osnoflax
Member
- Oct 16, 2020
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In the last HS2 version (R5) there is a new button (from Move controller) that allows you to create what it calls a "local" axis, meaning that it redefine the x, y, z axis to the real position of the object. Quite useful when it works, only it doesn't many of the times, at least in my computer.I created an object (and copied it) and I want to move one of objects from left bottom corner to upper right. Using "Object Controller" is's easy - just using horizontal movement and move up and right:
View attachment 1397160
If I create an object, rotate it (90CW), to accomplish the same, we need to use arrows in horizontal movements RIGHT and DOWN:
View attachment 1397161
I do prefer if this movement is irrelevant to position (rotation?) of my object. I do prefer movement as I used in Koikatsu and AI. I do believe we can configure it and change it. Could anyone help with this? (I know it's a solution to move first and rotate last - but this is not helpful).
I know, in the recent repack I can find "MoveController v1.7":
View attachment 1397166
It replaces (visually) Object Controller, however messes up with rotating using Axis making this barely usable.
My questions:
1. Is it possible to configure "Object Controller"?
2. Is it possible to make "Move Controller" working as it meant to? If the only soultion for this is removing "Object Controller" I will gladly do this if you will be able to help me with this.
Thank you in advance.
About the rotational mess with Move controller mod there is a workaround you could use:
a) Make a new folder (in work area)
b) Include in it all the objects and/or characters you are going to move
c) Move/rotate the whole folder (not the objects/characters)
This way, the things inside the folder will keep the positional relation.
Hope this helps.