- Sep 27, 2021
- 4,346
- 4,662
Sry, can´t read this log.I keep getting this error in when I try and do anything in the game
[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Manager.Scene.Add (Manager.Scene+IOverlap overlap) (at <f4b3ed4e035748eda610b0642947f317>:0)
ConfirmDialog.Load () (at <f4b3ed4e035748eda610b0642947f317>:0)
HS2.MapSelectUI.MapSelecButtonClick (MapInfo+Param _info) (at <f4b3ed4e035748eda610b0642947f317>:0)
HS2.MapSelectUI+<>c__DisplayClass24_0.<ResetMapScroll>b__3 () (at <f4b3ed4e035748eda610b0642947f317>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <a43c47796b1b4dc78509dc74aec2356b>:0)
UnityEngine.UI.Button.Press () (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <f0cd79bc997b4fdfbb94781bafee7971>:0)
UnityEngine.EventSystems.EventSystem:Update()
Im using All-In-One (DX R7 Base Game Repack)
But I recommend to install new, and pay attention to place your game main folder on the top of the drive. This game dislikes long file pathes.