the weird thing is, its not about the neck, but about the face skin entirely. It's darker than the rest of the body and i dont know what to change since nothing outside material editor slider change it, it had not overlay no nothing, the face just comes with darker skin. I managed to make the face skin brighter with some material sliders at the very end of the list but as skin got brighter the neck got even brighter. i loaded it from some other card that i found useful to edit face on but the skin part interfered it. the face and everything is perfect except the face skin.
And if you change the Face Type Skin?
And eventually the Face Type itself - you also got a lot more face expression if you choose one of DBLIn´s face types.
And if you change the Face Type Skin?
And eventually the Face Type itself - you also got a lot more face expression if you choose one of DBLIn´s face types.
I change face skin type - nothing happens.
When i change face type it reverts the material editors sliders from the bright skin i made back to dark that comes with the face
i dont have the neck problem with the skin that comes with the face (dark), it only becomes the issue when i brighten the face in material editor.
I seriously dont know what to do to rid off the dark skin face
I change face skin type - nothing happens.
When i change face type it reverts the material editors sliders from the bright skin i made back to dark that comes with the face
i dont have the neck problem with the skin that comes with the face (dark), it only becomes the issue when i brighten the face in material editor.
I seriously dont know what to do to rid off the dark skin face
Yah, that's what happens. The material editors will edit the head or the body. If the face type and skin isn't aligned well with the parameters of the body type and skin you get a line and a different colored head vs the body. If you read through the links turbojoe posted or search through the site you'll see it's an issue that comes up often. Limitation of the game I guess. The other issue is the hands where the fingers are lighter than the rest of the hand.
You can mitigate some of it by playing around with the sliders but ultimately it might not come out as you want.
If you'd like you can post the card you're having trouble with and maybe we can see what specific issue you're having.
I change face skin type - nothing happens.
When i change face type it reverts the material editors sliders from the bright skin i made back to dark that comes with the face
i dont have the neck problem with the skin that comes with the face (dark), it only becomes the issue when i brighten the face in material editor.
I seriously dont know what to do to rid off the dark skin face
Hi!
Sometimes it depends on the lights used, if you are playing under a graphic enhacer or sometimes some maps do odd things. In rare cases, the StudioNeo simply doesn wants to work, it is not perfect you shold know that.
let me talk about an issue I had in recent days.
There is a map from KKY named "Container office" or something like that, in some weird cases, it make an effect in the neck like the example below
If you had good sight, you may see the neck seam but barely perceived. In this case I select the model and open material editor. I am going to adjust some sliders. take a look:
If we remove the map, we will see that there is no change in the skin tone, even though we have modified some slider, therefore I can assum that the difference in skin tones are because some embebed lights in maps do weird things.
uh, is there any way to optimize hi poly futa body? It's making my game lag so bad also it clips trough a lot of stuff unless i equip a "Meaty" series pair of socks and make them transparent to hide to fix the clipping but it disables jigglebones until you remove socks. This is so noticable especially when i turn off the socks the hi poly futa mesh drops my fps by 40 fps and it becomes extremely laggy when there are multiple high poly futas. It's a lot laggier with some HDR presets in DHH. Also it makes the nails glitch on certain occasions.
(that stuff is coming from the nails, it extends infinitely accross the room)
i turn of long nails if the character has them but it doesnt fix the glitch
its the best futa model so far and my fav but too bad it so poorly optimized.
why does my Honey Select 2 DX R13 look better and higher quality (first image), then my Honey Select 2 DX R15 (second image)? It's driving me nuts. Graphicmod is enabled for both. My character on the left look higher quality despite both softwares running at the same quality? It also doesn't match skin tone.
it also does this weird thing when you boot up the character creation for r15, it has like a rose tint filter for a sec and it looks amazing/highquality, then immediately changes to a glaring dead white filter like the second image.
this is weird, everytime i change groups or enter h scene the cards that were used are constantly appearing in recycle bin? why, how does this work, it's taking up storage
There is a 100% save in [OPTIONAL] BRExtras to unlock all achievements.
For available positions are also depending on girls personality and stats development I don´t guess you can have all existing positions on each girl.
this is weird, everytime i change groups or enter h scene the cards that were used are constantly appearing in recycle bin? why, how does this work, it's taking up storage
Never noticed this so far, my Recycle Bin doesn´t show any HS2 character card.
I wonder how your installation path looks like cuz you always come with such curious questions
why does my Honey Select 2 DX R13 look better and higher quality (first image), then my Honey Select 2 DX R15 (second image)? It's driving me nuts. Graphicmod is enabled for both. My character on the left look higher quality despite both softwares running at the same quality? It also doesn't match skin tone.
it also does this weird thing when you boot up the character creation for r15, it has like a rose tint filter for a sec and it looks amazing/highquality, then immediately changes to a glaring dead white filter like the second image.
View attachment 3521304View attachment 3521305
uh, is there any way to optimize hi poly futa body? It's making my game lag so bad also it clips trough a lot of stuff unless i equip a "Meaty" series pair of socks and make them transparent to hide to fix the clipping but it disables jigglebones until you remove socks. This is so noticable especially when i turn off the socks the hi poly futa mesh drops my fps by 40 fps and it becomes extremely laggy when there are multiple high poly futas. It's a lot laggier with some HDR presets in DHH. Also it makes the nails glitch on certain occasions. View attachment 3520544
(that stuff is coming from the nails, it extends infinitely accross the room)
i turn of long nails if the character has them but it doesnt fix the glitch
its the best futa model so far and my fav but too bad it so poorly optimized.
this is weird, everytime i change groups or enter h scene the cards that were used are constantly appearing in recycle bin? why, how does this work, it's taking up storage
Are you running it from Linux using WINE? I had the same problem there, which I resolved by setting the WINEHOME and XDG_DATA_HOME environment variables to a directory that does not exist in order to disable the Windows Recycle Bin integration for HoneySelect2.exe.
What you want is a BepInEx Plugin called "Position Selector", file is called "HS2_PositionSelector.dll" and it goes in your "...HoneySelect2\BepInEx\Plugins" folder. The link to download it is dead now so I'll attach mine.
Edit: You can edit how this plugin works in the master plugin settings.
Hi, I've just installed this, and I cannot change positions at all when it is active. That is, I've enabled the boxes in the plugin settings.
Whenever I enter a scene, though, every position I click has its box turned red, and positions do not switch, not even to positions that would be available without this.
If I deactivate it with the shortcut key, though, I can switch as normal.
Any idea what's going on?