Hey guys i got this error is there a way to fix this?
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Manager.Scene.Add (Manager.Scene+IOverlap overlap) (at <f4b3ed4e035748eda610b0642947f317>:0)
ConfirmDialog.Load () (at <f4b3ed4e035748eda610b0642947f317>:0)
HS2.LeaveTheRoomUI+<>c__DisplayClass7_1.<Start>b__15 (System.Boolean _isOn) (at <f4b3ed4e035748eda610b0642947f317>:0)
UniRx.Observer+Subscribe`1[T].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.SkipObservable`1+Skip[T].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.CreateObservable`2+Create[T,TState].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.FromEventObservable`2+FromEvent[TDelegate,TEventArgs].OnNext (TEventArgs args) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.InternalToggle () (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.EventSystem:Update()
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Manager.Scene.Add (Manager.Scene+IOverlap overlap) (at <f4b3ed4e035748eda610b0642947f317>:0)
ConfirmDialog.Load () (at <f4b3ed4e035748eda610b0642947f317>:0)
HS2.LeaveTheRoomUI+<>c__DisplayClass7_1.<Start>b__15 (System.Boolean _isOn) (at <f4b3ed4e035748eda610b0642947f317>:0)
UniRx.Observer+Subscribe`1[T].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.SkipObservable`1+Skip[T].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.CreateObservable`2+Create[T,TState].OnNext (T value) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UniRx.Operators.FromEventObservable`2+FromEvent[TDelegate,TEventArgs].OnNext (TEventArgs args) (at <6a5636e29fd540fd9cc37924ccb63032>:0)
UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.Set (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.set_isOn (System.Boolean value) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.InternalToggle () (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Toggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.EventSystem:Update()