Survival mode? The school provides no school lunches and just lets their students starve? Is the school American or something.V0.21.0 Patreon Beta!
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I does feel like some really weird feature creep. Your first job is cutting up piles of food in a commercial kitchen, then collecting food that literally appears out of nothing. That isn't a setting that meshes with a survival mode and hunger meter.Survival mode? The school provides no school lunches and just lets their students starve? Is the school American or something.
Edit: And before any of you point that out, yes I know it's a really low-brow joke.
It's less survival mechanics more immersion mechanics.I does feel like some really weird feature creep. Your first job is cutting up piles of food in a commercial kitchen, then collecting food that literally appears out of nothing. That isn't a setting that meshes with a survival mode and hunger meter.
I was just going to ask the same thing. This game looks really promising, and I don't want to be particularly mean about it, but much of the art in the screenshots, like the stuff in the banner, is bad enough to be a turnoff. Has there been any improvement in the character art?I've seen the images in the first page of the thread and artstyle seems very different from one scene to another. The game looks promising, but I can't come to like it with the bad art I've seen so I ask you guys who've played it already: Is the art redrawn to be better?
The game currently has artwork spanning almost 2 years of art skill development. The main character's current iteration was drawn last January. Anya (the purple-haired girl) was drawn a few months later (march? I gotta check) and shows more improvements.I was just going to ask the same thing. This game looks really promising, and I don't want to be particularly mean about it, but much of the art in the screenshots, like the stuff in the banner, is bad enough to be a turnoff. Has there been any improvement in the character art?
I mean, judging by the screenshots the main character, who's usually supposed to be one of the highlights and selling points of the game, seems to have the lowest quality and most rudimentary art. Which seems a bit weird.
If it's an improvement over what the current images are, you gotta update your game's preview images with the new art, as to not turn anyone away before even trying the game, since the art style/quality discrepancy is quite jarring. Gotta have your whole game match for the most part to prevent that.The game currently has artwork spanning almost 2 years of art skill development. The main character's current iteration was drawn last January. Anya (the purple-haired girl) was drawn a few months later (march? I gotta check) and shows more improvements.
This is actually the third iteration of the main character's art! The first and second were even worse! (because I had just started on digital art at the time)
I spent a bit too much time getting a degree in software development in college (I dropped out of the art program a year and a half in due to lack of funds), so naturally, the technical aspects of the game are going to be a bit more ambitious/stretched.
The best images were drawn by a guest artist whose style I felt meshed well with my goal style (in the opening, that's the boobjob scene and Anya (purple haired girl's) spread-leg scene. Lots more of the inconsistency is caused by me growing as an artist as well, and will likely be fleshed out over the estimated 5+ years of development planned for the game as I go back and redo old artwork over time (sometimes repeatedly, I estimated much of what I worked on this year will be redone in 1-2 years after I make some more progress on my art skills)
I wanna redo the main character's art again, but I feel like I shouldn't yet because there's so much that needs work first. The male character's art hasn't been updated in over a year! (and I don't know how to draw men yet, so I just spent a few weeks doing studies on male anatomy to try to figure it out!)
And then there's Eillana, whose art dates back to at least last November and is considered in need of an update...
But if I go back to update her art, I should add some scenes, and the relationship system needs a revamp for sure before that happens (it's a bit wonky right now with how it's set up, with side-stories and repeatable scenes mashed together between phone access and talking to them, alongside requestable scenes for repeating content and other misc features all shoved into a system that's teetering on year-old code and eventing to keep track of everything.
In short, Development is hard, and I'm only a single person doing all the animation, mostly all the art, all the programming, and marketing, and level design, and bugfixes, coding, and implementation. I don't particularly mind(one of my major goals with starting the project was to improve my art skills!), but sometimes that means that things take a while to do, especially larger overarching goals like improving the art across the entire game.
Well, good luck with the project man, you seem serious with it, which is refreshing here. Maybe you can hire an artist when you grow a bit more.The game currently has artwork spanning almost 2 years of art skill development. The main character's current iteration was drawn last January. Anya (the purple-haired girl) was drawn a few months later (march? I gotta check) and shows more improvements.
This is actually the third iteration of the main character's art! The first and second were even worse! (because I had just started on digital art at the time)
I spent a bit too much time getting a degree in software development in college (I dropped out of the art program a year and a half in due to lack of funds), so naturally, the technical aspects of the game are going to be a bit more ambitious/stretched.
