So I want to pose the acc that is already loaded with a character (apart of the card) while in studio. Problem is that the way you manipulate it in studio is using the accCustom and you need to input numeric values (Coordinates) to position the item, and I haven't found a way to know where a certain coordinate location would be in studio to accurately move the acc that load with the character. There is a plugin that allows for every character creator acc in studio, and that is what I use as they can be moved with node that rotates, moves and scales on a box/axis (like when loading any object in studio) and that is what I currently use for the full range of movement. The problem with that method is that I have to copy the values of the card acc, such as ME and size, onto the item loaded from the plugin within studio, and doing that every time takes a bit of time.
Below is a screenshot of Example A: Acc loaded with the character (Blue Scythe on her back) that requires accCustom to move.
B: another scythe loaded in as an item, which does not have the same transformation or ME settings, but has an axis node to move MUCH more freely.
I am wondering it there is: A: A way to give the acc on a character a node like an item does in studio, so I can move it much more freely and already have the exact settings of its shape and ME applied, or B: There is something that I am missing that allows the method of AccCustom to work better than I described.
TLDR: I want to move acc that load with a character card in studio without AccCustom's coordinate method.