical settings possible, so it possibly can't be that. Any help would be appreciated. I've posted a photo of the rendering anomaly, which worsens significantly whenever I get the camera further away.
but anyway, just to make sure start the game/studio with dhh turned off and test it. please not that turning dhh off when it is happening will not fix the problem, you have to restart the game and and have it off before loading the character or on menu screen in case of the main game. then, find a dhh preset where it doesn't trigger the problem or help yourself to discover what exactly is causing it by trying changing the dhh settings and modes (sorry i don't know wht exactly is causing it yet).
also alternatively, you can change the clothing's shader where the problem is present to something other than "alpha true" via material editor, doing so will fix the problem but it will also change how the object is rendering as well, like if you change the stocking's shader from "AIT/clothes alpha true" to "AIT/clothes" it will lose the ability to render transparent textures, using "AIT/clothes alpha" may change color and light settings rendering settings and so on. fixing it via DHH settings maybe the best option here but it requires exploring and allot of game restarts
Last edited: