- Apr 23, 2020
- 4
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You've already asked that question today, please refrain from spamming on this forum.
Trying to understand what it is you're asking: are you trying to edit an accessory that's already on a character while in studio? Or are you looking to copy accessories on characters and add them as objects in studio?Is there any better way to manipulate accessories already on card inside of studio? I know there is a plugin that makes all acc into studio items, but having to redo all the ME settings to match the original acc on the card gets very tedious and time consuming.
There is also acc custom, but that only lets you edit the coordinates and is very clunky to use, not to mention seems to be a guess as how to position using that. If there is a way to give acc that are loaded with a character card fk or ik nodes, that would be great.
You have certainly downloaded the game in several parts ?Everytime I tried using 7zip tells me I cannot open it.
Short answer YES. The easy way for us(consumers) is the ZIPMOD way so you don't have to deal with messing with the abdata folder which i hear if you mess up will destroy you game.guyz does only a zipmod file is required for a mod to work or is it necessary that an abdata folder should be with it?
Try using 7zip instead of Winrar.Hi guys, good morning, afternoon or evening. First of all, I apologize, English is not my mother tongue, it is Spanish.
I downloaded the all in one from utorrent and I have a problem unzipping the files.
I get the following errors if someone could help me with this I would really appreciate it View attachment 4086173 View attachment 4086174
So I want to pose the acc that is already loaded with a character (apart of the card) while in studio. Problem is that the way you manipulate it in studio is using the accCustom and you need to input numeric values (Coordinates) to position the item, and I haven't found a way to know where a certain coordinate location would be in studio to accurately move the acc that load with the character. There is a plugin that allows for every character creator acc in studio, and that is what I use as they can be moved with node that rotates, moves and scales on a box/axis (like when loading any object in studio) and that is what I currently use for the full range of movement. The problem with that method is that I have to copy the values of the card acc, such as ME and size, onto the item loaded from the plugin within studio, and doing that every time takes a bit of time.You've already asked that question today, please refrain from spamming on this forum.
Trying to understand what it is you're asking: are you trying to edit an accessory that's already on a character while in studio? Or are you looking to copy accessories on characters and add them as objects in studio?
If it's the former, the best place to edit accessories will always be the main game's character create (imo). If you're looking to edit accessories that are on a character during a studio scene, you can create multiple of the same accessory in the character creator, each with the edits that you need, and then hide/show them as you need them while in studio.
Though I get the feeling that I haven't fully understood your question.
I don't know of a way to add a node but you can get more accurate with advanced bone mod I think. I have my gui open to b but set it to something and open the window with the character selected and adjust the acc from there.So I want to pose the acc that is already loaded with a character (apart of the card) while in studio. Problem is that the way you manipulate it in studio is using the accCustom and you need to input numeric values (Coordinates) to position the item, and I haven't found a way to know where a certain coordinate location would be in studio to accurately move the acc that load with the character. There is a plugin that allows for every character creator acc in studio, and that is what I use as they can be moved with node that rotates, moves and scales on a box/axis (like when loading any object in studio) and that is what I currently use for the full range of movement. The problem with that method is that I have to copy the values of the card acc, such as ME and size, onto the item loaded from the plugin within studio, and doing that every time takes a bit of time.
Below is a screenshot of Example A: Acc loaded with the character (Blue Scythe on her back) that requires accCustom to move.
B: another scythe loaded in as an item, which does not have the same transformation or ME settings, but has an axis node to move MUCH more freely.
I am wondering it there is: A: A way to give the acc on a character a node like an item does in studio, so I can move it much more freely and already have the exact settings of its shape and ME applied, or B: There is something that I am missing that allows the method of AccCustom to work better than I described.
TLDR: I want to move acc that load with a character card in studio without AccCustom's coordinate method.
Make them exactly how you want them yourself in photoshop?Where can I find full body tattoo packs?
Choose character, ShiftD, accessories, there you can do anything that you do in character maker.So I want to pose the acc that is already loaded with a character (apart of the card) while in studio. Problem is that the way you manipulate it in studio is using the accCustom and you need to input numeric values (Coordinates) to position the item, and I haven't found a way to know where a certain coordinate location would be in studio to accurately move the acc that load with the character. There is a plugin that allows for every character creator acc in studio, and that is what I use as they can be moved with node that rotates, moves and scales on a box/axis (like when loading any object in studio) and that is what I currently use for the full range of movement. The problem with that method is that I have to copy the values of the card acc, such as ME and size, onto the item loaded from the plugin within studio, and doing that every time takes a bit of time.
Below is a screenshot of Example A: Acc loaded with the character (Blue Scythe on her back) that requires accCustom to move.
B: another scythe loaded in as an item, which does not have the same transformation or ME settings, but has an axis node to move MUCH more freely.
I am wondering it there is: A: A way to give the acc on a character a node like an item does in studio, so I can move it much more freely and already have the exact settings of its shape and ME applied, or B: There is something that I am missing that allows the method of AccCustom to work better than I described.
TLDR: I want to move acc that load with a character card in studio without AccCustom's coordinate method.
I don't know of a way to add a node but you can get more accurate with advanced bone mod I think. I have my gui open to b but set it to something and open the window with the character selected and adjust the acc from there.
View attachment 4087728 View attachment 4087729
Both of these methods are pretty good, not as limitless as a node, but still better than trying to copy every ME setting. Appreciate it.Choose character, ShiftD, accessories, there you can do anything that you do in character maker.