Story? What story?is the story good enough to play
All kidding aside, there is backstory and lore in the classes, and a hint of the main storyline to come(which follows the exploration of a mysterious dungeon that appears in the school early on in the game) but the main storyline isn't fleshed out yet as I'm still working at making the combat fun and engaging.
It would be nightmare fuel.more like, has gallery been added yet?
A scene gallery may come eventually, but will require a lot of work and time that a part-time dev who has to work at their dayjob couldn't handle right now without getting bored and crashing.
Yep! You can get yourself pregnant by Human, Nekomata, Werewolf, Imp demons, or infested with slime parasites (basically have baby slimes repeatedly!) or tentacle parasites (still in progress, but you geta plant creature growing inside you!)Just wondering, the game got pregnancy content right ?
Most scenes support pregnancy as well, and one of the romanceable options already has implemented a pregnancy scene for her as well. (with bust image support!)
Already supported, but not utilized properly.this game need facial expression every pregnant stage,,, like in VH
I think I need to hook in corruption/purity into the pregnancy state and have the facial expression play off that rather than base, like it does now when you strip, but I never went back and implemented/tested/etc for it.
Traversal is less of an issue at the moment than the terrible dungeon level design and relative brokenness of several jobs/clubs.Glad to see you are working more, but school is too big and basic gameplay loop is still tedious.
Don't give up, but you need to rethink why you need such MASSIVE areas for such relative small amount of events. Even with large numbers of events, why needing SO MUCH SPACE?
Yes it is understood you are trying to make huge scary old magic school, but mostly game is running between areas or grinding. Really even the fun grinding like xxx.
It's difficult to even find and join the corrupt church, much less go back (sort of a hassel, and for little reward). Book club is straight up still missing 3/4ths or more of its content still, though the rewards (mana regen!) are fairly nice.
Gardening club is straight up broken. Missing 3/4ths of the content and useless to boot. (goal to work on it soonish!)
Jobs are... ok, but need work. Most are mostly fleshed out (nurses aid is missing the advanced level with a bunch of sexy content, and might even be broken with the current content, still testing!)
And even if all those were 100%, it's still a long way from a fleshed out game. There's still tons of content I need to add, 7 more clubs and jobs to start(but not all at once!) and 5ish new characters to date!
Oh and dating.. Oh it's a mess. Main storylines, repetable scenes, small mini-dates that you can repeat, and side stories!
All jammed into etiher COMM or talking to them with no regard for orginzation (well, I tried, I was just stupid when I started it)
But anyway, back to the traversal problem.
Learning to traverse the world, dotted in secret passageways, with warp crystals and a confusing layout, is supposed to reward investigation and learning the layout. (not sure how successful that is yet! But I'll do my best to make it more engaging!)
The traversal problem is designed to be an early-game issue, as late game you not only know the layout and secret movement options, but also have access to a new hub area that interconnects the world with tunnels you can build (by paying gold, waiting for time, or just showing your butt off to imp workers!) In addition, gate crystals (basically stationary teleport points) are not only craftable, you can place and remove them almost literally anywhere in the world! (minus dungeons and stuff)
Teleportation spells are available and the crystals are cheap to use as well.
Early game (semester pre-unlocking the hub), you can utilize the plethora of secret passageways for short-range travel(many of them congregate into specific areas to make mini-hubs on each floor!). In addition, the game starts you off with 3 default gate crystals spread out throughout the world.
You can pick those up and move them around anywhere you want, giving you 3 teleport points to any point in the game.
Combined with traversal tricks like knowing that ending the evening on floor 2-3 (church ptj or reading a book) will plop you into your room instantly for a job at night, or using morning traversal to class to get closer to areas you need to be like church or gardening club (once it's actually worth it), and I think traversal might not be so bad! (Although again, lots of basic stuff to fix before it works out like that)
The tutorial expansion (auto-moves you around using the Comm during semester 1 for introducing you to new elements) and perhaps a guided mode (use said system for an optional "randomly assigned task warp" system ala Persona5's texts you get)
Should also clear up some of the issues the game has with traversal early on, if needed. Again though, gotta work and develop them all first!
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