Unity Horny Dungeon [WIP] [Development Thread]

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SoberSphagghett

Well-Known Member
Sep 14, 2018
1,828
1,987
Can we have a setting for bigger areolas? like 50% bigger? I know it's merely cosmetic, but it'll help with the desire to deepen the relationship beyond the platonic stage.
 

Kodra_Dev

Newbie
Aug 28, 2022
93
190
Can we have a setting for bigger areolas? like 50% bigger? I know it's merely cosmetic, but it'll help with the desire to deepen the relationship beyond the platonic stage.
I'm not against the idea :p

I plan to provide some limited customization options, for example the male character's (the protag's) skin color and Iris's crotch tattoo. For other options I can only say maybe later.
 
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Kodra_Dev

Newbie
Aug 28, 2022
93
190
public-progress_2023-10-19.png

Another progress report! The important news is that the Steam page is live ( if you missed it!)

Admittedly it wasn't a week with great progress tho, since I were mostly fiddling Steam's settings and reading about how they work.

But I'm done with Steam stuff now. Time to get back to the development!
 

kingtom129

Newbie
Sep 9, 2021
41
39
I Know you said no randomly generated girls but i think that should be feature once you're done with your last girl or main game, but if u do it shouldn't be your first priority your first priority should always be making a good game, i just bring all this up as an idea maybe you can throw around, it doesn't have to be anything major just pre set hairs, faces etc. along with idk 300 pages of random backstory sheets that can be used randomly, it would complement the randomly generated dungeon feature while making the game more replayable, games like breeders of Nephelym tend to have a lot higher player retention then their contemporaries or even non h games like Darkest Dungeon which doesn't change the design for each new character but it does give new backstories and names which while minor does make for a more refreshing playthrough and it also helps that your using Unity as your engine, speaking from first hand dev experience here making and writing the code for randomly generated models on unity is a hell of alot less stressful then doing the same on unreal and Ren'Py oh and one last thing no matter what you do your game should go down as one of the greats :)
 

Kodra_Dev

Newbie
Aug 28, 2022
93
190
I Know you said no randomly generated girls but i think that should be feature once you're done with your last girl or main game, but if u do it shouldn't be your first priority your first priority should always be making a good game, i just bring all this up as an idea maybe you can throw around, it doesn't have to be anything major just pre set hairs, faces etc. along with idk 300 pages of random backstory sheets that can be used randomly, it would complement the randomly generated dungeon feature while making the game more replayable, games like breeders of Nephelym tend to have a lot higher player retention then their contemporaries or even non h games like Darkest Dungeon which doesn't change the design for each new character but it does give new backstories and names which while minor does make for a more refreshing playthrough and it also helps that your using Unity as your engine, speaking from first hand dev experience here making and writing the code for randomly generated models on unity is a hell of alot less stressful then doing the same on unreal and Ren'Py oh and one last thing no matter what you do your game should go down as one of the greats :)
Thank for your advice!

For replayability I kinda hope that I can provide good modding support, and the community will create new girls for each other. But of course random generated girls is a possible solution too. Obviously these are all very long-term stuff tho.
 
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Ktjy

New Member
Oct 26, 2017
3
2
You are a legend: an absolute creature! I only know about you, that you make this game, but I already adore you as a person! There are close to none games on the internet involving female orgasm denial. And you already have the mechanics separating masturbation and orgasm, the effect on mood, other interactions, there will probably be events and so on. The drawing is pleasant to the eye, the interface is intuitive at first glance, and overall everything looks very, very "juicy".
To put it briefly: I really like it. You have my full moral support! ...I'm not sure how much you need it, but know this: somewhere on the Internet there is a random dude who is really waiting for your work to see the light. :)
 

prinnydood

Newbie
Oct 1, 2017
82
566
Are you just using a note pad for progress reports or are you using some kinda of program to track progress?
 

