Yes - use "Start VR" in InitSettingGame support VR or not ?
Thanks
Well i don't think asking why a pack got 40GB smaller is such an exotic question, however you are of course correct, not only it isn't smaller but it's actually 22gb bigger, so i have no idea how i came to that question, thanks again for clearing this up.Compressed:
R14 is 192,2 GB (You must be registered to see the links)
R13 is 170,2 GB (You must be registered to see the links)
So what?![]()
I guess you´re meaning the game?Is this in english ?
We should know what exactly you´ve downloaded.hi i am new to honoey select, i just downloaded the game and when creating a new character there are a lot of anime/game characters premade but when i click on them they don't work as they are supposed to, i heard you need plugins or something
can somebody help?i am just trying to make anime characters
Hi!Trying to figure out why eyelashes are disconnecting from the eye when openness is adjusted - the more the eyes close, the more disconnected the eyelashes become. Example below -
View attachment 3017082
This seems to happen with every eyelash type and every head type. Any help appreciated.
but i already downloaded the screwthisnoise repack from here? is't it the same thing or i am mistaken i honestly thought its the same thing right?We should know what exactly you´ve downloaded.
The best option is the BetterRepack from ScrewThisNoise, actually version R14, from hereYou must be registered to see the links
And that should work perfectly out of the box, if some main rules for the game location got noticed: folder short named, on top of a drive and better not C:\, so for example D:\HS2-R14
Nevermind - that´s ok.but i already downloaded the screwthisnoise repack from here? is't it the same thing or i am mistaken i honestly thought its the same thing right?
Thanks for the reply but this is a fresh R14 install with a few Hanmen zipmods added in (removing them doesn't change anything). No hardmods have been installed and the abdata directory has not been tampered with, so I don't think that's the issue here unless the newest repack comes with broken hardmods.Hi!
I once have seen that in one card I had, it use a headmod from Xyth24, the problem was that the mod wasn't a "Zipmod", instead was a "Hardmod", But the strange thing is that the aforementioned "Hardmod" somehow ruined other face types, si I had to uninstall the Xyth24 suffs for good.
Trying to figure out why eyelashes are disconnecting from the eye when openness is adjusted - the more the eyes close, the more disconnected the eyelashes become. Example below -
View attachment 3017082
This seems to happen with every eyelash type and every head type. Any help appreciated.
Weird - never seen this issueThanks for the reply but this is a fresh R14 install with a few Hanmen zipmods added in (removing them doesn't change anything). No hardmods have been installed and the abdata directory has not been tampered with, so I don't think that's the issue here unless the newest repack comes with broken hardmods.
edit: actually, seems like head type 04 and hooh's rg head don't have this issue, but every other head does.
I realized that I misrepresented the issue.Weird - never seen this issue
And so is it in my fully updated and modded R14 - tried some facial types with Hatano Miwa and also Chun-Li from cunihinx: the eyelashes keep staying on their place
So it doesn´t seem to be an issue of the new Repack.
But have no clue what could be the reason.
I would try a new "install", maybe a relevent plugin got lost.
An usefull tool to know whats going on is Console Log. Sometimes the mods doesn't load properly because Unity conflicts, Example K1T0 eyelashes sometimes not load, and the model seems to have Racoon-like-eyes. How to fix it? select another eyelash, then go back to the previous K1T0's eyelashes and problem fixed. Hoy to figure out that there is a CAB-String-sorta conflict? Cpnsole Log pointed it out.I realized that I misrepresented the issue.
It's not the eye open slider which is causing the problem. It's the eye expression presets. For instance, if you try preset #3 with the default girl, the lashes should detach. I thought it was eye movement from any source because I was messing with both settings simultaneously, but yeah the slider alone does not cause this problem.
I can sort of address this with the blend shapes feature in studio so at least there's that. Thanks for checking.
Я понял что у меня именно не работает в студии. НЕ работает включение VideoExport при использовании VNGE. Создаю анимацию в VNGE после ставлю включение после нажатия и ничего. Анимация включается а запись не включается, но это только в VNGE, если нажать в другие места то запись идёт. До этого всё работало, сейчас нет. Как исправить не знаю. Добавил скрин того как и что нажимаю.У меня такой вопрос. Чего то после последнего обновления у меня не очень студия работает. До этого вроде всё норм было. VideoExport ни как не хочет работать. Где его сказать заного можно чтобы заменить. VNGE иногда не загружается при включении студии. Ещё этот новый экран загрузки при включении появился как на картинки. Его вообще можно убрать, так как мешает.
I have a question. For some reason, after the last update my studio doesn’t work very well. Before this, everything seemed to be normal. VideoExport doesn't want to work at all. Where can I say it again to replace it? VNGE sometimes does not load when turning on the studio. This new loading screen also appeared when turned on, just like in the pictures. It can be removed altogether, as it is in the way.
View attachment 3017855
Hmmm..........you´re talking about the Eyes setting in the Camera Menu while new saving?I realized that I misrepresented the issue.
It's not the eye open slider which is causing the problem. It's the eye expression presets. For instance, if you try preset #3 with the default girl, the lashes should detach. I thought it was eye movement from any source because I was messing with both settings simultaneously, but yeah the slider alone does not cause this problem.
I can sort of address this with the blend shapes feature in studio so at least there's that. Thanks for checking.