The best images were drawn by a guest artist whose style I felt meshed well with my goal style (in the opening, that's the boobjob scene and Anya (purple haired girl's) spread-leg scene. Lots more of the inconsistency is caused by me growing as an artist as well, and will likely be fleshed out over the estimated 5+ years of development planned for the game as I go back and redo old artwork over time (sometimes repeatedly, I estimated much of what I worked on this year will be redone in 1-2 years after I make some more progress on my art skills)
I wanna redo the main character's art again, but I feel like I shouldn't yet because there's so much that needs work first. The male character's art hasn't been updated in over a year! (and I don't know how to draw men yet, so I just spent a few weeks doing studies on male anatomy to try to figure it out!)
And then there's Eillana, whose art dates back to at least last November and is considered in need of an update...
But if I go back to update her art, I should add some scenes, and the relationship system needs a revamp for sure before that happens (it's a bit wonky right now with how it's set up, with side-stories and repeatable scenes mashed together between phone access and talking to them, alongside requestable scenes for repeating content and other misc features all shoved into a system that's teetering on year-old code and eventing to keep track of everything.
In short, Development is hard, and I'm only a single person doing all the animation, mostly all the art, all the programming, and marketing, and level design, and bugfixes, coding, and implementation. I don't particularly mind(one of my major goals with starting the project was to improve my art skills!), but sometimes that means that things take a while to do, especially larger overarching goals like improving the art across the entire game.
You are being way too optimistic about my skill level lol. The previous one looked like this.If it's an improvement over what the current images are, you gotta update your game's preview images with the new art, as to not turn anyone away before even trying the game, since the art style/quality discrepancy is quite jarring. Gotta have your whole game match for the most part to prevent that.
I do occasionally commission art from a guest artist, but it would block my own art progress to not do the art myself!Well, good luck with the project man, you seem serious with it, which is refreshing here. Maybe you can hire an artist when you grow a bit more.
I respect this mindset and the fact that you actually put out updates regularly. Most important thing in this indy(porn) game scene is work ethic which a vast majority of devs lack, and if you want to add realism parts to the game and it keeps you enjoying the work more power to you.You are being way too optimistic about my skill level lol. The previous one looked like this. View attachment 1294281
My latest skill level is about this.
View attachment 1294283
(Outfit for the new side game, which is being developed in my free time)
A fair bit of improvement over the oldest art, but only a few steps above what I currently have for the banner image. If I redo the banner every time I make a step I'll be redrawing/editing it together every 3 weeks, which is hardly feasible!
I do occasionally commission art from a guest artist, but it would block my own art progress to not do the art myself!
Before I started the game, I "drew" when required to for assignments in college, then once every 5 months after I dropped out to try to improve.
After I started the game I drew daily, since I had specific goals to work to (new art for x character, new animation for fun scene, etc etc)
The direction the game gave allowed me to make progress I had never made before! I was motivated to study, to improve myself!
I'm not against working with other artists/people, but for now, I wanna learn how to do it myself (and the project currently doesn't make enough to hire on more help anyway!).
I have so many game ideas I want to do, but I need the skills to make them happen. Being able to do the art and animation myself lets me create what I see in my head much easier than trying to describe it to someone else.
I just redid several maps, including that one and the main stairs, and the pixels motion plug-ins means that sometimes I need to make sure transfers work on different resolutions.Worst part of the game is so many times I enter an area or leave one only to be teleported inside walls or other areas where I cannot move. End up having to waste a time period to teleport to my room.
In fact, seems the entire second floor is screwed up. Leave the church from bottom, end up stuck behind a statue. Leave through upper right area, stuck in a wall. Enter a classroom on bottom right, stuck in black void on right side if screen. Also, the bottom right does not even match with the map, the water environmental training room doesn't seem to exist.
Here is what the area is supposed to look like...
View attachment 1294874
Here is what it looks like when I walk to that area...
View attachment 1294890
Here is what happens when I walk through that classroom door...
View attachment 1294891
Pretty much the entire second floor is bugged except maybe the bottom left area.
Oh for sure it has. I don't have the art skill for it, and technically implementing it with rpgmakers limitations is difficult.Strange question for the dev...
With the project to create a big "open city" with a lot of H event or just Event... The system of training for the character,..
Did the idea of having a customizable main character cross your mind?