Kodra_Dev

Newbie
Aug 28, 2022
93
190
You are a legend: an absolute creature! I only know about you, that you make this game, but I already adore you as a person! There are close to none games on the internet involving female orgasm denial. And you already have the mechanics separating masturbation and orgasm, the effect on mood, other interactions, there will probably be events and so on. The drawing is pleasant to the eye, the interface is intuitive at first glance, and overall everything looks very, very "juicy".
To put it briefly: I really like it. You have my full moral support! ...I'm not sure how much you need it, but know this: somewhere on the Internet there is a random dude who is really waiting for your work to see the light. :)
Thank you very much :giggle: Moral support received.


Mans got a more consistent dev log then most Triple A devs, holy shit
Not that consistent, but I'm trying my best :censored:

Are you just using a note pad for progress reports or are you using some kinda of program to track progress?
Just Emacs org-mode (i.e. just text file but it aligns table cells etc)
 
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Kodra_Dev

Newbie
Aug 28, 2022
93
190
Another progress report! Not a particularly productive week, I must admit. I were mostly working on VFX sprites for the combat system and cut/edit voice lines.
public-progress_2023-11-09.png

Last week I started a poll (on Patreon) for male voice acting. It seems like it's not a big deal for most audience:



So I'll put it on the back burner. I might still end up commissioning someone for some battle cries and simple lines (like "Ready for action" when it's the player's turn or something), but not a priority at this moment.
 

Porn Pleb

Active Member
Jun 23, 2019
612
422
Another progress report! Not a particularly productive week, I must admit. I were mostly working on VFX sprites for the combat system and cut/edit voice lines.
View attachment 3073813

Last week I started a poll (on Patreon) for male voice acting. It seems like it's not a big deal for most audience:



So I'll put it on the back burner. I might still end up commissioning someone for some battle cries and simple lines (like "Ready for action" when it's the player's turn or something), but not a priority at this moment.
if its any consideration im not a fan of most male voice acting in h games either. most of the time it doesn't sound very nice.
 

Kodra_Dev

Newbie
Aug 28, 2022
93
190
2023-11-SFW.png

A bit (self-promotional) news:

For now on, I'll commission a pin-up of Horny Dungeon character every month.

They might be used in game as bonus content or easter eggs later, but for now, the main purpose is to promote the Patreon of this game.

This is the pin-up for Nov 2023! And for the spicy version, please visit, you guessed, !
 
Last edited:

Porn Pleb

Active Member
Jun 23, 2019
612
422
View attachment 3087353

A bit (self-promotional) news:

For now on, I'll commission a pin-up of Horny Dungeon character every month.

They might be used in game as bonus content or easter eggs later, but for now, the main purpose is to promote the Patreon of this game.

This is the pin-up for Nov 2023! And for the spicy version, please just, you guessed, !
back at it again with the shit we like to see
 

Kodra_Dev

Newbie
Aug 28, 2022
93
190
public-progress_2023-11-23.png

The progress report is here!

The combat system is at a "barely playable" state. It's still (far) less polished than I'd like it to be, but at least it works, so I'll put it on the backburner and work on other stuff for now.

In the past two weeks I've been mostly studying the new animation system of Houdini 20. I think it's quite suitable for the non-trivial rigging and skinning workflow needed for this game. In the long-term it might save me some time compared to Blender's animation system, but it takes quite a lot of effort to set up...

So, no much progress in this report. Hopefully I'll have some new animation to show in next 2 weeks tho!
 

Kodra_Dev

Newbie
Aug 28, 2022
93
190
The new progress report.

Apology for the lack of progress lately.

I'm still stuck in learning the Houdini 20's new animation system. It turns out to be more laborious and less automatic than I originally expected.

So I'm at a quite awkward situation: half of my rigging/animation logic has been migrated to Houdini, and the other half is still in Blender, which makes the workflow (unnecessarily) complicated and the whole development suffers.

I hope things will be better when all these are cleared up... and I hope I were a better developer :cry:
 
5.00 star(s) 1 Vote