Lambanomai

Member
Oct 9, 2019
122
18
Hi! I looked up various guides, but evryone gives me indication about the status, but not how to achive that status. Is there a guide to this?
 

ScrewThisNoise

Member
Modder
Jun 24, 2019
402
2,515
Speaking of new formats, you might wanna drop Joan a line to keep KKY deleting/blacklisting from Hanmen and Hooh's new stuff. Having to reinstall hanmen's and Hooh's suite of new stuff everytime KKplugin is run is getting real old, real fast.
KKY? You mean KKM? Where does Joan come into this? I'm really confused here...
 

27X

Active Member
Oct 30, 2019
516
442
How delete all new maps? i just wanna vanilla maps
You don't have to install them in the first place....

the >default< maps are in abdate/map/scene, the mod maps are in the same path/loc in the >author's mods< thereof
 
Apr 26, 2018
21
18
Hi! I looked up various guides, but evryone gives me indication about the status, but not how to achive that status. Is there a guide to this?
The girl's status is dependant on what is done.
Example, to achieve and max out Broken status, Use forced position and BDSM on her and continues one more time after she faints for multiple sessions.
To get & max out Dependence status, you play the same girl multiple times in a row.
To recover from Broken Status, and revert back to maybe Love status, can be done using love positions, such as missionary, exclusively during several sessions.

Hope that helps.
 
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ScrewThisNoise

Member
Modder
Jun 24, 2019
402
2,515
Yeah KKM, and I didn't realize you started curating KKM. Anyway, it keeps eating their new/paid content.
Well, yes, I have been maintaning it since the start for AIS/HS2 :p
Anyways, that's by design, you ought not to use the managed folders, sideloader modpack, to store your own mods. If you wish to add your own mods, you ought to have them in the unmanaged folder MyMods
 

PeterJohn

Newbie
Jan 2, 2021
46
19
I have a strange problem, my graphics mod isn't working anymore- When I select DHH it works, I can access the settings by pressing "p" in the game and in studio

But when I select GraphicsMod, I can't open the settings via F5, and this is the right hotkey according to menu when I press F1

What am I doing wrong?


Edit: Forget it, I'm an idiot. For some reason I thought my version was up to date, but... it was R2

With the newest versions, my problems are gone
 
Last edited:

PeterJohn

Newbie
Jan 2, 2021
46
19
How exactly do character dependencies work in this game?

When I create a character thats made by using asset from another character, I cant delete that base character, right?

But the assets from other characters just appear in the list in the character creator sometimes, so how can I know which my created character depends on?
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,721
4,463
How exactly do character dependencies work in this game?

When I create a character thats made by using asset from another character, I cant delete that base character, right?

But the assets from other characters just appear in the list in the character creator sometimes, so how can I know which my created character depends on?
I'm not entirely sure what you mean by this, but as far as I am aware, any asset in the creator can be used on any character and any number of characters. As far as I know, there is no dependency on any other character as the assets in use are copied onto the character cards they are used on.
 

ScrewThisNoise

Member
Modder
Jun 24, 2019
402
2,515
How exactly do character dependencies work in this game?

When I create a character thats made by using asset from another character, I cant delete that base character, right?

But the assets from other characters just appear in the list in the character creator sometimes, so how can I know which my created character depends on?
As I understand it, this is what you mean to ask:
If I have Card A, and use that to create Card B, do I need to keep Card A?

If so, no. All required data will be saved to Card B, so you don't need Card A present to load Card B.

If you're asking for mods... you can load the card in KKManager and see the extended data to view a list of GUIDs used for the card. or just load it in game and see if there are any missing mods warnings.
 
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