- Nov 11, 2020
- 44
- 27
The funny thing is is that as soon as DaBouncer asked about using a different engine... My first thought was also Unity. What you seem to be working here just wouldn't work with Ren-py, Unreal, Act or anything else quite as nicely. Honestly Unity would absolutely be the easiest (relatively speaking)to port across... though... I could see you having the issue about nipping and tucking too much on the coding. It really do be like that from what I understand. Let's be honest RPGM is kinda... well it tends to promote/favour a lot of the generic games we see made on that engine, it doesn't take kindly to new ideas but I have seen a select few others who have successfully moulded it how they wish and I hope you can find a working way of achieving that yourself.I would likely use Unity though if I had the option and could make my code all pretty and maintainable and impossibly perfect, I have plenty of experience with coding in Unity before I started this game. I chose to use RPGmaker because I found myself spending all my time playing with code (something I'm good with thanks to schooling/past experience!) and not drawing/working on improving my artwork (something I'm not so good with, because I didn't start drawing until I was 22ish)
Somehow I didn't notice that. I'll have to pay closer attention in the future. I'm a little bit of a nut when it comes to art, follow quite a few up and coming artists in part cause I do enjoy watching each one develop as an artist.I do have another artist working with me occasionally (you can see his work on some of the professors and also Anya's animated scene in her sidestory), but he wishes to remain anonymous so I haven't talked about him really.
Thanks for responding, I was tossing up actually following you and joining patreon so I may just go ahead and do that now. Hope you're doing well anyways.