Studio hangs on startup after KK mod updates any way to fix this. Updated HF patch to the latest, this is the console output:
[Warning:Material Editor] Unable to load shader: VolumetricCloud3
[Debug :Modding API] SceneManager.sceneUnloaded - Init
[Debug :Modding API] SceneManager.activeSceneChanged - from to StudioStart
[Debug :Modding API] SceneManager.sceneLoaded - StudioStart in Single mode
[Error : Unity Log] ArgumentException: An item with the same key has already been added. Key: [3311, ItemCategory_3311_12345678]
Stack trace:
System.Collections.Generic.TreeSet`1[T].AddIfNotPresent (T item) (at <d2957de1c3fd4781a43d89572183136c>:0)
System.Collections.Generic.SortedSet`1[T].Add (T item) (at <d2957de1c3fd4781a43d89572183136c>:0)
System.Collections.Generic.SortedDictionary`2[TKey,TValue].Add (TKey key, TValue value) (at <d2957de1c3fd4781a43d89572183136c>:0)
Studio.Info.LoadItemCategoryInfo (System.String _bundlePath, System.String _regex) (at <f42641e4193742afa1c79de0438b6fed>:0)
(wrapper dynamic-method) Studio.Info+<LoadExcelDataCoroutine>d__58.DMD<Studio.Info+<LoadExcelDataCoroutine>d__58::MoveNext>(Studio.Info/<LoadExcelDataCoroutine>d__58)
IllusionFixes.StudioOptimizations.RunCoroutineImmediately (System.Collections.IEnumerator enumerator) (at <1bf075c9092a4640abcba1b578621c19>:0)
IllusionFixes.StudioOptimizations+<FastLoadCoroutine>d__21.MoveNext () (at <1bf075c9092a4640abcba1b578621c19>:0)
UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <a43c47796b1b4dc78509dc74aec2356b>:0)
[Debug :IllusionFixes] Skipping cleanup because of low memory load (47% RAM, 20% Page file, 81273MB available in PF)