Hey,
I ran into a weird issue...
I get a character which looks perfectly fine in the main game : but when I import her in NeoStudio, her teeth look like that :
If I get back to the standard shader instead of Hanmen, it looks like that (which is still awful) :
(she looks different because I modified her totally while searching what was going wrong)
I tried everything : removing the Hanmen shaders in Studio, removing them in the Charamaker, putting to default every settings in in the Maker, etc. The bug still occurs. The only way to correct it seems to use the "replace face" function.
It looks like its linked to the card itself... I do not have any trouble with other characters. Did you ever saw that?
I ran into a weird issue...
I get a character which looks perfectly fine in the main game : but when I import her in NeoStudio, her teeth look like that :
If I get back to the standard shader instead of Hanmen, it looks like that (which is still awful) :
(she looks different because I modified her totally while searching what was going wrong)
I tried everything : removing the Hanmen shaders in Studio, removing them in the Charamaker, putting to default every settings in in the Maker, etc. The bug still occurs. The only way to correct it seems to use the "replace face" function.
It looks like its linked to the card itself... I do not have any trouble with other characters. Did you ever saw that?