Thanks for the feedback! The save should be fixed for next version. It's a little buggy due to the new setup for it but I think I got it working now.A Few Questions and Comments. (Ive only played, from the beginning, About 15% of the game starting from this new update)
-Wheres Waldo?
Maybe a map on each floor by the stairs would be helpful (kind of like the job board but just with a map isntead), clearly marking each room with a number like 2-3 or 2-2 or Library on the map would be helpful. It is a big map, and while I understandgiving giving the map life is important, I just feel I become lost frequently. All I am saying is although the map has character, too much of a good thing is a frustrating thing. I don't know why you wouldnt just want to fast travel to different places in the morning but hey maybe somebody wants to explore the castle.
- Plan Your Plants, While Planting Plants
Where are you with the gardening club? I see the new planter upgrade/system and I like how you can have multiple things planted now. (8 or 4 in total) It makes you feel like you can plan out what you are going to grow for each class. I like this method alot better.
-Tentacles and You, A book started on gofund me
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-Green Thing In the First Dungeon
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- Jerry Springer, Whos The Father?
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-The Price Is right with Drew Carry
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- A Few Bugs I found so far (Although I am not done playing this update yet.)
(I think I found a glitch where after several days the herbs would show up saying "0/4 days" even though It was 6 days since I planted them. On day 8 they showed like a 7 herb yield. It was strange. I could only water them the first day the specific plants were first planted)
(another glitch is using the save button in your room instead of the book, on the night stand, makes your character stuck on your bed and the only way to get out of it is to sleep until the next day. Little bug but honeslty not a big deal at all)
I thought I would make the titles a little exciting. Hope you find the humor in them. Love the game, keep it up!
I'll look into the gardening club as well and make sure it's working as intended.
The map Idea's a great suggestion! I'll see about implementing that straight away! The confusion issues are understandable because, even with the fast travel at morning, the place is huge and easy to get lost in. Navigational aids such as your idea are great, I'm just trying my hardest to avoid putting a "You are here" marker on the main map if I can avoid it, because I feel that it removes a lot of the charm. Might become an option later though, if I continue to get feedback saying it's too hard to find your way around.
There are several more pregnancies planned, including everything from tentacles and humans to bug-monsters and giant demons. Things just take a while to properly add, especially since I'm handling not only the programming and writing, but also all the artwork. (And things also can't be added in isolation. It's no good if there's nothing reacting to your pregnancy in the world, for example)
Tentacle plants are hopefully soonish. I wanted to implement a dungeon-trap varient first, which requires the second set of the dungeons to be added... Which requires me to add properly add a boss into it, and I wanted to get to a rudimentary version of artifact crafting set up with gathering materials and refinement....
At least I think the skills and classes available are now just about matching the second level of the main dungeon!
With the gardening club, the last update not only made it much nicer to use, but also cleaned up the code so that it's much more easily expandable. For base I plan at least 3-4 more gifts (mostly flowers) and a few more ingredient plants, as well as several scenes not only with various magical plants, but also with the other students in the club.
The green thing was supposed to be a red herb spawn point, but it showed up weird and didn't work out and then I never removed it.
The store will certainly be expanded soon, with a few varients as well (blacksmiths, tailors, etc etc)
And shopkeeping is a vague idea on the list of "Possible great jobs!" But implementation will be in the future! The first... Roughly 25% of the game is planned out, will likely take another 5 months at the least, and includes a fair bit of dungeon expansion(including much of the above), lots of new classes, etc etc.
All great suggestions though! Will certainly add some to the development lists!
Which classes are you having issues with, and what versions are you updating between? There should be an auto-updater that adds all new classes to the game when you first enter the dorms after transferring saves. It should pop up a little "Updated from V0.4.1 to V0.5.0" or something like that.I am not sure if it's a big or anything I am trying to take new classes using an old save. However, none of the new classes are there. Can you fix this issue?
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